
The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Firis" is the 2nd instalment: after Firis encounters alchemy and is able to leave town, she is taken on a magical journey that has no limits.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 491reviews | 74% | — | $341.3K |
| $19.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很久没玩炼金了,这几天心血来潮把吃灰很久的这一作翻出来玩到白金了,果然还是熟悉的味道。剧情音乐这些都非常在线,只能说不愧是不可思议系列的,整体水准没问题。玩过A17的话还能看到熟悉的角色出场,另外本作主角菲利丝可爱捏~ 然后重点说一下最核心的炼金系统以及游戏性吧,本作前期是围绕考试进行的,设置有时间系统,一开始来说确实会有紧张感,老是怕时间用完还没推到考试的剧情,这一点导致前期的探索和炼金比较束手束脚,但后来到了才发现时间应该是绰绰有余的,我记得我到考试的时候还剩100来天吧,所以只要不是刻意浪费时间应该是没问题的。说回炼金本身,这一作让人很不适应或者说过于硬核的几个点: 1. 熟练度系统,每次出来一个新的物品你会发现根本做不出想要的成品,往往要先拿垃圾材料随便做几个才行,不然全特性都打不上去,从后时代苏菲2过来的真觉得这个设计太不现代化了 2.配方发想,这个是真的坑,我能说我白金了都还有一堆配方没发想出来么,发想的提示做的是真的很不好,有的配方不看攻略和汇总表格根本不知道怎么出来的。条件也是多以刷子为主,打xxx小怪多少次,采集xxx多少次,调合xxx多少次,有点为了刷而刷的感觉了。配合上面说的熟练度系统简直折磨 3.地图移动,前期没做出交通工具的时候是真只能靠两条腿硬走啊,我嘞个三百六十五里路。不过结合本作标题我只能说是释然了,虽然该喷还是要喷 4.LP系统,这个虽然看着新奇但是实际上比较折磨,经常探索到一半就得找营地睡觉。还是那句话,结合这一作旅行的主题这点可以稍作理解 其他的点就不说了,考虑到这一作的开放式探索和地图设计,上面的这些或多或少可以理解吧只能说,但是高情商来讲,优化空间很大.jpg 总的来说是适合老玩家玩的一作,对新人不太友好,但既然能找到这游戏也说明不是纯萌新了,乐 要问我推不推荐,我还是推荐的,建议开局先睡一年进BE拿衣服,体验会好不少。然后实在不行调easy难度享受剧情和音乐吧,不也挺好吗.jpg
2023.11.27購入 三部作セット¥7722(-51%) PS4版プレイ済 (クリア後要素半分くらいとDX未プレイ) アトリエシリーズ初となるオープンワールド 酷評もちらほら見ますが、自分は十二分にたのしめました 素材集めや戦闘、調合等、根幹はアトリエなので安心して下さい 逆にアトリエシリーズ未プレイなら他の作品をオススメします とにかくフィリスちゃんがかわいいので大抵のことは苦になりません(((
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $341.4K | 1.1K | 77% | $14.99 | |
| $341.4K | 1.1K | 93% | $9.99 | |
| $341.1K | 20.6K | 97% | $1.49 | |
| $341.7K | 551 | 91% | $25.49 | |
| $340.9K | 1.3K | 93% | $6.99 | |
| $341.8K | 1.5K | 96% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.5M | 2.6K | 94% | $29.99 | |
| $739.2K | 1K | 90% | $19.99 | |
| $157.3K | 559 | 92% | $15.99 | |
| $289.1K | 435 | 91% | $19.99 | |
| $179.9K | 620 | 90% | $14.99 | |
| $111.4K | 396 | 91% | $15.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
所々進行が困難になるところがあるので、攻略サイトを横目にやるのがストレスフリーに遊べる。 それ以外の部分では、やりこみ要素も割とあって、面白かった!
今作は量販店がないので作成したアイテムの複製ができず想像以上に大変でした。 マップ間の移動も前半は不便だと感じることが頻繁にあります。 ソフィー1を先にプレイしているとより楽しめると思います。
屎一样的地图设计,我对大世界玩法没什么意见,但是你的跑图机制是否有点过于狗屎了,传送点太少,没有跨地图传送,前期没有交通工具只能靠两条腿到处跑,第一年的大部分时间可能都浪费在跑路上了。 屎一样的炼金系统,炼金等级机制是给人玩的?想要做出完美的道具,就得做一大堆废物物品出来堆经验值,不然就各种限制炼金各种难受,这是我玩炼金工房以来第一部让我觉得炼金系统恶心的游戏。 屎一样的发想配方,没有任何提示,发想配方纯靠自己试和查攻略,甚至我玩到游戏通关都没有解锁烈焰炎烧和电导水晶(不知道是不是bug,按照攻略的方法也解锁不了) [spoiler] 可惜我是炼金凯子,只能给好评了 [/spoiler]
The worst Atelier game I've played so far. I can see why people may like it, but I just think it completely ruins the Atelier formula and is buggy and janky as hell on top of that. A massive downgrade from Sophie in every way.
ライザ→不思議の順でやってる途中ですが一番好みでした 他のタイムリミット付きのアトリエに興味が湧くような作品でした
旅行,成长,与巨大宝箱。 A18菲利丝相比上一作A17苏菲来说最大的变革在开放地图上,当你踏出了洞穴后第一次看到辽阔的世界,你会为之迷茫,为之兴奋,身边触摸到的任何材料都会给你新的提示,连刮风和下雨都会让你感到好奇。 就这样你不断的冒险和探索,在360天里,你踏遍了森林,踏遍了荒地,在港口建起了大船,在寻找五份推荐信的路上遇上了人生中一位位过客,完成考试,继续下一段旅行。 其实到这里大多数人早已离开游戏。 这一作的系统可以说是相当的混乱,考试达成前你就像个原始人一样在大世界上到处乱窜,打开地图一看分不清哪里能走哪里能离开。 路上遇到的可招募队友剧情塑造上可以说个个都是npc的级别,除了伊尔经常在主线露面其他全靠好感剧情扩展。 怪物上更是敷衍,大多数地方连换皮都懒得换,除了大地图上那几个骷髅头boss基本上都是同样的怪。 可以说这一作把最好玩的部分放在了游戏前五小时和通关后五小时,至于中间这二十小时你只能靠社区里的攻略给自己找点事情做。
While I love this game, I've had a terrible experience trying to get it to run. Almost every time I open the game it is locked on the loading screen. I've tried verifying the files, updating drivers, restarting my pc, running as administrator, uninstalling and reinstalling, etc etc. It takes a solid hour of trying to get it to actually load. I'm at my wits end which sucks because I really enjoy this game. Can't get a refund now so I guess I just wasted my money. It's probably best to buy the physical copy of this game for PS4, that's how I originally played it and had no issues. Idk why the steam version is so broken, I'm guessing it's a terrible memory leak. And no my PC is not old, it can run Baldurs Gate 3 just fine so I have no idea why this game from 2016 is struggling. If anyone has a solution to this problem, I'd appreciate it, because I still want to play this game. Edit: works on steam deck thankfully
遊戲機制真的太勸退了,不然劇情算是完整。建議開cheat engine或mod玩,體驗會比較好。 1. 太 hard code 了,尤其是最終考試,答題居然有時間限制。 2. 遊戲任務提示太少。 3. 有時間限制,一年內要通關。可是要做的事情有很多,對於想要慢慢玩的玩家是個考驗。 4. 煉金物無法複製。 5. 莫名其妙會遇強敵,無提示,也無法逃跑。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.