
Third release in the Arland series. Princess of the small frontier country of Arls, Meruru plans to use alchemy to stimulate the growth of her small country. Use Synthesis, Explore, and Battle to increase the population within the time limit and boost the advancement of the kingdom.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b] TLDR: A very fun game that deliberately prevents you from playing it too much due to time restrictions. Quickly becomes a stressful race as you have to pick and choose between fun or completion. [/b] [/h1] [h1]PROS: [/h1] ➕Classic Arland characters ➕Facilities building ➕Zones change based on quests [h1]CONS: [/h1] ➖Max resolution is 1920x1080 ➖World map has poor destination selection ➖Can’t view recipes in the field means you often have to guess what materials you need ➖Massive difficulty jumps ➖Crash to desktop count = 3 ➖Very restrictive time management My other Atelier reviews: [url=https://steamcommunity.com/id/Synikx/recommended/936160?snr=1_5_9__402]Rorona[/url] [url=https://steamcommunity.com/id/Synikx/recommended/936180?snr=1_5_9__402]Totori[/url] [i]Note: Being that this is the 3rd in the Arland series, you should not be starting here. I’m writing this review with the players in mind who have played/completed Rorona and Totori[/i] [h1] [b] Content (Game world/Narrative) – [6/10] [/b] [/h1] The game world is very similar to Rorona and Totori - you have city and exploration areas. I would say the only thing I noticed that was different is how some of the zones change as you complete quests. For example, you build out an area that is able to farm goats, you can now visit that area to get goat milk. Most of these changes are visual and provide new paths, and gathering points. I did the small changes of the areas, but it's nothing significant. The plot is a bit simple. You play as Princess Meruru who is trying to become an alchemist under the tutelage of Totori, yes that Totori. Many of the characters from Rorona and Totori make appearances here. Anyways, like the other games, you have a strict timeline to meet criteria to prove to your father, the king, that you are adept at becoming an alchemist. The vast majority of the plot occurs through random cutscenes as you enter an area from time passing. Unfortunately, while these cutscenes do add some flavor to the characters, the main plot does little to entice the player. This is not a story-driven game, it's a time management and mechanical game. [h1][b] Gameplay (Mechanics/Difficulty) – [4/10] [/b] [/h1] So how are the mechanics, since that seems to be the focus? Well, I found the alchemy and crafting part to be the same as Rorona, which I really enjoyed. But the time management part left me overwhelmed and frustrated. Meruru implements parts from Totori that were a bit harsher on the time side - things like gathering and battles both use up time, whereas I don’t believe they did in Rorona. This creates a somewhat odd gameplay feeling of whimsical teenage girls having fun while also being chased relentlessly by the clock. I found the difficulty to ebb and flow. It starts off easy, then skyrockets when you get some level 20 boss quests, then is easy again until you get closer to year 3. Towards the end, I was inundated with quests and exceptionally hard areas that made traveling back and forth a massive endeavor. It’s annoying to travel a month to unlock 3 areas, only to find out the 3rd area is impossible with your level/gear. So do you load a past save (if you have one) and try again, knowing you can’t really grind too much because of time restrictions? Or do you take the extra time penalty in walking there and back, and then back again later after trying other quests? It’s really rough at times. [h1] [b] Graphics (Quality/Technical) – [4/10] [/b] [/h1] The quality is the same as Rorona, but a bit better than Totori. Totori was a mess as it apparently wasn’t a full remaster, but Meruru is very comparable to Rorona in that regard - it's a decent remaster. Looks very much like a PS3 game. On the technical side is where things start to go downhill. I experienced multiple crashes to desktop. The game has no resolution option over 1080p. When I experienced no issues, it generally ran fine, which it seems to be locked to 60 FPS. i9-13900KF | RTX 4090 | 64GB RAM | 1440p @ 240hz | Windows 11 installed on SSD [h1] [b] Audio – [6/10] [/b] [/h1] The music is fine, not as good as Rorona’s energetic music, but still decent. Same with voice acting, it’s fine. [h1] [b] Replay Factor (Longevity) – [4/10] [/b] [/h1] There is an option to have an ending save file and you can replay the game using that file from the beginning. I think it has some decent replay value as you can attempt to try new paths or ways of getting things done, but still not much should drastically change, it would be more about optimization instead of enough changes to warrant a replay. [h1] [b] Final Verdict – [5/10] [/b] [/h1] Oh Meruru, how I wanted to like you. I want to start off by being very clear about my frustrating experience with the time management aspect - After 32 hours of playtime, I got the failure ending. I did not follow a guide, but I did my best to only do travel and crafts explicitly for the quest(s) I had. This obviously wasn’t enough. I wish there was an option to be gentler on the time aspect, maybe cut off gathering and battles from using time, but unfortunately this doesn’t seem to be the case. I liked everything about Meruru but the time part. It has addicting crafting and gathering. The facilities building up the city was a nice feature. The characters were nice and each have their own abilities, which makes forming a party a tough decision. There’s a lot to like here, and I can definitely see why Meruru is touted as the best of the Arland series. Unfortunately, I cannot recommend Meruru because of my experience on the restrictive time management aspects. I cannot stress enough how terrible it feels to play 30 hours into an RPG only to fail. Imagine you play a Final Fantasy game and after 30 hours it just ends because you weren’t high enough level or something. Your only option now is to restart the game at the beginning. I can’t recommend that. If you don’t allow me to have fun grinding in a rather enjoyable game with enjoyable features, then this is something I can’t get behind, which is a shame because Meruru was a good experience that I [i]wished[/i] I could spend more time in, but the game apparently doesn’t want you to. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]No[/h1] $40? Hell no. Wait for a sale. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
this is why i love video games. it appeals to the female fantasy (being a princess and throwing bombs at a giant tree)
This is the third and final game of the original Arland trilogy. It's good! Meruru, a princess alchemist, must develop the small rural kingdom called Arls, and bring it to prosperity. This adventure includes turn based battles, exploration, and alchemy. Balancing all of that will help the kingdom gain popularity. Some of the endings require you to get 100k by the end of year 5. But don't worry, I'm pretty sure that's only two of them. The rest of the endings all have different requirements. The story is nice and wholesome most of the time. Except for a few moments, where you may wonder what sick thoughts were running through the writers' heads. Most of the time though, it isn't bad. I like a lot of scenes in this game! Meruru's personality is great. She stands up for herself, and others. I like that she's not exactly the same as Totori and Rorona. I love the new cast of characters introduced! I specifically really liked Rufus, Lias, and Keina. I don't care that much for Hanna, but she wasn't bad. And let me tell you, a lot of returning characters from previous Arland games are in here! Atelier Meruru has the most playable characters in the whole trilogy. 13 in total! Superbosses in the endgame are really difficult. You'll need a good guide to craft all of the best equipment and items to get through that. I feel like the time limit in this one is better than all of the others, with it being 6 years. It might be confusing for a new player to know exactly what they're supposed to do to get a good ending, but it gets a lot easier once you start a New Game+. I recommend it if you want to get the endings that require you to play a second time. If you're satisfied with the one ending you get, then there is no need to replay the game. If you haven't played anything from this trilogy yet, then I'd tell you to start with Atelier Rorona, and then Totori, and then Meruru. If you don't intend on playing all three, then it's totally okay to start with this one. I hope you have a good time playing Atelier Meruru, and seeing those popularity points go up!
Atelier Meruru ~The Apprentice of Arland~ DX, developed and published by KOEI TECMO GAMES CO., LTD., is a rich and engaging JRPG that marks the third entry in the beloved Arland trilogy within the larger Atelier series. This enhanced edition builds on the mechanics and storytelling of its predecessors while introducing fresh elements that deepen the gameplay experience. Players take on the role of Meruru, a young princess with ambitions to rejuvenate her small kingdom of Arls through the power of alchemy. This premise sets the stage for a game that expertly blends exploration, resource management, and turn-based combat with a heartfelt narrative centered around growth, community, and self-discovery. A defining feature that sets Atelier Meruru apart from earlier titles in the series is its kingdom development system. Rather than focusing solely on personal quests or alchemical mastery, players are tasked with rebuilding and expanding Arls by earning development points through fulfilling requests and completing various objectives. These points allow Meruru to construct new buildings, improve infrastructure, and attract more citizens, which in turn unlocks further opportunities and storylines. This layer of strategic planning adds meaningful depth to the gameplay loop, encouraging players to balance their time carefully between gathering materials, synthesizing items, exploring new areas, and managing their kingdom’s growth. It transforms the game from a simple adventure into a rewarding simulation of leadership and community-building. The alchemy system itself has been refined and expanded in this DX version, providing players with more flexibility and creativity in item synthesis. New mechanics allow for combining multiple ingredients at once, while a broader array of traits and effects invite experimentation. This encourages players to think strategically about how to optimize their creations to better suit exploration challenges or combat encounters. Exploration remains a core pillar of the game, with diverse and beautifully designed environments that gradually open up as Meruru’s influence grows. The world reacts dynamically to player actions, which adds a satisfying sense of progression and immersion. Meanwhile, the turn-based combat system strikes a balance between accessibility and tactical depth, featuring characters with unique abilities that can be combined for powerful effects in battles. Visually, Atelier Meruru DX captures the charming and whimsical art style that fans of the series have come to adore. Character designs are vibrant and expressive, helping to bring the personalities of Meruru and her companions to life. The various environments—from peaceful villages to lush forests and mystical ruins—are rendered with bright colors and intricate details, creating a warm and inviting world to explore. The soundtrack complements the visuals perfectly, blending orchestral and folk-inspired melodies that enhance the overall atmosphere. Additionally, Japanese voice acting adds emotional nuance to the characters’ interactions, deepening the player’s connection to the story and its cast. Reception to Atelier Meruru DX has generally been positive, particularly among fans of the Atelier franchise and JRPG enthusiasts. Players appreciate the expanded gameplay systems, especially the kingdom-building mechanics that add an extra layer of engagement and purpose to the alchemy and exploration elements. The game’s pacing, however, can feel slow at times, particularly in the early game when gathering resources and completing repetitive tasks take center stage. Despite this, many find that the steady progression and growing complexity reward patience, providing a satisfying sense of accomplishment as the kingdom flourishes. The narrative, with its focus on friendship, duty, and personal growth, resonates well, making Meruru’s journey feel meaningful beyond just gameplay mechanics. In summary, Atelier Meruru ~The Apprentice of Arland~ DX offers a well-rounded and immersive JRPG experience that successfully blends traditional series elements with innovative new features. Its kingdom development system adds strategic depth, while the refined alchemy mechanics and engaging turn-based combat maintain the core appeal of the franchise. Coupled with charming visuals, a captivating soundtrack, and a heartfelt story, the game stands out as a memorable and rewarding title for both longtime fans and newcomers interested in a thoughtful blend of adventure, strategy, and character-driven storytelling. Rating: 9/10
游戏玩法:梅露露可爱捏 游戏剧情:梅露露可爱捏 游戏画质:梅露露可爱捏 游戏难度:梅露露可爱捏 购买建议:梅露露可爱捏
打的时候就感叹这一部的剧情简直比萝萝娜丰富了数倍啊。!陪伴感巨强!前几部的人物也基本都登场了 看到大家的成长和变化好感慨 只有史特尔克在第一部给我留下的池面印象尽失orz你好燃啊!老来得燃 不过吉欧叔是二周目才能解锁入队TT。。几位战力给力的入队晚对懒癌不很友好 不过战力给力让我好迷恋托托莉老师。。老师老师。。 。缺点还是时限这一块 存档也不太好把控 时间没完美衔接上的话很容易不注意就浪费掉了aaa不仅是肝的问题主要是容错有点小。 好用的道具和赶路时间真的不好兼得需要规划了再出发 so想体验全结局还是蛮肝的 不过剧情这么多一周目体验还是值得高分w
[h1][b]🎮 Reseña de Atelier Meruru ~The Apprentice of Arland~ DX[/b][/h1] [h2]Resumen del Juego[/h2] Atelier Meruru ~The Apprentice of Arland~ DX es un JRPG por turnos con estética anime y protagonista femenina, donde el “rol” no es salvar el mundo porque sí… sino ser una alquimista-aprendiz con agenda apretada: explorar, recolectar materiales como si fueran estampitas, fabricar cosas y empujar el progreso del reino a punta de recetas. Sí: tu arma definitiva es una olla y la audacia de creer que mezclar dos hierbas y un mineral puede resolver la economía. La primera impresión es dulce y colorida, casi sospechosamente adorable, como si el juego quisiera que bajes la guardia antes de engancharte con su loop de exploración → recolección → síntesis → combate → repetir. Es un “simulador” disfrazado de aventura: se siente relajado, pero con esa vibra de “si no optimizas, luego no llores”. Si vienes buscando drama grimdark y decisiones morales que te destruyan el alma, aquí no. Aquí la controversia es otra: ¿en serio la alquimia es más divertida que el combate? Y lo peor es que… a veces sí. [h2]Alquimia Brillante vs. Recetas que se Sienten de Ayer[/h2] Lo Bueno: ✅ 🎵 Gran banda sonora: de esas que te hacen farmear materiales con dignidad y una sonrisa sospechosa. ✅ 🧪 Fabricación adictiva: el corazón del juego y la razón por la que “un turno más” se vuelve “ya amaneció”. ✅ ⚔️ Combate por turnos accesible: funciona, es claro y acompaña el ritmo sin robarse el show. ✅ 🌈 Estilo colorido y anime bien marcado: agradable, consistente y con encanto “Arland” a tope. ✅ 🏆 44 logros: para el que necesita que Steam le valide cada poción hecha con amor y estrés. Lo No Tan Bueno: ❌ 🎮 Compatibilidad parcial con mando: o sea, “sí pero no”, como promesa de político en campaña. ❌ 👥 Comunidad pequeñita (8 jugadores actuales): no es malo para single player, pero se siente como club secreto… sin el glamour. ❌ 🧭 Recolectar puede volverse rutina: si no te gusta farmear, aquí vienes a sufrir… con música bonita. ❌ 🕰️ Se nota que es un JRPG clásico: encanto retro para unos, “esto ya lo vi” para otros. ❌ ☁️ Steam Cloud está, pero no salva tu orgullo si te obsesionas con optimizar y te sale mal. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Loop de alquimia/exploración peligrosamente adictivo.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Correcta; más “planificación” que IA brillante.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Mucho que fabricar, explorar y completar si te dejas atrapar.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Colorido y encantador, pero se siente de otra era.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena trama para el tono: ligera, constante, sin vender humo épico.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Fantasía acogedora con identidad clara y vibra “aventura comfy”.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Cumplen en combate y síntesis; nada revolucionario.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]De lo mejor: merece el reconocimiento que tiene.[/td][/tr] [tr][td]Voces[/td][td]8[/td][td]Sello JRPG/anime bien puesto: carisma y energía.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad de tonos y situaciones, pero dentro de un molde muy JRPG clásico.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Single player estable en general; nada indica problemas serios.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Repetible si te encanta optimizar y completar, si no, te saturas.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.5[/b][/td][td]JRPG de alquimia con encanto real, pero no para el que odia farmear.[/td][/tr] [/table] [h2]Conclusión (Excelente)[/h2] Atelier Meruru DX es de esos juegos que se ven tiernos, suenan increíbles y luego te atrapan con una rutina que, en manos equivocadas, sería trabajo… pero aquí es “progreso del reino” y “satisfacción alquímica”. Es controversial decirlo, pero el combate es casi el trámite: la verdadera droga es fabricar, optimizar y sentirte una genio por mezclar ingredientes como si fueras chef con complejo de científica. ¿Vale la pena? Si te gusta el JRPG por turnos con exploración, recolección y fabricación como núcleo, sí: es un paquete sólido y con personalidad. Y aunque solo haya 8 jugadores activos ahora mismo, esto es un juego para un jugador; la señal importante es otra: 303 recomendaciones totales no salen de la nada. No es para todos: si te desespera repetir rutas por materiales o si esperas una épica oscura, aquí vas a venir a quejarte… y probablemente a seguir jugando “para ver si ahora sí sale la receta perfecta”. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.5/10 Número de jugadores activos al momento de hacer esta review: 8 Descuento máximo registrado: -67% Veredicto: [i]Recomendado (si te gusta la alquimia y el farmeo con buena música)[/i] Si quieres un JRPG con protagonista femenina, estética anime, combate por turnos cumplidor y una fabricación que se roba el show, entra sin miedo. Si tu idea de diversión no incluye recolectar como mapache profesional, mejor míralo desde lejos… con respeto, porque este “simulador de alquimia” viene a convertir tu tiempo libre en inventario perfectamente ordenado.
[h1]Le meilleur de la trilogie ? [/h1] Atelier Meruru est le troisième opus de la trilogie Atelier Arland. Il n’est pas nécessaire d’avoir joué aux deux précédents jeux, mais je pense que l’on perd beaucoup du charme du titre en faisant l’impasse dessus, la moitié du casting étant composée de personnages des deux opus précédents, avec des références constantes aux relations et aux événements passés. Je vous encourage donc vivement à faire [url=https://steamcommunity.com/profiles/76561198184335739/recommended/936160/]Atelier Rorona[/url] suivi d’ [url=https://steamcommunity.com/profiles/76561198184335739/recommended/936180/]Atelier Totori[/url], et je poursuivrai cette critique en partant du principe que vous avez au moins joué à ces deux jeux. J’ai découvert la série Atelier avec la saga Arland en 2025. J’ai complètement adoré Rorona (le jeu, pas l’héroïne, même si j’aime beaucoup Rorona aussi (l’héroïne, pas le jeu)), et Totori m’a complètement refroidi par la suite. Atelier Meruru avait donc la tâche de me dire si j’aimais vraiment cette série ou si Rorona était une exception. [h2]Ce que je n’avais pas aimé dans Totori par rapport à Rorona :[/h2] Les personnages, que je trouvais presque tous très « copier-coller » de ceux du jeu précédent, avec un chara-design assez pauvre. Ce n’est pas le cas dans Meruru, et même mieux, j’apprécie l’évolution de certains personnages de Totori dans cet opus. Les objectifs du jeu et le rythme qui en découle. Totori donnait trop de liberté et on s’éparpillait facilement sans trop de sens dans ce que l’on faisait, en perdant beaucoup de temps précieux en fin de partie. Rorona, lui, proposait des tâches à accomplir sur des périodes définies, plus restrictif mais garantissant un meilleur rythme de jeu et rendant la mécanique du temps limité moins frustrante. Meruru arrive avec le meilleur compromis entre les deux. Le jeu nous donne constamment des objectifs, pas forcément obligatoires, qui jalonnent notre progression tout en nous laissant assez de liberté pour choisir ce que l’on veut faire, dans quelle branche du jeu on souhaite s’investir le plus, etc. On retrouve alors un rythme cohérent, des objectifs clairs et pourtant une grande liberté d’action, le meilleur des deux mondes. [h2]Une licence aux forces solides[/h2] Côté forces de la licence, présentes dans tous les opus, on retrouve toujours cette boucle de jeu récolte → alchimie → craft → amélioration des équipements et des récoltes → etc. Cette mécanique est toujours aussi riche, permettant soit de faire le strict minimum pour terminer le jeu, soit de transformer notre princesse en véritable déesse de la guerre, capable de faire tomber le feu du ciel sur ses ennemis, eux aussi parfois de véritables monstres de statistiques. L’ambiance, tant visuelle que sonore, est toujours au top. Comme je le disais précédemment, je préfère même cet opus au niveau du chara-design par rapport au précédent. Le jeu a toujours énormément de rejouabilité si l’on veut toutes les fins, s’équiper pour battre tous les boss, et ainsi de suite. Enfin, l’histoire, comme d’habitude, ne casse pas trois pattes à un canard mais reste amusante à suivre. De nouveau, les Atelier Arland brillent surtout par leurs mécaniques de jeu et leurs personnages, ce sont leurs aventures qui sont intéressantes à suivre plutôt que la destination. Atelier Meruru s’inscrit donc dans la continuité de mon Atelier préféré, Rorona, tout en reprenant les forces de Totori et en corrigeant ses faiblesses. C’est, je pense, l’opus le plus riche des trois et celui auquel je pourrais prendre le plus de plaisir à rejouer. Il me fait terminer cette trilogie sur une très bonne note et me convainc de me lancer dans la suite ou dans de nouveaux épisodes. Je ne peux que vous conseiller ce jeu si vous avez aimé les deux précédents, ou de vous plonger dans la trilogie Arland si vous ne l’avez pas encore essayée. [b]BARREL ![/b]
psv上玩了半个暑假,那时候玩得叫一个开心啊 补票补票
barrel (i spent my life savings on a mushroom)
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