
Roguelite - where too much greediness can be fatal. A colorful world with armed birds blazing their way through piles of mutants, monsters and creepy creatures. Lots of mysteries to unravel, secrets to discover and levels to explore.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game starts strong with a gorgeous pixel art aesthetic and some truly unique gameplay mechanics that feel fresh in a crowded genre. The first few loops are genuinely enjoyable and hook you in immediately. However, the experience begins to feel shallow once the novelty wears off. The level design feels a bit "flat" over time, and having only one boss type per biome makes the progression feel repetitive. The biggest issue is the power scaling—the rewards and weapons simply don't keep pace with the difficulty of later levels, making the endgame feel like a chore rather than a rewarding challenge. Great potential here, but it needs more depth and better balancing to stay engaging.
Я даже не знаю, как мне выразится по поводу этой игры. Эта игра в моих глазах спустя почти 18 часов была охуенна, возможно, только по одной причине - как же она играет на нервах. Я только за эти часы смог пройти игру первый раз. ПЕРВЫЙ ЕБАННЫЙ РАЗ. Несмотря на такое долгое прохождение, контента в Blazing Beaks достаточно в виде 10 разных персонажей со своим оружием и особенностями, различных турниров и испытаний (В которых, как я понял, нужно пройти за всех персов). Даже обычные ачивки не дадут тебе заскучать, ведь они такие адские, что просто промолчу, сами можете посмотреть. Также стоит выделить кооператив, который я не смогу заценить, потому что друзья ебанаты с ебанатским мнением о рогаликах, но не суть. В принципе, игра мне зашла и советую всем поиграть. Игра стоит своих денег, а особенно со скидкой. Конечно, жалко, что игра перестала обновляться, но к моменту написания этого комментария она выглядит как полноценный проект, что уже меня впечатляет. Также мне стоит подметить, что, возможно, я просто конченный даун, который так долго проходил игру, но я всё равно удовлетворён этой покупкой. Всем удачных забегов.
курочки бобры пингвины
I love this game. Super simple but very catching mechanics. Sadly It's been left dead.
This is more of a neutral review. This is a roguelike dungeon crawler twin-stick, of the “room-based” variety. This game was really hurt by a lack of metaprogression. The gameplay was fine, and I thought the idea of having to deal with debuffs to haul prize items back was pretty neat, but none of it builds toward anything — I was disappointed to find that there was no way to keep track of relics, like, I would have loved if every time you got a relic back to the shop you could check it off a list and, say, if you cleared the final boss with all the relics found you got a ‘good end’ or something. As it was, it had a real “why am I doing this” problem, which is a shame because I do think the bones here were good (though I would have liked to see the player have a little more control over their weapons; weapons being both scarce and random meant runs were often make-or-break on RNG). I think this game was probably designed with multiplayer in mind, and would be a fun party game. Unfortunately I always play these solo (Mr Act is a very relaxed and sensitive gamer, and I am what one might call “a competitive ♥♥♥♥♥♥♥”), and sometimes get a worse experience as a result — I know it seriously limits their market, but I do wish more co-op games would be honest about being designed co-op first; just because a game technically can be played solo doesn’t mean the solo experience is a good or even representative one. I suspect if I’d first encountered this game in a party scenario I would have had a much more positive opinion of it.
Absolutely no reason to buy this when Gungeon exists, it's worse in every way.
I don't know why this game is not more popular. It's actually crazy good for the price and the replayability factor. Simple, fun but also full of rage moments. I highly recommend if you like something along the lines Isaac.
more frustrating than fun
First: I like this kind of games, means Roguelikes and Roguelites.^^ This one is with birds. :D Every character has positive and negative attributes. The Items you get, the amount of enemies, hidden doors and everything else of this game is highly randomized, except bosses. I also enjoy the unique looking artstyle, its like you playing an cartoon or comic. Overall its very fun, but also very hard to play. it is both fun, playing alone and with friends. Soooo dont wait, buy it and start playing. :3
Essa ideia de ter relíquias que te dão debuff mas que te ajudam a upar é muito interessante! Dosar a ganância é desafiador e divertido
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, German, Russian, Portuguese - Brazil, Turkish, Polish, French, Spanish - Spain, Japanese, Korean, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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