
Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
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About
Astroneers undergo rigorous training to explore the frontiers of outer space for the good of all humankind. Creativity and ingenuity are key to their survival!
Astroneers are trained to use the Terrain Tool, a powerful instrument which can dig, collect, shape, build, and color terrain in any way they wish.
Build custom bases throughout the solar system to survive and thrive anywhere! Objects are snapped into place in a modular system that allows Astroneers to create unique builds. Automation systems, crafting stations, power plants, resource harvesters, and railway facilities are built from the ground up and can be customized to suit any situation.
This unrecognized system consists of seven celestial bodies. Each of them can be explored entirely, from the rounded surface all the way down into the core. Astroneers will have to grapple with their unique geography and challenging biomes if they seek to understand them.
These strange worlds are dotted with mysterious structures and artifacts, while Astroneers themselves receive confusing comms from unknown sources. Curious Astroneers may seek to understand these anomalies, and with them, the secrets of the solar system.
While they're perfectly capable on their own, Astroneers are team players who are always happy to offer a helping hand! Group up with other Astroneers and work together in 2-4 player online co-op. Playing solo online allows fellow Astroneers to drop in and out of your world at their leisure.
Astroneer began as an Early Access title on Steam in 2016, and reached 1.0 in 2019. We wouldn't be here today if not for our community's support, feedback, and ideation. As we continue on our journey, we want to reiterate our pledge to continue building on the foundation that is Astroneer with free, ongoing content updates.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I first encountered Astroneer at a friend's house. From the moment I saw the low-poly terrain, the futuristic yet playful art style, and the potential for creativity, from the moment I heard the satisfying click of items popping into their slots, the bubbling of the Atmospheric Condenser, the engine of a buggy, I knew that I had to buy this game. I was not disappointed. Since I first saw the game in 2019, many additions have been made, including (I believe) the Galastropods, which I thoroughly appreciate. Astroneer is like space Minecraft, but it is also much more. It challenges your critical thinking and planning skills, forces resource management, and creates an understanding of supply lines, automation, and infrastructure. While not designed to be an educational game, I have benefited from it as such. Astroneer stands as my favorite sandbox game. I highly recommend that you experience it yourself.
Eu tinha tentado jogar esse jogo solo algumas vezes, mas frequentemente acabava largando por falta de ânimo para continuar (embora sempre voltasse), já que o ritmo do jogo é bem lento e eu nunca sentia que estava fazendo um "progresso" de verdade. Além disso, toda vez que eu retornava depois de um tempo, não lembrava praticamente nada do que tinha que fazer (crafts, objetivos, etc.). Acabei jogando umas 12 horas dessa forma antes de abandonar o jogo totalmente por cerca de um ano. Só recentemente voltei de verdade para testar o modo multiplayer com minha namorada. Só tenho a dizer que o jogo vale MUITO mais a pena quando você está jogando com outra pessoa. A experiência do solo para o multiplayer é completamente diferente e muito mais divertida, além de ser bem mais interessante e fácil de aprender, já que você está descobrindo tudo junto com alguém. Tenho vários pontos que poderia detalhar sobre o quanto a experiência melhora ao jogar em dupla, como a exploração/coleta de recursos ou a construção de bases, mas prefiro não entrar muito em detalhes para o texto não ficar tão longo. Enfim, Astroneer é um jogo que pode parecer lento e até cansativo no solo, mas brilha de verdade no multiplayer. Se você tiver alguém para jogar junto, eu recomendo bastante dar uma chance, porque a experiência se torna muito mais envolvente e divertida.
the game is amazing, the devs are questionable. DO NOT BUY THE DLCS. right now they are still pretty buggy.
Игра своеобразная. С самого начала смутило то, что интерфейс совсем не перегружен, скорее наоборот - в игре напрочь отсутствует HUD с индикаторами, инвентарем, кнопочками и подсказками. По мере погружения связанное с этим неудобство ушло. Обучение не слишком доскональное, кое-что пришлось постигать пробами и ошибками. Все же серьезных проблем не было. В Astroneer враждебной фауны не наблюдается (собственно, вообще нет никакой). Ее роль выполняет враждебная флора: чуть зазевался и получил семечком по темечку. Семечко кстати взрывается. Есть опасность свалиться с большой высоты. Но главный враг - отсутствие кислорода. Это никак не RPG. Нет ни XP, ни HP, ни уровней. Вместо всего этого есть чертежи, которые нужно открывать, и ресурсы. Ресурсы не слишком разнообразные, но встречаются не везде. За некоторыми придется летать на другие планеты. Чертежей много, но не слишком. Открывать их сравнительно быстро, но собрать по ним что-то в тот же час не всегда возможно: см. "ресурсы". Планеты не шибко большие. Каждая уникальна, за что разработчикам отдельная благодарность. Где-то ландшафт удобный, ровненький, где-то изрыт дырами. Где-то крутые горы. Растительность, цвета и вообще атмосфера на каждой планете свои. Графика на низких настройках пластиковая, на высоких более реалистична. В любом случае привыкаешь к ней быстро и начинаешь получать удовольствие =) Музыка и звуки вполне на уровне. Основной квест заканчивается как всегда неожиданно, но после его прохождения можно найти, чем еще заняться. Меня лично увлекла железная дорога. Вот люблю я паровозики!.. Можно наладить конвейеры, автоматизирующие получение ресурсов и производство всяких полезных штук. Можно автоматизировать межпланетные перевозки. Но с последним у меня что-то не пошло - может баги, может кривые руки: отправил шаттл на вполне конкретную планету, но он исчез куда-то, зараза. Второй за ним следом - по тому же маршруту. Сбой в матрице, не иначе... Косячки все же имеются. Например, летающий транспорт появляется к концу игры, когда толку от него уже немного. Сложно выравнивать опоры для поездов, идеальной нитки достичь сложно: то наклон, то поворот, то уровень не бьют. Перемещение между планетами через механизм переходов в таком виде как сейчас нафиг не нужен. Есть и такая фича: горизонталь на планете на самом деле не горизонтальная. Вот строишь уклон вниз с использованием выравнивания, а потом замечаешь, что спуск плавно превращается... в подъем: планета-то круглая =) Игре ставлю высший бал. Хоть прошел, удалять не буду - места она занимает немного. Периодически планирую возвращаться, что-то достраивать.
I spent all of my time driving tractors and crashing into pits with them. 10/10 The greatest tractor-drivin' gal in the galaxy: It ain't much but it's honest work.
有人一起和我玩吗?小时候就想玩这游戏了
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Silly game about exploring solar system. I'd say main feature is fully deformable down to their cores planets. Has a lot of quests to guide you, reward system is sometimes useful, sometimes "do the thing, get one for free". Has quest branches which explain additional lore. Does not really have grand goal. Sure, you should explore every planet and its POIs - but other than that, you yourself have to justify why are you running around for 4 hours straight. For me it is not a problem, however it can turn down some people. Main shortcoming for me is craftable things - there are a lot of them; however, half of these things were not really viable to me. Sure, I can craft scrap recycler, or automatic arm, or other things; but do I need it? or do I move on to another planet because I already did what I want and there is no meaning for automation? Almost always answer was the latter, partially because of lack of motivation to automate/etc. But in the end, knowing all these nuances, I still find Astroneer very chill and enjoyable game, though it would be much more fun with friends. Yes, niche game, but solid 4/5.
虽然说这游戏小时候抱过我,但这久远的年份依然不妨碍他成为这类游戏中顶尖的存在,玩法类似我的世界,有完整的任务线,但他真的不能和我的世界比,两者主要的突出点不一样,这个就偏向于任务和基建,我的世界偏向于沙盒建造。这游戏新手基本得差不多60到70小时才通关,很耐玩。然后那俩DLC不推荐,因为本体就已经差不多够了,而且DLC体验下来不如本体。 要说这游戏的缺点也不是没有,1,服务器问题,和朋友一起老出问题,单人到没啥,2,操作可能有点反人类,其实这也算不上什么问题。3,一个挡无论是单人还是多人,到后期资源堆满地或者机器太多了会导致掉帧。 总体来说问题几乎都不算什么问题,至少我个人是能接受的,而且游戏质量已经能掩盖这点瑕疵了,非常好的游戏
I've never encountered such a badly explained game where you are just left to wander around without any guidance whatsoever. Where do I find the components I need to find?! The mission log just says find X but doesn't guide me to knowing where the ♥♥♥♥ they are. Doesn't explain where I need to find components and there is also a bug where you get stuck between 's tyres a buggy at the very beginning of the game and end up suffocating.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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