
Astrometica is a space exploration and base-building survival game. After a catastrophic event, explore vast space, gather resources, build bases, and uncover cosmic mysteries. Use advanced technology, craft tools, and discover new blueprints to survive and thrive in the unknown.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Immerse yourself in Astrometica, a space exploration and base-building survival game.
After an explosion at a mining space station, you awaken inside an emergency pod adrift in the vastness of space. To survive, you must harness your skills, explore the endless universe, and search for other survivors’ emergency pods or outposts.
Experience the thrill of exploring the vastness of space with cutting-edge technology. Navigate through asteroid belts, mysterious cosmic anomalies, and abandoned space stations using a variety of vehicles specially designed for deep space travel. Discover hidden secrets and uncover the mysteries of the cosmos as you chart a course through the unknown. Every corner of space holds a new discovery, whether it's a new resource, a signal from another survivor, or a piece of lost technology waiting to be found.
Build and expand your own bases across the stars. In Astrometica, base building is key to your survival and exploration. Construct modular bases to serve as safe havens, research facilities, or resource gathering outposts. Automate mining operations to extract valuable resources from asteroids and deposits. Design your bases to be both functional and fortified, ensuring they can withstand the harsh conditions of space and potential threats. As you explore, you'll unlock new blueprints to further enhance and customize your bases, making each outpost uniquely yours.
Equip yourself with a variety of tools to mine for essential resources and salvage valuable materials. Craft and upgrade tools like drills, mining lasers, and scrappers to efficiently gather resources needed for survival and expansion. The more you explore and mine, the more you uncover rare materials that can be used to create advanced technologies and powerful equipment. Your tools are your lifeline in space; maintaining and upgrading them is crucial to your survival and success in the unforgiving environment of deep space.
Utilize advanced scanning tools to survey your surroundings and discover new blueprints and technologies. When you come across other survivors' outposts or wreckages, use your scanner to analyze fragments and gain insights into new crafting recipes and tech upgrades. Scanning isn't just about finding new gear—it's about piecing together the story of what happened and understanding the universe around you. With each scan, you get closer to unraveling the mysteries of Astrometica and finding the means to thrive in space.
Astrometica is more than just survival—it's about exploring the unknown, building a life among the stars, and uncovering the secrets hidden in the vast cosmos.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.2Kreviews | 83% | — | $1.1M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI SLOP!!! Was super into it pretty much subnautica in space But i would no longer recommend due to the use of AI images that are clearly rip offs of other game such as cyberpunk 2077 and no man's sky
K...so...... This is a great little survival crafter, but: First off, just so you know the game looks nothing like the video. There's no giant domes, No "animation" from the hexagonal bubbles when you enter, NINETY percent of the structures and wreckage you see in the video are in the game (so far), No gun...I have yet to find a gun at all, no large corporate style interiors with metal detectors like in the video (it implies gameplay and lore the game just doesn't have). Even the textures are misleading, the level of detail in just about everything is a lot less impressive in the actual game, a lot of sliding textures and mainly, No large player ship....just the general environment of this game is completely different than in the video. So, blah blah blah spurg spurg spurg Early access yada yada yada. I'm not saying it's a bad game and I know there is a pretty extensive roadmap, it's actually a really good survival crafter. But, as a letter to the Devs....if the end result doesnt do that video justice on every level I will be a very disappointed boy, very disappointed, because the video is what sold me, the big player ship, the gun, the interiors, the possibilities sold me. The video is the starting point to potential buyers of Astrometica its the teaser, the taste, the small portion of a larger promise and it doesnt even deliver that small percentage yet. Gotta live up to that video. Anyway. I will say so far it's been fun, it got me burning my entire day off desperately searching for Nickel and CARBON and crafting to my hearts content. On the subject of resources, there are some that just seem too sparse like nickel and carbon, I still don't have a good location for carbon....i needs it. I havent experienced many glitches or game breaking bugs however, upon entering Theta 9 the lights are totally out and I have to locate the nearby lamp to activate it, almost like I have to prime the lighting to get up and running. They need to add little popups for what items are entering your inventory on the side of the screen, for example I mine a node not knowing what it is, nothing pops up, I have to open my inventory and use my detective skills. I have been playing on regular mode and I feel like the consumption of ALL things, like oxygen and food and water maybe needs to be dialed back like 10-15 percent. There needs to be a way to log important information, like keypad codes need their own little note section. Another suggestion is maybe the solar panels need to be scaled down in size a little. When there is a hallway tube connected to a room then another hallway tube coming out ninety degrees, I should be able to fit solar panels on the closest node to the room on both tubes, remove the needless limitations, scale the geometry a tad so everything can fit. It would be nice if there was a visual or verbal indicator when I am trying to use a tool that is out of power...I tend to be an idiot and stumble around for 5-10 minutes wondering why I cant scan a thing, or mine a thing, or do a thing only to realize I'm out of battery. When picking up a plushy, or a statue or something findable and placeable it just disappears...thats no bueno. The colors need to be tweaked on coloring the vehicles, blue is straight up purple on some parts. The hoverbike haws a part that is skewed towards red no matter what you do, white is just pink. Sounds like a lot of complaining, but it's Early Access. I have had a lot of fun, it's great fuel for ADD. The motions is really nice, the transition from indoors to zero-g is real nice, except when going outside back inside you can almost clip through the floor before you get snapped back up to standing height. I've only just gotten to Theta 12 so we will see. but so far I'm having a good time. Just DEVS, live up to that video.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Czech, Japanese*languages with full audio support
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Released, died, updated once, died again. Those of us who got duped should be upset. Yet another money grab and run game. Save your money.
It is good but the saves don't work properly and you loose half our progress. When its fixed I will enjoy playing it but not until then.
Played 5 hours after which my game crashed and rebooted Windows. After that when I'm trying to launch the game it just freezes/crashes itself and takes Windows along with it, sometimes causing BSoD. I also got some complaints about gameplay but too lazy to type them out right now. Can't recommend the game in its current state
I gave this a brief shot, but it plays like a worse Subnautica.
J'ai l'impression que le jeu a été abandonné. Si je me trompe, je changerai d'avis. I feel like the game has been abandoned. If I'm wrong, I'll change my mind.
WE SHOULD BE ABLE TO GET OUR MONEY BACK IF DEV CANT GET THE GAME TO FULL RELEASE., OR AT LEAST PAY A FAIR AMOUNT LIKE 5-10€ AND NOT THIS FULL PRICE MONEY GRABBING FOR A HALV BAKED GAME.
poor survival design, dev should sell it to a more competent developer
This is my first time ever writing a steam review over many, many years. I just couldn't shut up about this piece, so I'm sorry if my review format is not very experienced. [u] I am not a fan of spoilers so do not expect any without warning. [/u] [h1] The Good [/h1] This game is very similar to Subnautica in many aspects. For some, it is a bad thing. For me, who is addicted to this type of game (which has very few titles) this game was hope, overjoy, shock and extasy. For an Early Access game, it's doing a pretty amazing job with the content. The Art, the Music, the Atmosphere (pun intended), spot on. Gameplay is clean. Progression can be a little bit random when it comes to unlocking blueprints, but nothing that would diminish the vibe and feels of the game. I kept it short intentionally, so I do not accidentally go into too much detail :D. [h1] The Bad [/h1] Here and there you WILL find bugs. The ones that happened to me are: - Spawning inside an Asteroid after teleporting. (There is an Unstuck button luckily, but it can also be abused unfortunately as an emergency save) - Entities Respawning or Not-Respawning which makes it really confusing what you can or cannot farm for materials. Unsure if it is intended or not, but it is nothing game breaking. [spoiler] This mainly happened with drones. And it is not evident, but inside caves minerals DO NOT respawn. [/spoiler] - Duplicating Items! Yes you can and I hope it gets fixed because it is ridiculously Overpowered. [spoiler] For the devs and devils. It can be done via putting a Seeker full of materials you need duplicated and teleporting said Seeker between YOUR docking station, and the one NEAR THE WARPING GATE. Set up a teleporter near the two places and you can infinetly duplicate technically anything that can be put into a storage. You have to spam it for a bit to work though. [/spoiler] [h1] Is it worth the money they ask for? [/h1] In my opinion. Yes. Especially looking at the dev notes and the teasers inside the game. This game has potential. A lot of it. And I hope my money makes it easier for them to realise that potential.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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