
Battle Princess Madelyn is a game that follows the journey of a young knight in training, Madelyn, and her ghostly pet dog, Fritzy. Join them as they set out on a journey to save her kingdom and her family from the clutches of an evil wizard!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, French, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't usually like to leave indie games bad reviews especially when you can tell that the devs made something they were clearly proud of. Super Ghouls and ghosts is one of my favourite games from my childhood and Battle Princess Madelyn is a huge tribute to that game. The graphics are bright and colourful and it looks exactly like a SNES game. The controls are pretty precise and attacking enemies feels good but there's just something a bit off about it. An hour in to the game i'm already forced to take leaps of faith because there's no way to pan the camera so i jump and land on an enemy or straight in to a spike pit. There's side missions where you have to find certain items for NPC's but there's no decent way to track those missions. The game doesn't show the location of those NPC's is so you have to back track through whole levels searching like an idiot. Sometimes it's tricky to tell if something is a platform you can jump on or if it's just part of the background and there also seems to be missing sound effects for explosions and other things making the game feel a bit unfinished. I really wanted to like this game and maybe some of those issues will be fixed with updates but i'm getting a refund while i still have the chance because i can't see myself sinking hours in to this. Sorry indie devs.
As old school gamer I still play retro style games but this one is done quite bad. Its clearly inspired (I would say more replicating some elements and implemeting the original concept quite badly) to Ghouls&Ghost series and Black Tiger(another great game mid 80s from capcom). The level design its probably one of the worst I ever seen in a game (I played and still play games from 80/90s) and while playing I was asking myself what is the point of having a ladder here or a platform there which takes nowhere, overall design is confusing forcing the player to stop and think.... where do I go now, not having much choice you just jump and hope for the best that there is a platform or something that wont make you die(ghoul and ghost is a bit more linear and Black Tiger have arrows telling you where to go!). Enemy placement is quite bad too not really thinking how to make the level a bit challenging and rewarding. Another thing... what is the point of collecting gold if there are no shop where you can purchase upgrades? Black Tiger the idea of collecting coins was for the player to buy upgrades! Someone might say the coins are for collecting points... well be a bit more creative and put something else(like statues, orbs, medallions just to mention few examples). Some graphics elements are very confusing too which some times creates confusion of what are elements that the player can interact with and the background like for example some ladders or platform are part of the backdrop. The graphics is nice and the animations are good(total rip off of these old games I mentioned.) I like the music too and the option to switch between orchestrated and chip tune. This could have been a fantastic game but for reason mentioned above its mediocre at best. The game offer 2 option Arcade and Story mode but I will keep it short here. Story mode confusing not sure where to go and what to do I played a little and its clear that player is forced to repeat several time the level. Arcade seems best option but due to level design make the game bad. Another annoying thing is the fact that arcade mode you cannot save the progress and forcing you to finish the game in one sitting. While in the past this was understandable for several reasons (for example technical because memory was expensive at that time) there is no excuse in these day not have a memory dump of the progress, you cannot really expect people to be keep the game open or having them chained to a chair. When I purchased the game I knew it was a mixed bag of different action platform game but I believed that the devs actually but some thoughts in the design not just implementing very badly concept(which its clear that are not fully understood from the level designer) that made the old classics great. Overall I think the devs should re-look at the game and fix a few things(but looking at the release date I dont think the devs will go back and re-design the levels). It is a shame because this could have been a great game! I leave it for now, $20 buck are not the end of the world I am just a little disappointed, perhaps if the devs are planning to create a sequel I hope they would put more energy in the level design. Please note the above is not to offend anybody its just my opinion about the game, I would advise not to clone or copy things from old game but just to take inspiration and make things better. Thank you for the game and I feel that the devs did put some care in it. Its just the level design is really bad :( please fix it!
Design in overall is beautiful, very beautiful indeed, and the soundtrack is great as well, but with so many technical flaws about unpolished mechanics, random visual effects that pollute the screen, bad graphics etc., this looks like it was the first game made from this dev. Couldn't enjoy playing it. If you still want to give a chance because of the artistic aspects, which I understand completely, remember to test the available demo before spenting $20 on it (or a better price on discount during a sale, which I strongly suggest).
Muy inspirado en los Ghouls ´N Ghosts con gráficos rollo 16 bits. Tiene el clásico modo arcade con escenarios y bosses finales, pero también hay un modo historia en el que vas cumpliendo misiones que te encargan en los pueblos, recogiendo todo tipo de armas, subiendo el nivel de estas y consiguiendo nuevas armaduras mágicas, también hay coleccionables, un bestiario, etc. En este segundo modo de juego existe cierta exploración ya que hay cuevas opcionales con ciertos jefes extra que te dan tesoros. La dificultad es alta como en todo este tipo de juegos, el pixel art está bonito y la banda sonora es una de las cosas que más destacaría porque mola muchísimo. Ojo, no está al nivel de otros títulos similares como el "Maldita Castilla" (ese es una obra de arte) pero igualmente merece mucho la pena. Esta ha sido mi reseña y al que no le guste que le den. 7/10
I really wanted to love this but the obsession with frame perfect jumps made the early spots just mind-numbing. No fun, just jump into spikes endlessly.
Fun game.
Мне игра понравилась, но рекомендовать Вам её конечно не буду, если только при 100% скидке. И так плюсы: 1)Приятный ретрографоний; 2)Пет псина-призрак; 3)Локация Испания очень сильно выделяется на фоне остальных, а именно большим количеством повешаных, зомби-звери с кусками оторваной плоти, в общем какаято-взрослая локация; 4)Дедушка нашей принцессы русский; 5) Боссы, но только в плане рисовки. Минусы: 1) Баги: а)Можно провалиться в затекстурье (редко); b)Может зависнуть диалог, не успев начаться, лечится перезапуском локи (редко); c)Слез с лестницы, но лестница не слезла с тебя, т.е. анимация перемещения по лестнице осталась и ты тупо летаеш по локе без возможности атаковать, лечится взбиранием на лестницу, клин клином как говорится (нормально); d)А вот шутейка с квэстами это ни в какие ворота, описания квэста не соответствует фактическому расположению цели, вытекающее из этого блуждание по всем локам бесит; e)Тоже связанно с квэстами, добился секретной концовки только после 5го прохождения, действия идентичны, при выполнении одинакового количества квэстов NPC награждали меня разным количеством кукол что вылевалось в количество оных 48,49,47 при требуемых 50и штуках. f)после очередного неудачного прохождения, запустил игру по новой и удивился что 3лвл брони и оружия мне оставили, баг или фича не понятно; 2)Боссы, нарисованны норм, но не держат в напряжении их мув сет состоит из 2х ударов, ну ок у Валькирии из 3х)) Самые скучные боссы в мире; 3)Это гребанный отскок на 2 метра назад, ЗАЧЕМ? Вас кусает маленькая летучая мышь, вы отскакиваете и умираете на шипах; 4) Не стоит игнорировать предупреждение для эпилептиков, Ваши глаза умрут, дрожание и вспышки на боссах заставят Вас плакать кровью (это единственное чем эти самые боссы могут Вас одолеть); 5) Зачем на локации Италия сделали буст звука шагов скулетов??? Теперь еще кровь пойдет из ушей, если закрыть глаза то можно понастальгировать о школьных временах в спортзале, где твои напарники выделываются поскрипывая новыми кроссовками. БАГИ и ОТСУТСТИЕ поддержки убили игру с потенциалом(((
夜中に急に超魔界村がやりたくなってセール中な事もあり開発してしまいました。 調整が必要な超魔界村オマージュ作品。かなりおしい。 [h1]辛口アクションというよりヘルスはあるのでボコボコ被弾しながらクリアしてください的な要素。[/h1] アーケードモードのプロローグくらいスキップさせてくれてもいいと思うし、 敵の出現の仕方も調整したほうがいいし、武器の消える速さも周りの雑魚を片付けてる間に消えたりする代わりに ドロップ率が高めでアーマーでさえ雑魚から4連続くらいドロップする。武器も鎧も必要以上にドロップします。 当たり判定の基準も直感的に理解できず、特にボス戦は体当たり的検証が必須で攻撃モーション以外はボスの体に当たり判定が無かったり。 被弾し、ノックバックで穴に落ちて死亡してもその穴の目の前で復活したり 細かい調整を省く代わりにヘルスを増やしましたから許して的な中途半端さが 少なくとも超魔界村を意識してプレイしてしまった私には特にモヤモヤが大きくプレイを続行する気になれませんでした。 せめて実績のアイコンくらいドッドアートで作っていてくれていればやる気はでたかもしれない。 ストーリーモードは”Shantae: Half-Genie Hero”ライクでスキル取ってから前のステージに戻る的な村人のお使い形式で報酬を得たりして買い物したりする的なフォーマット。 そう、[h1]グラや挙動が超魔界村をオマージュしたシャンティをやりたい人にはすごくお勧めします![/h1] 私には文字がでかくてぼやけて読みにくいフォントにタラタラ長いどうでもいい会話とどうでもいいストーリーをスパっとスキップできないのは苦痛でした。返品。
Game que pretendia ser uma "homenagem" a Ghostn Goblins e Maldita Castilla falha no seu proposito! Está repleto de bugs, varias vezes voce tem que usar o salto da fé pois nao da pra saber aonde ira cair , inimigos que surgem abaixo do personagem nao dando tempo de reaçao. Nao perca seu tempo!!!
A tentativa de fazer um jogo inspirado em Ghouls'n Ghosts é muito louvável, afinal é um excelente jogo que deixou muitos órfãos e a verdade é que se não fossem os desenvolvedores independentes, jamais veríamos jogos assim novamente. Mas a verdade tem que ser dita, Battle Princess Madelyn, tem bons gráficos, boas animações e uma gameplay que até funciona, mas o level design é terrível, obrigando o jogador a fazer saltos sem nem ter ideia de onde pousar, inimigos super mau posicionados que irritam profundamente, e mesmo as plataformas que você pode ver, muitas vezes é uma tristeza de pular justamente por causa do posicionamento dos inimigos, inimigos esses que spawnam infinitamente, então nada de tempo pra calcular um pulo ou pensar numa estratégia. Enfim, boa tentativa, mas não recomento, senti que joguei dinheiro fora simplesmente porque queria reviver algo do passado!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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