
An epic, challenging tower defense game with an emphasis on strategy and replayability. Summon gems of immense magical potency and harness their unique abilities against a seemingly endless horde of monsters. The archdemon seeks to swallow the world, and you must journey to stand against her.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best TD game series I played.
I have only dipped my toes in so far, but if you enjoyed Turret Defense maps in Warcraft 3 or Starcraft/BW you will enjoy this. It's very similar to Gem TD maps in those games but with added skills and challenges. Looks like it has a ton of content as well. Definitely recommend it as someone who's favorite genre of custom maps was TDs
super intricate tower defense game! i highly recommend for TD enjoyers! <3
Absolutely Terrible compared to previous ones. Grossly Unbalanced. Difficulty climbs to impossible levels after the first map. Even though it was 2.00$. I feel it was 2.00$ completely wasted, after all the enjoyment I had with the previous iterations. Don't even buy any of their others, because I would make an even bet that they will be just as broken, even their legacy version will likely have been drastically changed, because some idiot with this company thinks its not challenging enough, not realizing that making round 2 forward impossible to beat is on par with the Trump Administration Level of Stupidity
This game is some sort of magical, mystical crack juice that is wirelessly inserted directly into your brain. Even after a lobotomy, you'll randomly find yourself in GemCraft... and when you find yourself there... Do like the old homeless man told me in the back alleys of Los Santos... "Just go with it"
I remember when I used to play this on the web like when I was a kid. Decide to try this one and I think its suffice its still like I used to play it before. The main different things about this game is how you can use the walls and tower to create a maze and while at it create gems to kill monsters. There is quite a lot of replayability with how many levels there is in the game and with how you can tackle the level however you want too. Dont need to worry about the difficulty too much too since you can tweak it as easy or as difficult as you want. Very recommend since you can sink quite a lot of time in this game. Its also quite satisfying hearing how they squelch, dying under the might of my tower.
If path of exile was a TD game.
Одна из немногих действительно толковых TD. без лишней суеты, лора и бесконечного числа ресурсов алмазиков кристалликов монеток серебра и прочего
Absolute ♥♥♥♥♥♥♥ trash game, levels like c7 are impossible no matter your level or strategy, the game has been around for decades yet somehow there's not a single guide, thread or video or anything about this impossible level. Anyone saying they beat this game is lying to you, I've followed every instruction & and tried every possible strategy mentioned and you always die on wave 1, the game is a complete and total ♥♥♥♥♥♥♥ waste of time and money, avoid at all costs!!!!!!!!!!!
I really enjoyed this game and had lots of fun playing it. You're free to make it as difficult as you'd like, and as you can see by the hours I put into it - there's lots of content. I'm not even near completed, but at this point two things are making me move away from it: a) once you've unlocked all the gems, the different levels start looking too much alike and b) the levels at this difficulty level really start taking way too long. That said, I don't regret playing this at all, and I'd definitely recommend it to all defense tower lovers.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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