
Doodle Empires is an alternate history sandbox game all about drawing your own nations with your own histories and stories in a variety of maps. Watch your world take shape and evolve over time, and decide which nations will rise and which nations will fall.
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About
Doodle Empires is an alternate history sandbox game all about drawing your own nations with your own histories and stories in a variety of maps. Watch your world take shape and evolve over time, and decide which nations will rise and which nations will fall.
1. Create your first nation by selecting a border color and typing up a name
2. Draw the borders of your new nation onto the map, while paying attention to how much drawing power you have left at the top
3. Once out of drawing power, click a nation to open the nation inspector, and hit the select button.
4. Draw a new card on the top right, which will allow you to alter the selected nation further
5. Repeat
EXPAND: There are three expand card types, which are small, medium and large expand, and they allow you to grow the borders of your selected nation.
NOTE: Expanding into unclaimed territory will be much cheaper than trying to expand into the land of other nations
SPLIT: There are two split card types, which are the regular split and the small split, and both will cause you to carve out a new nation out of a portion of whatever nation you selected bfore drawing the card
UNION: The union card allows your selected nation to fully annex another nation as if part of a royal union or similar treaty
NEW NATION: The new nation card will allow you to create a new nation just as you did at the start of the game, which will allow you to make a whole new Origin Group
NEW LEADER: The new leader card will switch out the currently selected nation's leader with a new one with new traits, which will affect how that nation expands its territory
BUILD CASTLE: The build castle card allows players to place and name a castle into the territory of the selected nation, which will then protect the tiles surrounding the castle, and thus make it more costly for other nations to take it
FOUND/ADOPT RELIGION: These cards will allow you to create new faiths, or adopt an already existing faith.
DIVERGE ORIGIN: This card will create a whole new origin from the selected nation
AGE CARDS: The age of conquest, division and unity cards will all make different cards more common over a period of time
Political Mode: This mode allows players to see the borders of all nations on the map
Origin Mode: This mode allows players to see the original nation each nation split off from. Think of it as a sort of culture group map. NOTE: A nation's origin can also be seen in its nation inspector
Faith Mode: This mode allows players to see what tiles are part of what faith
Fort Mode: This mode allows players to see what tiles are currently protected by castles, and therefore more difficult to expand into
Doodle Empires is still early in development, and there is a lot I still want to add and expand on
Future mechanics and updates I'd like to add include:
Creating tribes, which can migrate and eventually settle
Disaster cards that will cause nations to lose land to the wilderness
A lot of quality of life additions such as, map sizes, list of dead nations, UI design, music/sound, etc.
Much more to come
Much like the nations in Doodle Empires, this list is subject to grow and change over time as I continue development, but should give you an idea of what I hope to build here.
My name is Tanner/TanTan, and I'm working on this project on my own. I've been playing historical map strategy games since I was in middle school, and would occasionally like to draw on maps using the paint app on my computer. I've seen people similarly do the same using a spinning wheel with names of countries, events that happen, etc. That gave me the idea that instead of just winging it on paint like we've been doing I could make it into a real game with a bunch of possibilities and the freedom to make the world you like with some added randomness from drawing cards. Anyway, thank you to anyone who decides to try my game, and follow my progress as I continue to develop Doodle Empires into a full game
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Reviews
be warned! there's an epilepsy triggering bug in this game where on linux it flashes very fast on startup and disables all input. I couldn't contact the devs so I assumed reviews would at least warn people.
My autistic brain saw funni drawing game Played funni drawing game Brain happy 7/10
Прикольно но нужно быть обдолбанным чтобы было весело
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Languages: English
Hours played at review time, across 165 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is the result of taking an extremely simple concept, and expanding and polishing it to perfection
This is a map painter; it is not a grand strategy or simulation game. With that in mind, it is a neat piece of software.
I'm a big fan of Adizzpro's W.I.C.S.O (What if Civilization Started Over) series and have been making my own Wicso projects with free photo editing software. However this game has really reignited my inspiration to do that again but on Doodle Empires because the random cards give a sense of randomness and surprise to the storylines. I also like that it forces you to name every country even though sometimes it makes me split an atom because it makes me put more thought into this world and history I'm building. I also like the groups function for creating alliances, faith for religions and origin for cultures/ethnicities because of the same point of forcing me to come up with this part of the world and not procrastinating and forgetting that countries exist. Now speaking of forgetting countries exist and the randomness point from earlier, I ALWAYS use the random country selector in-game to chose who does what because it 1, adds the randomness factor, causing me to create stories all over the world and 2, it stops me from forgetting that countries exist and makes me not favorite certain places. The random cards and country selector is like how Adizzpro, when he does WICSO has the audience and comments to guide where he goes with the story but him and I both have control of what happens because I can always cancel or back out and hose what direction to go in. *sigh* And I can barely get 1 sentence an hour for a school essay Anyway, Tantan I'd recommend adding a timeline bar/layer, where you can go back every turn and it displays that on the map. And also you should add an ideology function with the leaders, which could change different things like making you expand faster but also having a higher chance of rebellion or vice versa. Oh and also a colonizer feature which could get you better at expanding in territory disconnected from the mainland or maybe your better at attacking tribes, OR the opposite, a tribe option which makes you better at attacking nation, it could be like barbarians or something. OH AN ALSO you could add puppet states which could make it so whenever the owner country expands they expand more and can expand their puppet on the master's turn, and also the puppet cant attack the owner. ANOTHER THING you could add actual wars, like you could make it work like a group and also could have it's own layer and maybe nations at war could not attack anyone else or something, not entirely sure how this one works.
I love this game but every time I get really invested in the world a new update breaks it. I really don't understand how this has been happening for so long. I understand when this was an itch.io game that it wasn't perfect but it's been out for a year now. Why is the ability to load saves not one of the top priorities? Again love this game but after 100 hours including the itch.io version, the save and loading problem needs to be fixed.
Overall really nice but I wish there was an easier way to follow rivers or elevation when drawing nations without tediously going pixel by pixel. Same goes for not drawing over other existing nations
Отличная игра если у вас есть много свободного времени и шизофрения
very good
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