
The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Firis" is the 2nd instalment: after Firis encounters alchemy and is able to leave town, she is taken on a magical journey that has no limits.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 491reviews | 74% | — | $341.3K |
| $19.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
85/100 前期不能补充道具-10分 后期才能大地图传送-20分 逆天超弩级炼金-50分 炼金物品不能复制-100分 只和某个神必男队友有暧昧剧情-9999999999分 前期感觉在玩魂1,去个远的地方直接长途跋涉,还有这考试时间限制,都不敢多采东西,生怕赶不上考试,结果突然来个超弩级调和 一次调和要一百多材料。而且炼金产物不能复制是何意味 开倒车有意思吗。任务指引也是一坨,打完怪去交任务 不告诉我去哪交,只告诉我去哪打 哈哈。神秘暧昧剧情一股异味 退一万步说 就不说女性了 除了老爷子剩下三个男角色都没有,就那一个人有 这对吗 端水都不会。不过好玩还是好玩的,触媒系统很有新意,就是没有触媒效果图鉴很不方便,双武器的战斗玩起来也比较新鲜。本来是为了看苏菲和普拉芙妲才玩的,后面越玩越发现菲利斯的剧情也很有意思,重要npc和队友剧情也写得不错,也没什么拯救世界之类的压力。什么时候能玩到菲利斯2
While I enjoyed Firis, its first attempt at an "open world", if you can fully call it that, holds it back. The time limit is back, but they give you plenty of time. The problem is that the game’s open-world feel makes you want to explore, but you can’t do so too much because you might miss the exam; if you fail, it's back home forever. I liked Firis a lot, along with her sister, Sophie, and most of the cast. It’s a charming story about a character who just wants to be free. It helps that Firis is adorable and filled with energy. It’s the strongest part of the game. The gameplay is a huge step up in combat from Sophie. It works far better than the last entry, which makes sense, given the better layout and bombs actually doing real damage. I also enjoyed a lot of the crafting and finally got into the "loop." The objectives can be unclear, the fast travel is one of the worst I’ve ever seen in gaming, and the post-game feels a bit lifeless, to the point where I’ll return at another time to complete character stories. But overall, I had a good time, and it’s still a 7 out of 10.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $341.4K | 1.1K | 77% | $14.99 | |
| $341.1K | 20.6K | 97% | $1.49 | |
| $341.7K | 551 | 91% | $25.49 | |
| $340.9K | 1.3K | 93% | $6.99 | |
| $341.8K | 1.5K | 96% | $7.99 | |
| $340.8K | 959 | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.6K | 94% | $29.99 | |
| $739.2K | 1K | 90% | $19.99 | |
| $157.3K | 559 | 92% | $15.99 | |
| $289.1K | 435 | 91% | $19.99 | |
| $179.9K | 620 | 90% | $14.99 | |
| $111.4K | 396 | 91% | $15.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Linux(ubuntu / Cinnamon)でプレイ。ほぼ問題なく動く(一回だけクラッシュしたが以降は何事もなかった) 前半は時間制限、後半も量販店なしという硬派な仕様。でもアトリエが好きでやり込みが好きな人にはむしろ楽しいバランスだと思う。 主題歌が素晴らしい。 それと、フィリスにはライラの原型を感じた。つまり太もも。慎ましいのに主張が強い。芸術点が高い、かもしれない。 初心者にはあまりおすすめしづらいが、シリーズ経験者なら十分楽しめる。 ## 前半(公認錬金術師試験) 寄り道しすぎなければ時間は余る。鍛えて装備を整えればソフィー撃破も難しくない。 楽したいなら一度タイムアップして二周目特典(衣装効果フル適用)を使うのもアリ。 攻略情報としては、地上に出たらソウルストーン多め確保が良いかも。 ## 後半 量販店がないのは不便だが、そのぶん品質重視の純粋な錬金ができる。金策に追われないのはむしろ快適。 ただし目的がかなり薄い。誰か一人と仲良くなる程度でクリアできてしまうので、物語面は弱め。明確な目標が欲しい人には物足りないかも。 レベルはかなり上げられるので、だらだら育成する楽しみもあるかもしれない。 錬金は楽しいが、戦闘についてはアトリエシリーズらしく一癖ある。ソフィー2とかと同様に敵をブレイクさせることができるが、フィリスのブレイクは、ブレイクした次の攻撃しかブレイク中の攻撃としてみなされない。よってコンボ中などはうかつにブレイクさせず、最後にブレイクさせて必殺技に繋げないとダメージが稼げない。ブレイク値を稼ぐには錬金術師のアイテムが良いが、ブレイク中に特化したアイテムは無いので、最後の一撃のために戦闘職(非錬金術師)も生かしておく必要がある。この辺も難易度が高いというか難儀というか発展途上な印象を持った。
Questo Atelier, rispetto ai precedenti, è più Open World, ha anche tantissime missioni secondarie e mappe grandi da esplorare; infatti finora è l'Atelier più lungo a cui ho giocato; infine, questo è molto incentrato sui personaggi secondari, infatti ci sono anche un finale per ciascuno di loro.
This game has things to like. The core systems are actually fun, but there are so many truly baffling game design choices, that it feels like the developers didn't [i]want[/i] me to enjoy the game. Or maybe the team was just fighting during the entire development process. The main thing comes down to one core contradiction; this is an open world game, with a time limit. I thought the open world was actually fun, I liked exploring and doing all the side quests. However, the whole time, there is a timer ticking down for an exam, the completion of which marks the end of the game. Don't get me wrong, it's not a short timer. But by the second half of the game, I had to rush through each area. I didn't get to do the open world exploration stuff, I didn't get to engage with 80% of the game's content, because I had to make it to this one location or I'd lose the game. I just don't understand why you'd make a game about exploring, and then prohibit the player from exploring. I wanted to explore what the game had to offer, so why not let me? It was just a frustrating experience There's some other things too... Like how you have to upgrade recipes by crafting them over and over, and lots of quests require lots of one specific item, but crafting multiple of one thing is a tedious process. You also have to repeat the same recipes over and over to unlock more recipes... all of which, by the way, takes up [i]lots[/i] of in-game time. No duplication like the last game. And how, unlike in the previous entry, characters must be in your party to see their story, but also unlike the previous entry, they don't level with you. So have fun grinding if you want to see any of that. Also Firis' sister is really weird and kinda creepy, but you're stuck with her the whole game. [i]shudder[/i] My whole issue with the timer is solved in the post-game, in which there is apparently lots of additional content, and no timer. But when you finish the exam, you're teleported right back to the starting area, and to play the post-game story, you need to make your way back to the city you just spent [i]the last 20 hours getting to.[/i] And no, there is no fast travel; you unlock that by completing said quest on the other side of the world. Also, I don't want to backtrack and do all of the stuff I had to go out of my way to ignore; I wanted to do it organically. The game actively discouraged backtracking up to this point. Like, literally, the first time I tried to backtrack to fight a boss I was previously too weak to beat, it played a cutscene warning me and saying that I can use the minimap if I'm lost.. And now you do want me to backtrack? You can fast travel within zones, but it's still very tedious. It sapped the last of my spirit, and I uninstalled the game. There's a good game in here somewhere, but I don't think we'll ever see it.
A chill game where you can mess around with Alchemist crafting system.
不仅开倒车把时限又给加回来,炼金熟练度也是烂,逼你先用大量的垃圾道具提升熟练度顺便给背包里塞一堆破烂,还不如照搬前作。 最烂的还是这个又大又空的地图,为了给这个破地图填空,恨不得每条小路都塞上三个怪挡着。一边想让玩家探索大地图,一边又有LP限制,跑两步就要回家。 这是我玩过的最差的工坊,没有之一。
虽然这是个好评,但十分不推荐玩这作 作品的很多小巧思都让人难以下咽
Barrel!
神ゲー
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