
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不是我苏菲3到底什么时候出?我要看村姑搅大缸
fight boss, get bodied, make items of its weakness, destroy boss despite clearly being underleveled/geared. Not finished yet but I'm liking the game
先玩的1再玩的2。炼金系统保留了类拼图玩法,加入了更复杂的触媒和元素。种子培养机制非常便利,先做出S级种子然后去种就各种高品质和稀有特性的素材都能大量获得了,999道具和装备轻松到手(千万别像我打完剧情再去弄)。战斗新增了各种不同特性的“灵气”,对角色能力和道具的熟练度要求更高了。唯一想吐槽的就是剧情探索跑图的过程中,要不断消耗切换天气的道具去改变环境和路线,真的很烦。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The graphic are improve Sophie is more cute,
1.我们要求出《苏菲3》 2.这是个什么结局?都结局了、就不能整个好点的结局么?
好玩
調合がほんとおもしろい Aを作るためにBを、Bを作るためにCを・・・以下ループ 気付いたら調合で数時間経ってる
地图重复探索的体验拉跨,一些离传送点比较远的目标地点没有设计捷径,重复跑图劳累啊,下个地图摸素材/做委托几乎离不开天气石,同时一周目的石头又是消耗品,关卡with天气的绑定设计比较影响体验。以及天气切换都得吃个闪光弹,my eyes!! 炼金很好玩,苏菲很可爱😙
炼金系统最高的山
我喜欢你
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 11.2K | 95% | $7.49 | |
| $2.5M | 21.3K | 93% | $4.99 | |
| $2.5M | 6.1K | 69% | $14.99 | |
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.8K | 69% | $24.99 | |
| $2.5M | 4.9K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.2K | 622 | 90% | $14.99 | |
| $740.1K | 1K | 90% | $19.99 | |
| $393.2K |
| 562 |
| 92% |
| $15.99 |
| $343K | 493 | 74% | $19.99 |
| $73.2K | 347 | 95% | $9.99 |
| $289.1K | 435 | 91% | $19.99 |