
Assassin’s Creed Valhalla is an action-adventure game in which you are a Viking warrior raised on tales of battle and glory. Explore a dynamic open world set in England’s Dark Ages. Raid your enemies and grow your settlement to earn your place among the gods in Valhalla.
Modeled estimate, not a reported figure. How we estimate →
About
Become Eivor, a mighty Viking raider, and lead your clan. Advanced RPG mechanics allow you to influence the world around you. With every choice you make, from political alliances and combat strategy, to dialogue and gear progression, carve your path to glory!
Sail from Norway’s icy coasts to England’s lush kingdoms. Roam a vast open world, hunt legendary beasts, and lay bare the secrets of a fractured land.
Unleash the ruthless fighting style of a Viking warrior and dual wield axes, swords, or even shields against fierce, relentless foes. Choose your tactics and dismember opponents in close-quarters combat, riddle them with arrows, or assassinate them with your Hidden Blade.
Construct and upgrade buildings that allow for deep customization, including a barracks, a smithy, a tattoo parlor, and more. Recruit new members to your clan and personalize your Viking experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 718 reviews with recorded playtime.
Reviews
Themes across 713 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es un verdadero juegazo
[h1]A Good, But Unfortunately Flawed Game[/h1] [b]Overall Rating:[/b] A deeply conflicted experience. For everything [i]Assassin’s Creed Valhalla[/i] does right, it makes one or two frustrating missteps. [h2]The Good[/h2] [b]1. Outstanding Accessibility & Customization Options[/b] [b]The Gold Standard for Options:[/b] Being able to choose immersion by allowing map icons/collectibles on or off is fantastic. It seamlessly caters to myself who is more casual, and more hardcore players who want full immersion. [b]Player Choice First:[/b] Ubisoft designed an intended way to play, but allowing players to tailor the experience to their liking is a masterclass in game design that should be the industry standard. [b]2. Narrative & World Highlights[/b] [b]In-World Variety:[/b] Stepping out of the Animus felt distinct and refreshed the pacing, even if it could have been utilized more, for example with the mini games that required climbing random structures. [b]Strong Mid-Game Setpieces:[/b] The mid-game castle siege battles were engaging, memorable, and far superior to the content later in the story. The last Story battle was a bust. [b]Glimmers of Story Magic:[/b] Certain narrative arcs were genuinely engaging and enjoyable, showing brief glimpses of great storytelling. [h2]The Bad[/h2] [b]1. Bloated Map & Pacing Issues[/b] [b]Too Big, Too Empty:[/b] The map is unnecessarily massive. It could easily have been half the size and been a far better game without endless empty fields drawing out the runtime. [b]Underutilized Cities:[/b] Major towns and cities feel underused relative to the massive map size. [b]Weak Story & Forgettable Characters:[/b] Outside of a few good moments, the overarching plot felt weak, fragmented, and hard to care about. By the time the final battle rolled around, the story had lost all emotional weight. [b]2. Frustrating Quest Design & Open-World Logic[/b] [b]Obtuse Side Quests:[/b] While the approach to world events is cool in concept, the execution is often frustratingly vague, even after listening to NPC dialogue carefully. There were countless times I knew what I had to do, but still needed to look up a guide because I wasn’t doing the required thing as intended by the game. [b]Open-World Backtracking Conflicts:[/b] Clearing a zone earlier than expected means you’ll have to re-explore when the next Order clue is available, completely contradicting the freedom of open-world exploration. [b]The Locked Door Dilemma:[/b] Encountering a locked chest or room leaves you guessing: Is there a hidden entry nearby, or is this locked behind a main story quest? There is no way to know, leading to wasted time. [b]Forced Minigames (Stone Stacking):[/b] Novel at first, but making stone stacking a requirement for map completion (and forcing it into core story missions) feels like tedious padding. [b]Chasing Collectibles:[/b] Paper/tattoo chases remain frustrating due to unpredictable parkour and pathing issues most likely a result of gaming above 60fps. [b]3. Combat & Animation Quirks[/b] [b]Unskippable Finishing Moves:[/b] Watching a 5-second execution animation for every single heavy enemy gets tedious fast. Players should be able to disable these or limit them to the final enemy of an encounter. [b]Clunky Animations & Pathing:[/b] Boss fight animations feel awkward, snap-aiming is inconsistent, and AI pathing frequently breaks down. [h2]Technical & Performance Issues[/h2] [b]60+ FPS Glitches:[/b] High framerates seem to break physics and quest triggers (such as NPC pathing/mount interactions during side quests). [b]Persistent Crashes:[/b] Crashing often enough to warrant a mention years after launch is disappointing for a AAA title. [b]No Modern Upscalers:[/b] The lack of updated DLSS/FSR support is shameful for a modern title like this. DLSS was available at launch. [h2]Final Verdict[/h2] [i]AC Valhalla[/i] ultimately feels like a step backward compared to [i]AC Odyssey[/i]. Beneath the bloat and technical quirks lies a good game, but it gets bogged down by poor pacing, empty open-world space, forced repetitive activities, and technical shortcomings that persist long after launch.
Einfach geil
:)
in enjoy it. but Dawn of Ragnarök. Get OUT!
ну такое себе !
Very smooth and good very fun
super
Po 4 godzinach gry coś się zbugowało i nie mogłem wejść do animusa żeby wrócić do gry Eivorem. Dzięki Ubi$hit
super jeux je recommande
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Assassin's Creed Mirage | $13.3M | 12K | 76% | $49.99 |
| Assassin's Creed® Odyssey | $194.1M | 185.8K | 89% | $59.99 |
| Assassin's Creed® Origins | $133.5M | 127.8K | 86% | $59.99 |
| Assassin’s Creed Shadows | $61.5M | 38.6K | 75% | $69.99 |
| Assassin’s Creed® IV Black Flag™ | $47.6M | 78.3K | 88% | $39.99 |
| Assassin's Creed™: Director's Cut Edition | $2.6M | 23.6K | 80% | $4.99 |
Related
| Arma Reforger | $49.1M | 54.5K | 80% | $39.99 |
| The Elder Scrolls® Online | $49.1M | 161K | 81% | $19.99 |
| Call of Duty®: Modern Warfare® | $49.3M | 44K | 79% | $59.99 |
| Metro 2033 Redux | $49.5M | 139K | 92% | $19.99 |
| Tom Clancy's Ghost Recon® Breakpoint | $48.7M | 43.5K | 74% | $59.99 |
| Enshrouded | $48.7M | 103.9K | 86% | $29.99 |