
Shatter genre boundaries in this sci-fi survival Roguelite blending bullet-hell action and base-building RTS. Dodge and unleash screen-clearing firepower against alien hordes, while constructing fortresses and real-time automated defenses to crush your enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Combat centers around high-speed, horde-slaying shooting, deeply integrated with unpredictable Roguelite elements.
Facing endless waves of alien creatures, you must execute extreme dodges and unleash massive firepower in a dense jungle of bullets.
Level up through combat and make crucial choices among highly randomized skills and enhancement chips.
Create a unique build for every drop, turning crises into opportunities for massive power spikes, and enjoy the pure adrenaline rush of an action shooter.

Ditch tedious micro-management and use "building combos" to define your tactical depth.
In the gaps between unleashing firepower, you can choose to "turtle up," erecting impenetrable machine-gun towers and resource facilities to create an unbreakable defensive meat grinder.
Alternatively, choose to "lead the charge" by blanketing the map with clone barracks and assembly plants, commanding an endless steel tide to proactively crush all resistance.

The bloody battles within each run pave the way for your out-of-run glory.
Funnel the scarce resources plundered across various star sectors back to your headquarters to build, decorate, and upgrade your exclusive home system from scratch.
This interstellar territory, personally planned by you, is not just a showroom for your spoils, but the core hub for unlocking new tech trees, powerful units, and advanced buildings, allowing your arsenal to expand continuously with your conquests.

This time, put down the hero script of saving the world.
As an operative appointed by the Interstellar Empire, your mission is cold and pure: execute the Great Colonial Star Plan.
Facing diverse alien ecologies, cast aside all moral constraints.
You have only two choices—physical annihilation via absolute firepower, or iron-fisted rule via imposing fortresses. Embrace your role as the "Fourth Scourge," and enjoy a cosmic rampage belonging only to the ultimate conqueror.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]兔叽终究还是疯了,浅浅评价一下杀人兔新作[/h1] “你不杀,就会似”,人在背气的时候真的玩不动3A大作,电子ED的症状越来越明显,谁还不是个被生活拷打的社/学畜,牛马嘞?反正我在遇上《新星拓荒》前还是蛮躺平的。 可是遇上了本作就得坐起来玩了,这绝对是一款主打爽游的癫狂屠戮弹幕射击游戏,至于RTS成分?我觉得还不如养自己乱杀。尽管敌方似了都有碰撞伤害,还有各种小BUG不停产生,诸如隔墙的距离建筑打不了,而玩家可以手操枪械开火攻击。 《杀手精神病兔子… 在太空!新星拓荒~》,假如你玩过demo的话,应该能明白我在说什么,游戏给玩家的肉鸽数据加成数值相当慷慨,随便拿几个Buff就能乱杀了,而对于建筑?emmm,我想作者最好还是考虑一下怎么平衡用脚平衡的敌我数值吧。 随遇而安,随遇而安,你看我捣鼓这些小玩意不也蛮有乐子的吗?说不出什么惊人大道理来,简单来说,本作主打玩的爽,依赖于BUFF加成让游戏乐起来,再去官群找找人打两把,目前笔者的状态就是这样。 总而言之,作为一款守家or出征的可联机游戏,玩家单人即可享受爽杀的快感,还算不错。
游戏还是很有意思的,发展潜力也很大,但是有几个问题,就是友方士兵的ai一味的往外冲,哪怕是前期给他们很多buff或者囤积很多兵力,他们冲到敌对阵型里面然后融化,有点经济黑洞的感觉,希望这方面有个选择,让小兵防守或者跟随的选择就好了,还有这个键位想用些自己按的舒服的键,要是可以改键位就好了。另外我也看了一下评论区就想吐槽一下,说指引问题的人,我认为这么简单概念的游戏,还要需要很繁杂的指引吗,steam作为独立游戏相对多的平台一点来说,连这么简单的游戏常识都没有,干脆从胎教开始教你们这群人好了,希望作者能继续做下去。然后最后呢也希望作者继续做下去,现在有些玩家不一定都是人,一些奇怪差评也不要去理会,后面出些别的星系的dlc什么的也会支持,很有创意玩法很多元我很喜欢。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Japanese, Traditional Chinese
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化比较差,玩起来卡卡的,UI也有问题,新手教程那里一下子给出的东西太多了,接受不过来,得在游戏中慢慢熟悉,感觉建造系统有点太脆了,被怪打几下就没了,而且还是一次性的,被打完就没了。反而是主角自身拿一大堆武器和强化,随便杀怪,感觉基地的玩法太鸡肋了。希望后面能平衡一下吧,目前问题还是挺多的。
老实说之前这游戏跟未完成品没啥两样,各种数值藏藏掖掖,连衣服有属性这事我都刷新了两次商店才知道,刷新还卡加载几秒钟,玩得挺痛苦。更新完之后直接变爽了,配件技能数值全给标明白了,家园蓝色资源也能一键换科技点,刷新秒出。独立游戏能有这响应速度和迭代效率,没啥好说的,补个好评!
单位移动迟缓,有的单位一整局都没走出过自己的生产建筑,一直原地踏步。升级的三选一有的效果介绍模糊,比如强化单位到底强化了什么方面。
画风风格很特别的游戏,割草肉鸽的模式玩起来很爽,角色升级的武器用起来打击感很好,就是指引不太明确。
[h1]都杀光了还搞什么基建[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 名字长到我还以为是什么轻小说,仔细看原来是融合了星际要素的打兔子割草。兔兔那么可爱为什么要杀兔兔,当看到铺面盖地甚至武装机甲,体型和泰坦一样大的赛博兔就不会这么想了,给我全都去死 对局中,玩家需要双线兼顾,一方面操控角色在地图上中灵活走位,突突突用各种武器疯狂输出,抵御源源不断的兔子克隆人虫群的突袭。另一方又要须利用战斗间隙快速布局基建,搭建资源采集设施、自动防御炮塔与军备工厂。 然而实际游玩的体验中,基建系统处于拖后腿的水平。首先,理论上可以种田攒资源,但实际上第一笔金必须通过杀敌来获得,为了增加外出杀敌效率,就不得不把升级的强化点在自身,就一直滚雪球。基建是啥?我都乱杀了你还和我谈种田?其次,游戏画风属于夸张的潦草画风,个人很喜欢,但你们建筑的模型都不给透明,想往建筑后面建东西根本看不清,只能从上往下建,还会导致士兵卡住,最严重的问题在于怪卡在建筑后面我看不到,只能看到基地莫名奇妙的掉血。最后,士兵的ai很奇怪,造了一大波结果还是暴死,而且建筑很脆弱,不知道因为敌人数量太多的原因,特别容易被第二大关远程红色激光偷塔,没有常态的治疗建筑手段保护不住。 那么割草的正确打开方式是什么呢?就是不死,苟住。开局地图上会有两个黄色三角图标,要第一时间赶过去,优先拿回血,其次拿武器。游戏很多地方根本就不给数值显示,不知道是不是为了掩盖平衡混乱,武器配件反正拿着都差不多,拿满就行,多一把武器就是多一个人的力量,大多时候都要靠自己备战。升级三选一的时候,建筑士兵技能池子都是混在一起的,有了回血以后,就优先加速,基础的移动速度实在太慢了,如果还对基建有所期望的话,就拿一个收集范围增加的被动,基本上就能全场收集资源了,不然正常一遍溜敌人一遍刮痧,会导致敌人的尸体很快刷新,资源也会一起消失不见。严重警告玩虫群关的时候,不要一股脑直接去捡配件,因为初始刷怪都是在地图上红点固定的,玩家靠近才会出家,一口气出现上百只虫子,会直接把整个游戏卡住,根本操作不了只能等死,理论上士兵多了也可能出现这种情况,所以不要挑战上限。什么是上限呢,基建虽然整体帮助不大,但是有几项被动会根据人口建筑获得加成,比固定加成肯定成长性要高很多,其中加移速的我在人口50的时候,根本看不到我落脚点在哪,在战场上光速滑行。 局外成长方面,装备爆率很奇怪,前几关爆的多,后面基本不爆,装备可以直接分解获得资源,地图上箱子不明显,要仔细观察注意捡。军团感觉是越后面解锁的越强,有两个军团一样过于偷工减料了。初始三个建筑选择优先给领主加技能的,因为升级获得的技能看似酷炫但一次性,建筑给的才是等cd,所以科技也优先点技能。贵的单位也是物有所值,推荐龙骑士。 [quote][h3]鉴赏员测评配置:[/h3] GPU:NVIDIA GeForce RTX 3050 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽!
游戏内容其实还是意外的不错的,整体上是以肉鸽割草+基地建设为核心玩法,二者其实结合得意外的不错,都能发挥出自己长处。在比较浓重的肉鸽割草玩法上加了rts,算是比较大的一个创新点。 战斗部分的话,确实作为肉鸽类幸存者割草模式其实是做得相当到位了,整体上还是非常爽的,割草的快感是有的,而且其实在这一方面不太依赖基地建设,纯战斗泄火就够了,爽度在线。 同时也可以通过基建来为我们的战斗减少难度,不过建筑物整体上血量有点低,感觉被摸几下就无了。但不可否认得就是游戏的质量还是不错的,很有野心,很有趣的思路,玩起来其实很不错的。降落在各个星球,开荒建造,然后杀怪,创意在线。甚至于在rts这块降低了难度,割草有的,基建有的,而且不用太费脑。
画风比较特别挺吸引人,目前玩了好几个小时了,感觉还是有些不太懂,引导稍微有点短,这种建造生存类的玩法还是非常有意思的,包括游戏里有些小彩蛋,能够感觉到制作组的用心,希望可以修复一些小bug,引导更清晰一些。
摆塔最烦的就是盲卡,根本看不清哪里有重叠,经常摆错或者断路,玩得想骂人,现在终于正常了
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