
The long awaited 4th installment of the popular "Arland" series that had begun with the "Atelier Rorona"! In this new story, players will revisit the nostalgic world of Arland and embark on exciting journey of alchemy together with Rorona's daughter, Lulua.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] 알란드 팬덤을 위한 선물과도 같은 게임. [/b] 기존 3부작이 나온지 한참 되었던 시절에 공개되면서 큰 관심을 모았다. 게다가 알란드 시리즈 초대 주인공 로로나의 딸이라 하니 더욱. 스토리와 캐릭터는 훌륭하다. 이전 3부작에서 완성된 캐릭터를 주&조역으로 잘 활약시키면서도 뉴 페이스의 비중을 전혀 죽이지 않았다. 피아냐 너무 섹시하잖아 스티아 너무 귀엽잖아! 키시다 메루의 고퀄 일러와 함께 다양한 이벤트를 즐길 수 있으며 메인 스토리 텔링과 주제의식, 주인공 루루아의 성장도 잘 드러낸다. 기존 3부작을 해 봤으면 좋고 안 해봤어도 스토리 자체는 무리없이 이해할 수 있도록 해놨다. 하지만 자잘한 대화 속에 있는 전작 요소들을 이해할 수는 없는데 어쩔 수 없는 부분이다. 그리고 기존 3부작 경험이 있는 사람에게 아쉬운 점이라면 극히 일부의 캐릭터만 모습을 보인다는 점. 매력적인 동료들이 많았기에 아쉬운 부분이지만, 현실적으로 성우 섭외, 모델링 제작 등에 들어가는 예산과 시간 면에서도 그렇고, 신캐의 활약을 위한 판 구성을 위해서도 그렇고 이해하고 넘어갈 수 있는 처사다. 그래도 쿠짱은 보고 싶었다. 전투는 3인 주력의 턴제로 캐릭터의 전열&후열 배치와 그에 따라서 붙는 각종 부가 효과가 전략의 핵심이다. 리디&수르와 비교하면 비교적 전열 강제, 후열 강제되는 캐릭터는 적다. 물론 우열은 나뉘지만 특정 열에는 절대 못 세우겠다 싶은 정도는 또 아니다. 스킬 연출은 좀 더 나아졌고 난이도도 직접 조절할 수 있어서 무난한 콘텐츠. 연금술 난이도는 적당한 수준으로, 원리는 쉽지만 원하는 효과의 템을 뽑아내기는 어렵게 해놨다. 각 속성 간에 상극이 있어서 예를 들어 화속성을 높이면 빙속성이 줄어드는데 최고 효과를 내기 위해 화속성, 빙속성 모두 요구하는 아이템이 있는 식. 물론 아틀리에 시리즈 특성상 후반으로 갈수록 어렵잖게 완화시킬 수 있다. 그리고 장비 제작 시에는 특성 인계에 PP를 안 보기 때문에 쉬운 편. 이렇듯 준수하게 나와 준 게임이지만 스팀에 발매된 아틀리에 중 유일하게 DX판이 없어서 전투 배속에 익숙해져 있다면 그 부분이 좀 답답할 수 있다. 백합 요소가 상당히 강해졌는데 노말충으로선 오렐이랑 티격태격하는 거 보는 맛이 좋았다.
游戏玩法:露露亚可爱捏 游戏剧情:露露亚可爱捏 游戏画质:露露亚可爱捏 游戏难度:露露亚可爱捏 购买建议:露露亚可爱捏
アトリエシリーズは大半をプレイ済み ただ、ロロナは個人的にあまりハマれずに途中リタイアしたため、これもスルーしてました 実際にプレイしてみたところ、全体的によく出来ていて面白いんだけど没頭するほどでもない佳作という評価に落ち着きました 戦闘や調合などシステム面は過去作に比べると大幅に良くなっていると思います ネタバレになるので詳しくは書きませんが、今作の一番の不満点はシナリオ面で、特にヒロイン的な立ち位置の新キャラとの交流が少なくて、主人公は必死になってるけどプレイヤーはそこまで感情移入できないなと感じました。 また、過去作キャラも思ったほど交流がなく 「あれ? あのキャラもあのキャラも出てこないの?」とがっかりしました なので、エンディングを迎えたあとに「面白かったけど何か物足りないな」という感想で終わりました
露露亚小姐,你究竟有多少个女朋友啊....
说实话虽然剧情很低幼,但是主角是继承了老妈的炼金工房,接受老妈的指导,甚至老妈还不是亲生只是收养了主角,就这一点就比很多继承爷爷、爹的农场要进步多了。即使这是因为整个系列都是女炼金术士作为主角。本作的炼金深度也很高,数值成长曲线也很正常,没有前期很弱后期膨胀。而且作为回合制游戏,在战斗中插入了中断技能,让战斗没有太呆板,算是治好了我玩不了回合制的病。但是游戏启动可能会在电脑长时间没有关机仅睡眠后出现问题,需要重启电脑才能启动游戏,原因不明。
剧情5年前打的,已经完全忘记了。 剩下几个成就没收尾,当时搁置了。 现在回头打成就,重新学习了大半天才学会怎么搅大缸。 所以,千万不要一个游戏打到一半搁置,因为之后再回头接着打,太痛苦了,全忘光了.jpg
I really tried to enjot Lulua but this game might have the worst writing out of all the Atelier games. The overrelience on comedy is horribe, if you thought Xenoblade 2 was bad, you will HATE this game. Other games have had comedy, but they were subtle with it, not forcing every character to be "funny" this much. It sucks, because the gameplay is a actually good. Alchmyriddle is a great mechanic, that gets used well, but I cannot enjoy it at all because of the writing. The cast still continues to be Arland level, in other words, uninteresting aside from the main characters. (And Mimi, I still love Mimi) Th game did not do anything in changeing my opinion that Arland is the worst sub-series of Atelier, Totori is the only outlier, which you should play instead of this game. I couldn't even finnish it, I disliked the writing so much, and this is the first time the writing made me quit an Atelier game, and I've fully played through Ulrika's campain in Mana Khemia 2. If you don't care about high amounts of comedy in your games, you'll probably enjoy it, but if you don't, this is not a reccomendation. The generally good gameplay keeps it from ranking low, but I did not enjoy the game. 5/10
[h1] Extensive review of the Entire Arland-Series [/h1] [h3] Introduction [/h3] I like playing franchises chronologically, so I started with Atelier Marie Remake, which is the first game in the Atelier-series. But as the other games are not available on Steam, my first real experience with the Atelier-Series was with the Arland-Quatrology. In my opinion Marie is actually a really good starting point, as it introduced the Alchemy-system, which Atelier is famous for, without making it too complicated. It was a cute little game, that can be beaten in under 20 hours. Gameplay it was a seemless transition from Marie to Rorona, as both use the same Alchemy-system, but it was just improved and expanded upon, so there were no issues there. [h3] Gameplay [/h3] While playing through Rorona-Totori-Meruru was a mostly seemless experience (Totori was a small downgrade in comparison to Rorona, as Rorona was apparently a Remake and not a Remaster as the other two), but I got used to it relatively quickly, Lulua is where my problems were. [h3] Characters [/h3] Considering Atelier Lulua is (probably) the final game of the Arland Series, they should have brought more characters back. So many characters are missing (Gio, Cordelia, Astrid, Esty, Iksel, Hagel and many more, to many to list them all) and some characters that are in the game are not playable for whatever reason, like Mimi, Jeltje. Another weird thing is, that they changed to the voice actor of Keina for whatever reason. It was weird booting up Lulua after Meruru and hearing her voice being different. [h3] Plot/Story [/h3] While earlier games had a relatively simple story, this changed with Lulua. Time travel plays a big role. They first introduced it in the DX-content of Rorona, which released in Decemeber 2018 (Lulua was 100% in development back then). Astrid played a significant role in the post-game content. She was also teased to have an important role in a sequel in the true ending of Meruru, which was also introduced with the DX-remaster. While it's nice, that Piana is in the game, it feels like, that Astrid should have been the mentor of Lulua. It's would have fit more with the theme of the game being time travel and also her finally taking things seriously, that was teased at the end of Meruru. Even after playing all 4 games, there are still some open questions: [olist] [*]Why is Astrid not in the game? Before it was revealed, I was 100% convinced, that Astrid wrote the Alchemyriddle, as she is the only truly capable Alchemist in Arland. [*]Why is Gio not in the game? Sterk said, that he finally beat Gio, but it should have been in this game, as this was a reacuring plot-point for Sterk since Rorona. [*]What happened to Alanya? Why is it not in this game? Totori mentioned it once, but I find it really weird, that every major location from the earlier games are present in Lulua except Alanya. [*]Is it just me or does this game feel incomplete? Is there any more information I can find about Lulua? Basically there is so much missing content and nothing has been wrapped up, it doesn't feel like the final game of the series. The first three Arland games felt complete and had a good ending but I don't feel the same about Lulua. [/olist] [h3] Endword [/h3] But unfortunately, considering I could barely find any information about Lulua on the internet (there is only one guide), the older games had a lot more information you could find, Atelier Lulua probably did not sell well. And also despite me not having played them yet, I know, that the franchise blew up in popularity with the release of Ryza, which was the next game after Lulua, so it's very unlikely that we will ever see a return of the Arland-Series again. But if it happens, a prequel playing as Astrid (when Sterk and Astrid worked together) would be really cool.
Literally does not work, and I've spent an hour troubleshooting it. Can't even get to the first controllable sequence.
谢谢你,海王露露亚 这就是没有时间限制的亚兰德吗,玩爽了。
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