
One Turn Kill is a PvE card game where card drawing and deck control are the keys to victory. Engage in battles limited to a single turn for an exhilarating, suspenseful experience.Join the protagonist in a pixel art wasteland to face off with the strongest of enemies and see what story awaits.
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About
One Turn Kill is a PvE card game focused on drawing and deck control. The system is centered around the thrill of drawing cards and the challenging condition of defeating the enemy within a single turn. Even just one slip-up may be fatal, leading to a suspenseful and unique play experience. Join the protagonist in a pixel art wasteland to face off with the strongest of enemies and see what story awaits.
Unique system where draws cost:
Drawing cards from the deck costs card uses. Enjoy highly reproducible combos with abundant draws while also strategizing to avoid running out of cards.
Synergistic deck building:
Cards and skills differ in their compatibility. By skillfully combining them, you can achieve more powerful effects than when using them alone. Players can unleash a wide range of strategies using a deck limited to 20 cards. How you build your deck will determine whether or not you are victorious.
Speedy and suspenseful one-turn battles:
If you cannot defeat the enemy on the first turn, the enemy's counterattack will soon determine who wins. This condition allows you to enjoy tough battles requiring quick and precise action.
Using cards allows characters to move in sync with one another with rich animation. Enjoy catchy background music that matches the game's quick pace and lingers in your ears, creating an even more immersive gaming experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
「1ターンで相手を倒しきれなければ即終了」というゲーム性である以上、相手からのアクションがこちらの行動中に発生するという構造自体は理解できる。デッキにゴミカードを送り込まれる仕掛けも、むしろ緊張感があって楽しめた。 しかし、そこにさらにリアルタイムの時間制限を重ねる意味が分からない。カードゲームとしてデッキ構築の思考を楽しむことを期待して購入したが、手札とシナジーをじっくり吟味する余地を奪われては、このジャンルを遊ぶ動機そのものが失われてしまう。この時点で、プレイ前に期待していた体験はこの先も得られないのだろうと悟ってしまった。先のステージでQTEが出てくると聞いたが、デッキ構築ゲームにアクション要素を求めていない。
A short but insanely well designed deck builder with a fairly unique twist. The game's core mechanic (drawing for cost) is the best take on a mana system I've seen on a card game in ages. The game's small scope is honestly a boon: There's only around thirty or so different cards in the game, but in exchange they're all insanely tightly designed. There isn't a single card that feels like a dud or underwhelming, and unlocking new ones happens frequently and is always a treat. With a 20 card deck with a three of limit per card there's still a shocking amount of build variety, and with a built in skill system that primarily focuses on helping consistency, the game laser focuses in on a really satisfying gameplay loop that feels insanely polished. I got it on sale, but honestly I doubt I'd be any less happy at full price. The game consumed my entire afternoon and evening and I look forward to forcing it into a few of my friends' steam libraries before long.
敵キャラの妨害効果をいい感じに捌きながら、1ターンで倒しきれるようにするローグライクカードゲーム。 キャラの掛け合い含めお話がいいですし、BGMも好き(特にTime With You)。 プレイ時間が短い旨のレビュー多めですけど、これ系のゲーム途中でやめちゃうので、 ちょうど良い時間でクリアできて個人的に良かったです。
You might not expect much from the first glance at the pixelated graphics, but the game itself is fast-paced and deeply strategic. You fight the same set of characters, but as you raise the difficulty levels for each fight, the dialogue changes and you unlock new cards that can change your strategy wildly. I just went with the buff and dump strategy, where I drew all my cards, buffed them, and dog piled the enemy at the end. There are some annoying moments, such as when each of the boss gimmicks brick your run if you or the rng messes up the deck order, but the runs are super fast, so it never bothered me too much. And the story was good enough. Not much else to say on the story.
Kind of misrepresents itself; it's not a deckbuilder roguelike but more like a very short card-based JRPG that specifically caters to your fantasies of playing storm in MtG again (or Yugioh). The roguelike elements are very light (really just picking a skill after every fight). If it sounds easy to you, don't worry - the enemies can get surprisingly tough (the best strategy I found involved looping Aggra-Ray) and there is a lot of space to just make whatever silly combo deck you're imagining without it feeling frictionless. Also the music is fantastic and the story was surprisingly good. There's a plot twist that is very obvious from the beginning and another that I really wasn't expecting that reminded me of a certain JRPG that people are talking a lot about at the time of this review in 2026 (you'll know what I mean if you play the game). My one big gripe with One Turn Kill is that there is a fight that involves a real time mechanic, and I think that just isn't a good fit for this type of game. You can skip it after the first time, but still, I don't think it belonged in this game. I wouldn't blame someone for letting this put them off it entirely since the time pressure is actually pretty aggressive. You can definitely beat this game in an afternoon, and it's cheap too - highly recommend if you can get over that last one thing I mentioned. (also worth mentioning - not really great on the Steam Deck; I ended up switching over to my desktop so I could use my mouse)
A short but sweet deckbuilder with a really good soundtrack. Pretty replayable, with variable difficulty settings too. I'd guess it takes about 4-5 hours to complete fully, with your first clear taking closer to one. The story progresses based on your difficulty settings, so make sure to change them to access new story.
This game is cool but not for me. It's definitely for a lot of people and, for the price, I recommend trying it for yourself. Here are the reasons I refunded instead of spending more time with it: - The game unlocks things when you win combats but the pacing of the unlocks is off. I have upgrade chips for a feature I haven't unlocked. I have a card that boosts itself under conditions that I cannot possibly currently meet with my tools (although I'm sure it will be possible later). - The game only goes up to 1920x1080. If your display is a higher resolution, it may be difficult to read the text. - The dialogue seems either poorly translated or a little trite. - Timed fights in this type of game don't do it for me. - While extremely unique, the system of your "mana" being the cards you have left to draw from your deck just doesn't feel very good to me. Also, not a problem with the game but I feel like it missed the opportunity after you've won to replay the animation of your attacks in sequence to show you a small cutscene version of your one-turn kill.
I was looking around for games to buy during the sale, and when I saw this game I was thinking about the fact that it was cheap and looked like a fun quick game that I'd play for a night and then forget about. I was right for 3 of those 4 things. The story genuinely making me think, the music fitting so well and hitting so hard, the action and animations feeling so crisp and smooth, how the whole game just feels so fluid and nice, each different character feeling way deeper than just an NPC, all the different builds and upgrades feeling so unique and fun. I don't think I'm ever going to forget this absolute gem of a game. I genuinely ended up shedding tears to the ending, and if everything else somehow didn't make an impression, that absolutely did. I cannot recommend this game enough to literally anyone, and if steam let me, this absolutely wouldn't be my only positive review.
for 3 hours of gameplay its pretty good, get it on sale tho
コストが山札そのものなのが独特で、カードを引くこと自体がデメリットになるのが斬新でした。引けば引くほど有利になる普通のカードゲームとは逆で、「本当に今引くべきか」を考えたプレイングと、そのためのデッキ構築が想像以上に面白かったです。 構築もワンパターンになりがちかと思いきや、いろんな方向性が成立するので飽きが来ません。デッキ枚数もそれほど多くないため、トライアンドエラーが手軽にでき、気軽に試行錯誤を楽しめました。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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