
Team Avatar is back! Relive the epic adventure of the original Avatar: The Last Airbender series, as you play as Aang and his 8 friends to explore the most unique locations from the series, solve challenging puzzles and experience the most heart touching moments of Aang’s story
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've purchased this in good faith that the negative reviews were just surface level or overly critical, trusting that I'd have an updated experience on the PS2 titles. Alas, thats not the case. Here's my review after 1h of gameplay on a controller. The game is weirdly controlling in the way the tutorials are presented, mostly just stopping you from doing anything else other than what its telling you to do, even if its not relevant to the moment (e.g. open your map NOW, go here NOW, press this button NOW), and in one instance on the second level it actually took control away from my character (!!!) and directed Aang to a shop that I HAD NO INTENTION OF VISITING. The movement feels... weird. Its responsive enough to get the characters to do what you want them to do, but it feels like there's some weird delay to it, jumping also doesn't feel great. There's also no indication on where you're gonna fall, no circle below the characters or shadow projected onto the ground, which combined with the weird movement, makes platforming harder then expected and very unpleasant. Combat SSSSUUUUUUCCCKKKKSSSSSS, i hate it i hate it i hate it i hate it i hate it i hate it Auto-targeting is ass, the whole combat feels clunky and unpolished, dodging REQUIRES you to be locked to an enemy (which doesn't make any sense), blocking has an inexcusable delay, and trying to combat without locking a target is completely unusable. Killing an enemy this way auto-targets another random enemy. This behaviour cannot be turned off. Did the developers actually play any of the old titles? There's also a lot of systems that don't feel necessary at all, like, why do I need a quest tracker, an inventory, quick use assignable items, item shops and such. I get it, its a modern take, but I feel a lot of the magic of the older games was in the simplicity of it all. The racing minigames are literally just Subway Surfers but worse. As a player, I found this pretty offensive, actually. I also didn't like the way the story is presented at all. It feels rushed and overly simplistic at times, possibly because it encompasses all three books in one game, but I can't say for sure, I don't feel like playing this game anymore. Overall, not a good experience. Not enjoyable as a platformer, not enjoyable as a puzzle game and not enjoyable as a combat game. I haven't found anything fun about this game so far, and considering all of these aspects comprise the core gameplay loop, I don't feel like playing the game anymore. I purchased this on a heavy discount, and I'd refund my purchase if I could. Hope this helps! Just go play the old ones.
[code]No spoilers in this review! Played on a Steamdeck [url=https://store.steampowered.com/curator/45534557/]@MatureContent[/url][/code] This feels like a game from the PS2 era, but in a bad way. The story in this game is weirdly strung together with some of it playing out through fully voiced cutscenes and other parts being through ingame NPC dialogue which isn't dubbed. The story also takes big jumps in between chapters leaving you guessing what happened in between. It also doesn't help the story telling that none of the gameplay dialogue is voiced, it is all just noises coming from the character and then text you need to read. The gameplay itself is unfortunately also really underwhelming, even if it is designed like this with children in mind. This game is split up into three different books each with 6 chapters and where each book covers one of the three elements, water, earth and fire. Each chapter is a mix of puzzles, auto scrollers and boss fights. The puzzles were by far the worst part of this game and there is sadly a lot of them. None of them are really that challenging, just boring and slow. The autoscrollers weren't much fun either, they were really basic and every single one of them just feels like a reskinned version of the last. The boss fights were probably the most exciting part of the game, but they sadly also ended up feeling underwhelming later into the game. The probably only positive thing I can say about this game is that the fighting mechanics themselves were pretty good. They are very simple but fitting for the game and the visual effects of the attacks also look really cool. I did spend a bit of my time in this game just attacking the air to see all the different combinations of the elemental attacks. I played this on the steam deck, which it ran well on, but I can't really recommend anyone playing this, kids or adults, it will suck either way. The price they ask for it in my region is also outrageous, this game has never been worth 50 euro, not when it was new and not now. ————————————————————————————— [url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!![/url]
I got this at 80% discount and had intended to leave a thumbs up. Not because the game is great, but because I think "mixed reviews" would do it more justice, than "overwhelmingly negative". However, after encountering a game breaking bug (and a major money glitch) I just can't bring myself to give it a positive review. Consider this one a neutral opinion. The fighting sucks, everything else is OK to fine even. In a lot of ways the game reminds me of those LEGO games *from 20 years ago*. It is very restrictive and the camera isn't always great - particularly for off-grid jumps (at odd angles) - but the puzzles are nice, there is quite some amount of attention to detail. Characters change appearance according to chapter, Save statues change form, according to area and so on. Considering it's a game for a younger age bracket, I also find the length of each of the levels, as well as overall, to be good. A game for sale good - certainly not the Triple AAA price it is listed for. The art-choice is rather odd. All characters and effects have a very simple, 2D cartoon style, just as the original show had. I am fine with that. However all areas, surroundings, objects and so on have much higher fidelity. It looks like two separate design teams were at work. The latter makes good use of the Unreal 5 engine, which is otherwise a total overkill and uses unnecessarily many ressources. As I said, the game is not baaad. If you are intrigued, buy at hefty discount and go in with low expectations. BEWARE OF CHAPTER 10 SEAVEPOINTS (google it, before doing this chapter)
My buddy bought this for me while it was on sale as a joke. I haven't seen the show yet and he thought it would be hilarious for my first experience with Avatar to be this game. You will LOVE this game if you love slamming your head against the corner of a wall, drinking 10 gallons of bleach and ♥♥♥♥♥♥♥♥ it all out of your burned insides, stubbing your toe 100 times on a load of bricks, while simultaneously shoving a chainsaw up your ass and turning it on as the big finisher. The only positive thing, laughing my ass off at the pain and misery it causes my friends who have seen the show.
problem grafik i not good in inglish
if you actually like ATLA its a good game. Forget the reviews and just play it. Gives a nice retro vibe while still being modern.
Got 100% before reviewing. It's fine. Feels like an early 2000s movie adaptation for better and worse. Only giving it a positive review because the overwhelmingly negative reception is nonsense outside of the price tag. It's definitely worth $10 and a lazy nostalgic weekend. Half of the complaints I've seen about the gameplay make me think I must've bought a different game. Combat's braindead easy. The puzzles are incredibly simple but enjoyable. There's enough jank and garbage production to make playing through it hilarious if nothing else. Same goes for the story. Lot of talk about it being unfaithful, but it's (again) in the realm of those early 2000s adaptation games. They made 6 relatively small maps per season of the show that try and hit the major locations and events. Plenty of direct quotes and sequence recreations that are completely devoid of context and weight. Maybe it's because my childhood was filled with this type of thing and I had low expectations, but I found it more endearing than anything.
this is trash
Das Spiel ist kein Meisterwerk... aber auch nicht schlecht. Der Humor der Serie fehlt und die Effekte sind nicht das beste. Trotzdem ist das Spiel angenehm spielbar und trotzdem empfehlenswert, Die 50€ ist es vielleicht nicht Wert, aber das Spiel ist sehr oft für 10€ runtergesetzt und dafür ist es definitiv spielbar. 6/10
I refused to believe this game could be so infuriating. Many random bugs Fighting here is the biggest pain, as others have also said, you don't have I-frames at all. You can make shields, but enemies can come through that, and sometimes fire through their projectiles When you want to dodge the game keeps rotating you around the enemy, meanwhile some other enemies fire area of damage around you, but you cant dodge out of that area, because game refuses you to leave dancing around that enemy. All enemies can fire at once, which can be quite difficult to dodge sometimes. Every time you switch off from Aang, and switch back, your previously chosen element is reset to airbending. Which in a way makes sense, but switching elements is slow and has cooldown, which I don't understand the purpose, Aang can literally bend 4 elements with ease because he is THE Avatar. Also kind a sad to see you cant enter ''Avatar state'' in this game, would have been cool to have some missions like that. Trials are doable but they are huge pain, biggest tip on those ones are, have something on background, music or sm. AND max out all the characters and their perks, especially the ones that have trials with ''single hit will defeat you'' Moving side to side (X axis) and up-down (Y axis) is fine, but moving forward and back (Z axis) is hard to understand, cause you kind a lose the sense how far a ahead are you, and I fell down or had to start over because of that too many times. In chapter 15 air temple There were three walls you could enter with seismic mechanic but these didn't trigger for me, for some reason. Others have said you probably have to reset whole game for that to work. In chapter 3 you have area next to the statue behind rocks, where is easy fight trial, where you can farm Pai Sho tiles, I did maybe 12 runs. You do need earthbending ability though. One positive side is that they made some achievements and easter eggs here for ATLA show fans. Still feel little bad for the cabbages guy TLDR: This game had and I think still has a potential, the idea is cool to have such indie game for ATLA fans. Game is still playable but it requires much much patience. Not worth the money as it is, if it would be free then maybe I could give positive review. I still dream about full 4 element, 3rd person, open world, AAA bending game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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