
Little Witch in the Woods tells the story of Ellie, an apprentice witch. Explore the mystical forest, help the charming residents, and experience the daily life of the witch.
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About
Step into the shoes of Ellie, a dispatched apprentice witch, and experience her journey of self development at Lucerine Ortu—a land of witches!
Explore brand-new areas, craft potions and help the villagers. A heartwarming and cozy adventure awaits you here.
Fish, gather, decorate your house, and interact with cats! We have all kinds of activities that will make every day an unforgettable experience.

Navigate forests, caves, cliffs and lakes on your broom to meet adorable life forms and complete your Encyclopedia.
Gather materials to craft problem-solving potions, discover hidden treasures and unlock new paths.

Work as an apprentice witch. Help out at the village and solve problems for the villagers.
Make friends with the villagers as you restore the village. By establishing bonds, you can unlock their stories and even learn about their secrets.
Gather recipes and materials to craft furniture, which will give your living space a personal touch.
Collect and customize brooms to add extra enjoyment to your explorations.
Spend your peaceful free time fishing and chatting. Interact with cats to deepen your cross-species friendships.
Create your exclusive story in this magical yet ever so relatable world!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Silk Song has passed. Now is your time. She stood no chance against Hornet anyway, that meme was accurate. Finally, the Disco Elysium sequel the people were asking for! This game will stand side by side with Dark Souls in my desktop. I absolutely love this game, but it's not completely finished even though it was fully released as a completed game. The main storyline is finished I suppose. But there's still a lot of content missing. Despite that honestly, I think it’s worth it. Since it came out of beta, the quests are wayyyy more engaging. The characters have their own unique personalities and designs, the story can actually surprise you (a couple parts spooked me, but never breaks the cozy vibes), and everything is so beautifully designed. It’s not perfect, there’s spelling errors, a fair bit of grinding (there’s not really a decent way to automate item collection/ingredient collecting), and some glitching that can be a bit annoying resulting in having to restart the game on a rare occasion). The devs aren’t really community focused and news is pretty rare, but there’s only 2 devs and they’re in Korea. I’m also always on the lookout for games that have an aspect of town/base/community building on the side. Getting to rebuild Wisteria from near-scratch appealed to me in a way Stardew Valley’s Community Center simply can’t match. Here you’re basically foraging for resources to craft into potions and other items, that you use to make money, clear quests and advance the main story. There’s a tiny pinch of Zelda’s puzzle solving too, since you often need to use your potions and candies to solve environmental puzzles. IMO, the grindiness feels like an attempt to follow a “do a bit every day” play style. If you are casual with it, then you’ll truly never run out of things to do. It's supposed to be slow, so EVERYONE STOP TRYING TO MAKE IT FAST. You can tap 'x' to have characters spit out their entire dialogue line instead of watching it draw letter by letter but don't rush through it. Relationships and small talk ARE the bulk of the game. Just breathe slowly, untense your shoulders, have some tea, and just spend some time in this world. You unlock relationships after a good few hours into the game, after you've started to fix up the starting area of the village. Most villagers have special quests that you unlock at a certain heart level, and you get extra benefits as you befriend them, but it's really more friendship than romance. The characters have a lot of personality. I like their friendship mechanic. House decorating unlocks a little bit later, but might vary from player to player? For me, I unlocked it after completing the first third of the main story. You don't start out with it, which is a bit of a bummer, but you can buy and craft furniture! I enjoyed potion making and feeling like I’m studying the local wildlife by doing tasks. You can also customize your potion workshop, not just your main house. The art is beautiful, the gameplay loop is super solid, and you get to be a cute little witch making potions. I might have my own quibbles about some of it, but overall I think it's only going to get better and better from here. I recommend this game like I’m being paid to because it scratches the itch that nothing but Stardew Valley and Palia really has come close to, and I can say it’s one of my favorite game to play now. 8/10
If I could I would give this game a neutral review. I find this game hard to rate because I think there are things that are done well but there are things that are done pretty poorly. I'm reviewing at 97 hours of playtime and I have gotten to and explored all of the areas, just to give a frame of reference for what I've done. I’ve found that I will play for a few hours 2-3 days in a row but then all of the things that I don’t enjoy about the game will start to pile up and I have to take a break. At one point I had to put the game down for multiple months because all of the small annoying things got to be too much. Overall I would say buy the game when it’s on sale if you’re interested and know that you probably won’t find many of the problems within the return window. Good parts: I enjoyed exploring each of the areas and filling out an encyclopedia of creatures and plants in each of the areas. This was fun, especially at first but becomes tedious fast if you’re a completionist. I also liked collecting the ingredients for and making the potions and candy but again filling out the encyclopedia for these is incredibly tedious. Also, I know this section is small but it really is a vibe to explore and collect ingredients, there's just not much to say about it. Problems: The game likes to baby the player by telling you exactly what to do, not letting you leave an area if it wants you to do something, and using a talking hat to remind you of things when it’s not necessary. Despite this babying, some of the puzzles in the game are confusing because it doesn't convey certain mechanics well. For the most part, the game tells you exactly what to do because it doesn’t know how to subtly show you what to do. Also, the NPCs do not feel like fleshed out characters. They feel like they are there purely for the sake of the player. They very quickly start to depend entirely on the player and it’s annoying. One of the quests is a character making a gift for another character and at every decision they refer to you and ask should I do what the character would like or should I follow the instructions. Finally, even the things the game does well feel very clunky. There’s too many menus, too many notifications in the menus, and turning things in for quests is a hassle.
I really wanted to like this game. It looked so cute and cosy, and the art style is lovely. Unfortunately, after almost an hour of gameplay, I'd only just reached the objective to clean the hidden room in the abandoned witch's house. The reason wasn't because of the gameplay—it was because the game constantly interrupts you with dialogue between Ellie and her hat. I don't mind story in games, but this felt excessive. Almost every single cleaning action triggered another conversation. Clean something... more dialogue. Clean the next thing... more dialogue. It became frustrating because I couldn't stay focused on actually playing the game. The conversations also didn't feel particularly meaningful. It seemed like the game was trying to establish the characters and their relationship, but there was simply too much of it, especially right at the beginning. Instead of getting invested in the story, I found myself wishing the dialogue would stop so I could continue playing. My daughter and I both ended up uninstalling the game before finishing the introduction. It's a shame, because underneath all the interruptions there seems to be a cosy game with potential. I just wish it had trusted the gameplay more and spaced the dialogue out instead of constantly stopping the player.
首先,我是因为刷视频的时候看到女主和游戏很可爱,加上最近很空闲才入的。(主要还是因为画风真的真的好可爱,喜欢养成的直接doki,加上解密玩的脑子疼,想玩点简单的 在买之前看了很多up的视频,大多数说缺点的都强调太肝了,美术骑策划上班,玩法单一。考虑了很久,最后觉得肝就肝吧,能有星露谷肝(其实是不想打开星露谷玩)。开始玩的两小时还好,艾莉好可爱,会说话的帽子也好玩。艾莉是很标准的校园捣蛋鬼+探险家+好奇心旺盛的热心肠宝宝,归根结底就是个小孩子,可能有些对话会显得闹过分,但敢作敢当(只能说都是人设)。我比较喜欢大量文本对话和剧情的养成,可能有人会讨厌慢慢的对话,但我甚至觉得剧情人物可以再丰富些。一开始就是走路,摘东西,炼药,恢复村子,艾莉好可爱,小狐狸也是,异瞳狼更是cool😎,但是玩到后期真的有股疲惫感,我那种看到东西就想捡的,但是这个背包还有捆束真的不是故意设置少的吗?真的太少了,箱子前期还不能扩容,折磨死我了。前期体力也不够,会钓鱼后就是按需清空。后来按需求采要,想S图鉴都要考虑背包。魔药手动其实也有点烦人,自动不求分高倒还可以。有一说一,图鉴真的太多了,不单只植物动物,后面还有喵咪,鱼的(家具的我还没开),关键是,有的图鉴满了没奖励,但是,全收集人忍不了一点啊。想是完美收集后不玩了,结果发现离不玩了还有超级长的路。玩了16小时,目前还在第一章(不知道一共几章),现在都不想采药了,只想钓鱼。钓鱼好好玩,体力消耗少,又简单还能卖钱,钓鱼好好玩,为什么每个游戏都想钓鱼,不知道,钓鱼吧,虽然卖糖果更赚钱。 不推荐玩,但是,如果没事干,来吧,艾莉很可爱,喜欢慢慢每日打卡的也可以试试。 ps:扫把只是个坐骑,不能飞过水面,断桥。
I'm totally in love with this games. The design is cute, the characters are lovable, and the storyline is amazing! It is a long game with a lot to do. You should get this game and begin your little witch journey.
kahveni alıp oturup kafa dinlemelik oyun
A fun and cozy game with a lot of good characters. Does get a bit repetitive at times, if that's not your thing don't get it. Many tasks needs to be done at least 30 times if you are trying to 100% it. I love that though so I would recommend it.
very refreshing and cute game <3 it's cozy and worry about nothing, need those kinda game to clear your mind from real life stuff
This game was a plesant surprise. I wish more games in the same genre had similar expriences to this game because I really enjoyed engaging in different game mechanics. The only negative was that the main potion brewing mechanic didn't evolve as the game progressed. Gathering was fun, and new zones introduced sort of new minigames, but my very first potion making process was exactly the same as the last one. I even forgot that there was a difficulty stat (that effectively meant nothing). Overall, it was a nice experience.
Ellie and her hat are too chatty. 50-70% of the time i no longer read their conversations cos a lot of them are not significant
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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