
First release in the Arland series. The main character Rorona must save her Atelier from being closed by the Kingdom. Using Synthesis, Exploration, and Battle, gain recognition for the Atelier and save it from being closed.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love the gameplay loop of going out to gather ingredients and complete various short term goals
272元 老遊戲大家評論都差不多了,說些其他的吧。 首先放到現在已經沒什麼大問題,至少破關三次都沒有延遲感,或是閃退之類的BUG發生過。 然後以現在來說,遊戲很樸素,簡單風格那樣。 不是很喜歡日式RPG風格或是不聽語音對話的,應該就不適合這個遊戲。 遊戲內容在第一周目的時候,應該是最有趣的時候。 未知的探索,未知的材料收集,煉金配方的合成。 一切都是新鮮感! 如果不上網查攻略的話,第一周目能達到普通結局就很棒了, 所以我玩了第二周目,為了拚好結局,只是第二周目就好膩哩... 因為第二周目可以繼承些裝備與金錢,但是你不查攻略玩,還是很難達成好結局。 所以又玩了第三周目,此時已經是膩到不行...,只好修改遊戲來快速跳過農場作業。 這遊戲最大的缺點就是任務材料都是隨機,玩第三次才發現到。 如果不特意去刷,或是不知道這個機制,很難達成你想要的結局... 有些劇情也是很難觸發,除非巧合碰到或是上網看攻略。 雖然玩遊戲看攻略不是我的風格,但是如果你想玩快樂點或是想要某個結局,還是看攻略玩吧。 不過我覺得第一周目什麼都不要看去玩比較快樂,第二周目就盡情地修改或是看攻略玩。 然後值得一提的就是亞蘭德的居民都小氣巴拉老臉皮的有毛病,一堆高難度委託的酬勞都好少。 卻還有臉要求什麼高品質之類的條件...,更可惡的是有人出合理點的酬勞就會出來靠北一下。 師傅不爽是有原因的...也許倒閉收店去其他國家經營才是真正的好結局。
[h2]作为 [strike]年轻人[/strike] 老登的第一部炼金工房还挺合适?[/h2] 其实我从不可思议系列就开始关注炼金工房了 [strike]谁不喜欢萌萌二次元RPG呢?[/strike] ,但本着买新不买旧,同时又想从系列作第一部开始体验的原则,反而陆续买了莱莎1和优米雅........结果它们成了我steam中买得最亏的游戏,加起来就玩了10个小时,血亏好几百(顺便一提,我还买了隔壁的[strike]《爱央的炼金工房》[/strike]《蔚蓝反射》,那更是顶级画风配低级游戏性的典范 [strike]又亏几百[/strike]) 虽说如此,但我内心中的萌萌二次元之魂却没有就此熄灭。机缘巧合下刷到了B站的炼金工房全系列入坑推荐视频,这才恍然大悟:原来有问题的不是我,是gust啊!于是毅然决定顶着被无数玩家诟病的限时与模拟经营系统,入坑亚兰德系列。 [strike]但我得承认托托莉和露露亚的人设是重要因素,岸田梅尔是对的![/strike] 言归正传,A11的限时与模拟经营系统,对于喜欢收集的玩家而言无疑是十分折磨的 [strike]哈哈还好我不是[/strike],因为过于紧张的游戏节奏与老游戏常见的引导缺失,导致许多收集目标在不看攻略、单周目、或是不SL的前提下几乎无法达成。但反过来,限时也是对玩家的时间资源管理的极强正反馈,还能减少我最讨厌的刷刷刷环节。同时令我惊讶的是,经营或策略游戏中常见的 “破局后的无聊时间”,居然完全没有在A11中出现,时间限制直到游戏结束始终在给我施加压力 而在剧情方面A11也令人惊喜,几乎每隔几天都会有一个事件,虽然事件都不长但都是全配音,事件剧情也毫不敷衍。而各个可入队角色也做了好感度系统,人设也比较讨喜。 [strike]为什么好像没多少人喜欢库酱?真的有人可以拒绝金发傲娇但实际上最关心你有时因为担心会在窗外花坛上偷听因为害羞每次都会让柜台小姐转达感谢碰到陌生人直接哈气但其实是为了保护你吵架后强装镇定但其实慌得不行到处找人帮忙最后甚至入赘到炼金工房当社长的青梅竹马大小姐吗?[/strike]
从不可思议系列过来,有时间系统太难了,特性合成也要注意配额。但是还是很好玩,萝乐娜可爱捏
アーランド3部作バンドルまとめ買い(¥ 3,762)の1作目レビュー、原作は未プレイ。 トゥルーエンドまでプレイ済み、2作目3作目をまっさらな状態でやりたいので延長戦はやってない。 アトリエシリーズは古いのを何作かやった事がある。 PS3時代の時間制限付きアトリエ作品でただクリアするだけならよっぽど変な時間の使い方をしなければそこまで難易度は高くない、実際トゥルーも簡単だった。ただし特殊なボス討伐や、特定のエンディングを狙うと一気に難易度が跳ね上がるのでコンプ勢は頑張ろう。バランスはいつものガストゲー、雑魚の弱すぎ具合に対してボスがとても強いので挑戦する際には気を付けよう。 今作では量販店システムがあり、登録したアイテムと同じ品質・特性を持ったアイテムを購入できるようになるシステムで、中盤以降はこのシステムをうまく活用する事で製造・依頼などを効率よくこなす事が出来る。……非常にありがたいのは事実だけど[spoiler]賢者の石[/spoiler]すら量産できるってどういう事よ。 セール中は手頃な値段で購入できるオススメ作品、ただスキップ機能等が無いので周回は少々面倒な感じになるだろう。 アトリエシリーズのキャラは男性も女性も全員魅力的だなぁ。 ・追記 他2作をやった後だとロロナが一番UIが良い、快適な作品だと感じた。
结局动画第二遍居然跳不了...... 为了看不同结局需要把cast名单看十几遍......
( full review with screenshots: https://gaming-parrot.com/post/atelier-rorona-review-flawed-craft/ ) Note: Despite being marked Unsupported for Deck, the game runs flawlessly other than needing mouse controls to launch. The menu lag you'll encounter is present on Windows as well. Atelier Rorona is the first game in the Arland sub-trilogy of the massive Atelier series. Like all of the trilogies, it's entirely self-contained, so you don't need to have played any of the older games to start here. Rorona was one of the first games in this series to get much recognition in the West, so if you ever considered playing one of them in the 2010s, you probably saw comparisons being made to it. Some people would accuse newer Atelier games of being dumbed down in terms of time limits and crafting in comparison to Rorona. Now that I've played it, I can confidently tell you that's nonsense. Atelier Rorona casts you as Rorona, who is an idiot. You will know that she is an idiot because every character will go out of their way to call her one in every other cutscene, and also because she is pathologically unable to display any agency at any point. But to be fair to her, most of the other characters are also idiots and the entire plot, to the extent that there is one, is mostly driven by idiots misunderstanding each other. A better written game could make a good comedy out of that premise, but Rorona mostly uses it to waste your time with endless streams of cutscenes in which nothing important happens. I eventually just started fast forwarding any time anyone talked and I still feel like I understood everything that happened. The gameplay loop has you receiving one mandatory task that you must complete within approximately 80 days every chapter, plus a bunch of bonus tasks you can complete for extra rewards. The main tasks are so simple that some of them can be accomplished just by buying items from the store, and the optional tasks are hardly any more difficult until the last few chapters. Tasks are accomplished by traveling out into the world to gather ingredients and fight, then returning to the atelier to turn those ingredients into new items. Most tasks ask you to make a handful of items, but others want you to kill a few enemies. The crafting system is extremely basic compared to later games and basically comes down to picking ingredients that have the right properties attached, and nearly every combat can be won by mashing attack until the enemies die. It's actually fascinating how bad the combat balancing is. Even without making much effort to be strong, you'll often be OHKO'ing every enemy and only taking 1 HP in damage, but then you'll abruptly run into bosses in the same zones that OHKO you and take hardly any damage back. If you're not trying to reach the best ending, nothing in Atelier Rorona will ever require you to think at all. The first 9 or so task lists can be completed with full rewards with minimal effort and without spending anywhere near the amount of time you're given. It seems like the deadlines are actually pretty tight if you're trying to see all the events, activate all the endings, and beat those optional bosses, but the gameplay and story were not interesting enough for me to want to put in more than the minimum amount of time.
罗乐娜挺好看的
😏
第一部炼金,夏促前一天全成就啦。看着攻略走不容易漏东西,不然感觉漏完了哈哈还是很有必要的。 这部入坑确实有点古老了,前期的炼金以及战斗实在是有点无聊。后期观感好很多,不过前期虽然有点无聊但还是让人欲罢不能直接一口气打通就很神奇。😏 明天购入莱莎3部和苏菲狠狠来玩,已经迫不及待了!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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