
A 1v1 tactical auto battler game with elements of roguelike mechanics and backpack management in a dark medieval art style. It was inspired by Backpack Battles and developed with Unreal Engine. Create your own unique attack combos by arranging items in your backpack to connect moves.
Modeled estimate, not a reported figure. How we estimate →
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About
Wretch: Divine Ascent is a 1v1 tactical auto battler game in a dark medieval style that was inspired by Backpack Battles and developed with Unreal Engine. Mix and match items in your backpack to create powerful combos. Purchase a variety of helpful items such as equipment, accessories, and moves from the shop, and fuse them to obtain special items that cannot be bought. Be careful—some moves can counter each other! Getting the right combination of moves and equipment will be your key to victory.
Wielding a massive hammer, the Executioner channels raw power through charged strikes, bringing the heaviest despair upon their opponents.


You dive into backpack management right from the first match. Purchase moves, items, and equipment from the shop and formulate your best strategy. Your items can be combined to give powerful effects, and you can even fuse items to gain unique creations that no shop can provide off the rack. Choose your combinations carefully to give yourself the sharpest edge in your battles!

In the game, multiple characters are available for you to choose from: Knight, Plague Doctor, Ronin, Wujiang, and the latest to ascend the Long Stairs—Pirate.
The characters have distinct features and cool styles that are further emphasized in the strategies and moves employed in battle. Use your backpack items to give your attacks unique buffs such as critical hits, speed boosts, and block enhancements. Connecting moves well will be crucial for victory—avoid moves that might counter each other, and build combos to allow you to quickly launch follow-up attacks after breaking through your opponent's guard.

You undergo up to 10 battles per game, each against real players. Slash and slice your opponents in a bloody 1v1 fight to the finish. Players can battle at any time with no need to wait for an opponent to be online. After you win 10 battles in a game, you gain the chance to challenge the best players on the global leaderboard. The current demo version includes a 10-Win Honor leaderboard, where you can keep an eye on the enemy and make plans to rise to the top in Divine Ascent. Stay sharp—they're watching too.

Currently, there are 5 playable classes available, along with nearly 300 diverse items, gear, and attacks to choose from and combine.. We will continue improving and updating it as we progress in our game development.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
要么是我运气真的烂到连着十几场鬼抽死活不出关键合成道具,要么就是伪随机有仓检机制,你一个单机游戏玩日活那套烂活?
行刑官没有强霸体根本玩不了,建议直接删除行刑官。现版本还不如早期版本好玩。
我怎么能忍得住不给你差评呢?你新出的这个海盗 不是纯纯的畜生?天梯上80%都是海盗 强度多高我都懒得喷 那个侧身闪避+开枪 纯赖狗 神人设计师 另外 行刑官请你删除 没有纯在的意义 谢谢
单机就单机 有点互动PVP在线内容就行了 赛季你麻痹呢赛季再来通行证皮肤啊去尼玛的
背包英雄排位钻石,这游戏打了5小时感觉输和赢都是蒙的,具体讲自我感觉好的构筑莫名其妙就输了,感觉一般的构筑有时又能一直赢。 具体问题1,物品联动效果杂乱不直观,难以准确判断当前组合的强度,难以捕捉到增强组合的较优路线。 问题2匹配的运气占比过高,双方招式类似石头、剪刀、布的玩法,导致就算我方组合强度远高于对方,但因为被克制依然会输,那么输赢就是纯运气主导,构筑组合因此变得意义小
No tutorial when game loads No explanation anywhere other than a chinese youtube video linked from the discord, not even ingame Translation errors that mean only the chinese players know what they're actually doing Dead playerbase Refunded
垃圾行刑官,不如刪了吧。一套連招CD超過5秒,當你CD完了人家都可以打2~3套把你110軔性打空了。 招式前搖又長,防反打斷對面可以出招時對面CD又把你那超長前搖打斷了。加上蓄勢接核心就更不用出招了。 一身重甲行刑官軔性110比露出度更高的角鬥士還要低。 死神長引本來賣300血就可以出霸體,現在要600血,差不多要把血全賣了才有霸體。當有霸體你也差不多快死了。 堆血人家把你當沙包,堆防人家只是打多你兩拳,堆CD人家比你更快。 最新補丁又一堆削行刑官。 新出一個職業,本應趁大更新應該宣傳新職業的,結果一更新就削。而比賽規則完全是針對他的。連頭5版都過不了。不如你就別搞聯機對戰直接搞PVE算了。出了個新職業作賣點引人入坑結果是把新人當沙包來刷的
优化差
好慘,一天打有上百場打不到第5場就沒了,好像會故意克你買不到什麼就來什麼角色克你
4天玩了36小时 时间消失大法太可怕了
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*languages with full audio support
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