
Ship of Fools is a seafaring cooperative roguelite. Set sail, man the cannons and battle sea monsters through the tempestuous seas of the Archipelago. Are you fool enough to stop the Aquapocalypse?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 10 → 2/day in the week after.
About
Ship of Fools is a seafaring roguelite co-op game where you play the Fools, the only creatures fool enough to brave the sea. The Great Lighthouse that once protected the Archipelago is broken and a storm of malice and corruption is coming.
Together, you and your ship mate will jump aboard The Stormstrider and make your voyage across the sea. Man the cannons, ready your sails and protect your ship from sea monsters over multiple runs. It’s up to you to defend your home from the almighty Aquapocalypse.
In a clamshell, Ship of Fools is a game about blasting away your seaborne foes with mighty cannons as you defend your ship. Inspired by modern classic roguelites and built for co-op, you’ll want to bring your first mate on deck and enjoy oarsome combat as you unlock new trinkets and artifacts to help you save the world from catastrophe.

Designed for co-op play, frantic combat encounters with the horrifying creatures of the storm will test your teamwork. Work together to defend and repair the ship, combine item effects in powerful combos and make sure you have your shipmate’s back if you don’t want to become fish food.

Uncover lost treasures and remote shops on the islands of the Archipelago, but plan your moves carefully! As you chart your way through the sector, the Everlasting Storm shifts and changes, blocking your paths with its fury. You’ll need to adjust your course in reaction to storm movements and decide when you can brave a trip to discover what lurks inside the storm.

Man your ship as a solo sailor and fight your way through dangerous waters and keep the glory for yourself, Ship of Fools offers solo play as well as multiplayer. As they sing in old sailor songs: it’s sometimes better to have no crew than a dysfunctional one!

With many Fools to play with, unique items to find and unlock, combat encounters to fight in and many islands to visit, each run will bring something new to your voyage. Bolster your strength each time, ready to defeat the monsters of the deep sea.
Key Features
Frantic nautical combat with another shipmate in co-op or as a solo sailor
Colossal leviathans to challenge the hardiest of sailors
Chart your route through the maps of the Archipelago and brave the Everlasting Storm
Embody one of the unique Fools with special abilities to help you on your journey
100+ trinkets and artifacts to collect and combo for winning strategies
Swashbuckling hand-drawn artwork to put the wind in your sails
Please note: A controller is required for local multiplayer
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 6.3Kreviews | 82% | — | $2.3M |
| $5.49−75% | 626ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a positive review out of pity. Feedback: - Game feels abandoned. - It's cringe to advertise your other game in this game's menu. - It's cringe to advertise discord page in game menu. - Menu and UI doesn't feel complete for a finished game. - You can't change graphics settings except for resolution. - The gamepad controls can't be remapped. - The binds are hardcoded to be shared for some controls, instead there should be 1 bind per control and you should allow binding the same key for more actions. - The menu binds are hardcoded. - PS5 gamepad is missing glyphs. - The UI buttons can't be also pressed via mouse only by pressing the bind, not intuitive. - Menu buttons sound is annoying when navigating through elements. - Menu elements and text of pop-ups are intentionally delayed, they provide no functional gain, because there is no loading thread happening in the background, and the delay can't be skipped. - UI should have more options to disable or enable elements. - The character input and camera movement feels delayed, it's like playing 30 fps locked game. - The follow camera movement has micro stutters in the start zone. - You can't ping next tile in coop. - There should be a option in setting to set a warning when proceeding to next zone with items on the ground saying show which items will be lost in the pop-up.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
| $21.99 |
| 416ratings |
| 86% |
| — |
| not modelled |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 189 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, horrible progression sync for multiplayer. I got a 100%, my partner is stuck with 32/47. She copied my save file, we tried to get the achivements again on her account, nothing worked, she'd have to start over from scratch. Devs admit that their multiplayer progression sucks in multiple posts, but they've done nothing to fix it.
帧数莫名其妙的不稳定,明明只是一个2d游戏 没有触碰自动装填,每次装弹都得和这狗屎一样的交互逻辑博弈,有时候捡个东西往往会因为战局的混乱导致手里拿的东西不知道用在哪了,船炮脱手也是他妈的卡手,排除网络问题主机副机都有这样的毛病,反应跟上了游戏人物像个傻逼一样杵那不动😄 游戏地图固定,boss固定,你能玩的就只有前两个小时的内容,后面除了升级船炮没有什么新体验,人物还要买DLC 吃相难看 1-2人联机是可惜的,虽然船就屁点大,当然我也不指望你们能有什么好改进
所有因为游戏操作和难度给差评的一律视为脑残,小时候让你玩电脑和害你一样。
Be very careful purchasing this game. The local co-op has a bug that refuses to read your second controller (Player 2) making local co-op unplayable. The team has been aware of this bug on pc for some time and it still has not been fixed.
one of the best co-op games for two people I ever played, the roguelike aspect keeps it fresh for replayability the solo mode could be a bit better and it lacks the ability to have other save files but overall a really fun game :]
游戏底子很好,但作为肉鸽就这么点东西,boss还是固定的,这种程度还卖这么贵
一款海上roguelike游戏,玩家扮演不同的角色驾驶船只去不同的地方冒险。解锁不同的NPC(如:火炮的铁匠铺、卖食物的)海上的怪物会随着船的前进而增强,还能解锁各种各样的船。在海上打完怪物会掉落沙币、木板、鱼币和鱼叉。沙币和鱼币用于在岸上的商店购买弹药、强化属性的东西和木板,木板用于甲板的修复。这个游戏建议多人游玩这样才符合《同舟共济》这个名字
bug一大堆,而且这难度真的合理吗??制作者自己没玩过吧
시험공부할때 벽 쳐다보는 재미 한글 번역 개판임 데미지 증가 같은거 피해 위 라고 번역 됨
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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