
Discover a reborn Mortal Kombat™ Universe created by the Fire God Liu Kang. Mortal Kombat™ 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and fatalities!
Modeled estimate, not a reported figure. How we estimate →
About
Discover a reborn Mortal Kombat™ Universe created by the Fire God Liu Kang.

Reflecting Fire God Liu Kang’s vision of perfection, Mortal Kombat 1’s brand new universe is familiar, yet radically altered.
Invasions is a dynamic single player campaign with a variety of distinct challenges. With built in progression and RPG mechanics, mixed with MK1’s incredible fighting action, Invasions provides deep, and engaging challenges, and a ton of rewards along the way.
Kameos dramatically enhance every fight, assisting teammates with their own Special Moves, Throws and defensive Breakers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Polish, Portuguese - Brazil*, Russian, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
most of the game is fine, better than 11, happy to see Khameleon back, though i wish i could play as her. its an instant no because the game BLATANTLY cheats, and its not subtle either, its stuff like giving an enemy 10k+ health and 99% damage reduction just randomly in any tower with no way of defeating them, just EXPLICITLY to force you to quit. oh, and as a nice turd in the punch bowl, if you choose any of the "easy" settings for story mode, they're actually scaled to hard mode. just as a way to piss all over casual players. so to the Devs, personally, from the bottom of my heart... go ♥♥♥♥ yourselves. seriously if you cant design a game to play fair and have to resort to pulling Injustice and Injustice 2 levels of cheating and unfair game play, maybe game development isn't for you, go find another line of work. i suggest the DMV, seeing as you like torturing people for absolutely no good reason. on another note the network isn't great either, keep getting disconnected every few tower clears, and the challenges sometimes dont register when you do the things they need
Bought this when it came out on consoles, and finished the story. Couldn't bring myself to finish all the character towers for the endings because the writing was so bad. But then I thought, maybe I'll give it another try on PC since its on sale and all the DLC is out. But nope, still terrible. This has to be the most uncreative, sterile, corporate product MK ever made... maybe the worst Mortal Kombat game in general too. That's not even taking into account that what they did to Tanya is basically a war-crime...
Zerei a história principal e a expansão, e saí bem satisfeito. A campanha é divertida, cheia de momentos épicos e traz uma nova visão dos personagens clássicos sem perder a essência de Mortal Kombat. No online, cada luta é diferente. Tem partidas equilibradas, viradas inesperadas e aquela sensação boa de acertar um combo perfeito ou fechar a luta com um Fatality. Dá raiva perder, mas sempre dá vontade de jogar mais uma. [h1] Mortal Kombat 1 conseguiu me prender tanto na história quanto no competitivo. Valeu cada hora jogada.[/h1]
Do I ♥♥♥♥♥♥♥ love spending 30 minutes waiting on disk cache and shader cache to prepare EVERY time I launch the game
MK11 washes the floor with MK1 the Kameo system is trash
Gameplay: I can see why this game died young. The same stiff controls and command gimmicks. The only thing new here is the Kameo feature, which I honestly don't care nor use. I would probably just play a game like MVC if I want assists. News flash for the DEVS: There's a reason why MKX and 90's MK2 are the most popular choices, they have a rich and dark atmosphere to go along with the gore, and they are fast paced with lots of room for player experimentation. Story: The story only excels at having the characters placed into some beautiful environments. It lacks just about everything else, especially any fresh idea or creativity. I don't believe that anyone should expect grand storytelling from a fighting game, but this time around its as if they didn't even attempt at making something interesting and compelling. The writers were probably trying to be funny and pay homage to a lot of pop culture and franchise references, but it became repetitive and unfunny way too soon. If you are curious about where the majority of story steals its ideas without too much of a spoilers, then think about the Marvel franchise. I guess its no surprise that along with stolen story, the guest characters are also movie icons. Graphics: This might be the only thing that this game has going for it. NRS has been consistent with upgrading their games visually if nothing else since as long as I can remember. Fatalities: I get it, they are the franchise's signature but isn't it time to retire these long cutscene glamour deaths for the more quick brutality function? I mean who wants to waste 45-60sec between Fatal Blows and Fatalities when they could be playing the game. Finishers are relics of the arcade era where it drew a crowd and gave the performer some clout, today it is simply a waste of time. All of the time used to design these things should've been better spent on the actual core gameplay. Extras: Other modes and events did not interest me enough to spend any significant amount of time on. In order for me to appreciate something like Towers and Invasions, I'd have to actually have fun with the base game. Conclusion: MK1 is an attempt to reinvent itself, but instead relies on old systems and a new Kameo gimmick in the hopes of being "fresh". A true rework would perhaps be better inspired from just about any other fighting game out there, especially the big ones like SF and Tekken. Fast and smooth, not rigid and gimmicky. IMO, there needs to be a shakeup at NRS because clearly their recent decisions are not working. If this is simply WB intervention, then perhaps its time for the game to retire.
great game overall, just wish scorpion was still hanzo hasashi with the blade and the kunai spear
mk11den daha kötüsünü nasıl yaptınız kameo sistemi gerizekalılığı ödüllendiriyor resmen
Im a Mortal Kombat fan since 2011 and this game was the easiest MK I ever played. I dont think this game deserves to be paid 50$ but if you got it on discount its a really good deal! The story mode (part 1) Its pretty interesting (I played MK 9, X and 11) and I see a lot of people saying this is the worst MK. I mean, this MK is not the best but also not the Worst. If you only want to play story mode, you can beat the game in maybe 3/4 hours? But if you want to get all the achivments (like me) I think 30/40 hours its what you need to get 100% completion
NetherRealm Studios как бы ни старалась, но лучше чем МК9, они уже НИКОГДА НЕ СДЕЛАЮТ MK3 Ultimate и МК9 - лучшее, что случалось с серией за всё своё время («Change My Mind» )
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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