
Assassin’s Creed Valhalla is an action-adventure game in which you are a Viking warrior raised on tales of battle and glory. Explore a dynamic open world set in England’s Dark Ages. Raid your enemies and grow your settlement to earn your place among the gods in Valhalla.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #59, worst PL #85 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Become Eivor, a mighty Viking raider, and lead your clan. Advanced RPG mechanics allow you to influence the world around you. With every choice you make, from political alliances and combat strategy, to dialogue and gear progression, carve your path to glory!
Sail from Norway’s icy coasts to England’s lush kingdoms. Roam a vast open world, hunt legendary beasts, and lay bare the secrets of a fractured land.
Unleash the ruthless fighting style of a Viking warrior and dual wield axes, swords, or even shields against fierce, relentless foes. Choose your tactics and dismember opponents in close-quarters combat, riddle them with arrows, or assassinate them with your Hidden Blade.
Construct and upgrade buildings that allow for deep customization, including a barracks, a smithy, a tattoo parlor, and more. Recruit new members to your clan and personalize your Viking experience.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 45Kreviews | 69% | — | $9.2M |
| $59.99 | 85.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Викинги? Круто! - Красивые пейзажи Норвегии и Англии? Круто! - Косметическая клоунада в игре? не круто! - Гринд ради прокачки поселения и снаряжения? Терпимо. - Общий сюжет? Эээээ...Оке. -Отдельные сюжетные линии в каждом городе союза? Прикольно! - Скрытые убийства? Тут такого не терпят... - Мифический бред под температурой 38.9? Дерьмо. В Целом что? Ну поиграть можно но это не Assassin's Creed, это Принц Персии но теперь он Викинг.
It's too long for its own good. It draws out a story that can be told quickly, and with much more emotion. The way it's told makes the story irrelevant because of how long it can take to explain a plot point and the amount of time between them. The repetition kills this game that makes me wonder if it is soulless. So many objectives all doing the same thing; there is plenty of content this way. From raids to drinking games and flytings but the vast majority of it achieves nothing in combat and story. On top of that, the lack of instructions for mysteries makes it difficult to follow if you don't finish a mystery start to finish. Missed the instructions? Yeah, too bad. There is no way to get them to repeat the instructions for the majority of these mysteries. Unfortunately the criticism doesn't end there. The game doesn't play fair. The combat is a step down from Assassin's Creed Mirage and Odyssey. Sometimes the enemies act like sponges. The auto-engagement doesn't work well sometimes. The game will punish you for not using the right tactic. It forces you into a specific playstyle. This is not a game where you can play your own way to the end. You will need to adjust your playstyle to some degree. For me, it was a considerable change moving from a small axe and shield to dual wielding large axes and spears for specific enemies. Despite several years out, it crashed a lot in play 100+ hour playthrough. Sometimes I would end up with random lockups without warning; Evior would just stop moving and no inputs would work. And a couple time my mission progress had to be reset because a mission failed to complete or failed to start the next mission in the chain. And one unfortunate time I lost a few hours of progress because of the Cent region bug corrupting my save. Quite possibly the most unfair event was when I was almost done a Bear challenge for a gold model and the game suddenly crashed on me. The most difficult set of challenges in the game and you're about to get gold, and it crashes on you randomly? Like, really? Despite these grievances, the game has some redeeming factors. It's a vast, open and beautiful world. It's pretty relaxing running around in the countryside and seeing roman ruins all around, with minor instances of combat. Throughout my playthrough, Evior grows as a character. Not as quick and balanced as with Kassandra in Odyssey, but enough that it becomes noticeable after a while. The execution of the story was definitely ruined by the game. And had the story wrapped up earlier, and with key fixes to mechanics like mysteries being small side missions, this could had been a wonderful game, even with its bugs and issues. Unfortunately there is a lot to be desired from how this game was designed in those key areas. Mastery challenges are not all based on skills. Some of those challenges are based on pure luck. And that is a shame. This is especially about the Bear masteries, also known as combat masteries. Compared to the other mastery challenges, they are unnecessarily difficult that I'd rather play Dark Souls, Elden Ring, Code Vein, or any of the other numerous souls-like games where good combat and perfect frames matters. It made me question if Ubisoft's play testers ever beat them. There is no other way than to brute force through the combat challenges. Pure luck. It doesn't test your combat capability in this game. At least the other mastery challenges do to varying levels of success. Going out of my way to mention this to help others with a specific mastery challenge. The Wenlocan Outpost Wolf mastery challenge appears to be difficult at a glance, but the game allows leeway. You can fire off an ability to make your arrows go on fire. You can use your ability, run into other archers and light them on fire and it counts as an indirect kill. You can do the same by using the torches around the challenge arena to light your arrow with fire. Same result. You can run into enemies or shoot a fire arrow along from a distance to cause fire damage. This challenge in particular can lock you out of gold if enemy patterns become undesirable. So this indirect fire strategy should be of use to avoid being locked out of gold. Getting back to this review. I finished the main story, collected all items, finished all mysteries and collected all artifacts. I completed Vinland and the Order of the Ancients storylines. I avoided most of the other side quests that weren't strictly relevant, but occasionally did a few. I did play through many Orlog games, almost all drinking games, sometimes twice. Clocking in at around 114 hours for my level of completion, the game is much longer than Assassin's Creed Mirage for 100% completion, but I could see it taking another dozens of hours to complete the game 100%, and unlike other games, I don't think I would enjoy it. Its enough where I don't have much drive to do much more in the game. In closing, I don't recommend this game. If you're achievement hunting, there are better games to play that are worth your time. If you liked other Assassin's Creed games, coming from new and old, I can't recommend this game either. There are other entries that are more deserving to be played over this. But, if you feel like you want to take a trip back in time like in any other Assassin's Creed game, visit a world apart from you and feel emersed in a visually beautiful world with Viking raids, this game is just as good as other Assassin's Creed games in that regard.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 22.14/day in the week to Aug 12 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish +2 more
| $59.99 |
| 19.7Kratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
После скачивания потратил около 10 минут на создание и привязку юбисофт аккаунта, пароль к этому аккаунту уже не могу вспомнить хотя прошла пара часов (там и спецсимволы, и спецхуимволы нужны) заставки в начале пропустить нельзя основное время (играл около 2 чаксов) потратил на бег (в прямом смысле - тебе просто постоянно нужно куда-то бежать). получив квест "принеси 3 рога оленя" ливнул
♥♥♥♥ ubisoft connect
罐头 不如奥德赛
Ich wollte Assassin’s Creed Valhalla wirklich mögen. Das Wikinger-Setting ist spannend, die Grafik ist beeindruckend und die Spielwelt sieht fantastisch aus. Leider reicht das für mich nicht aus. Das größte Problem ist der enorme Umfang. Statt motivierend zu sein, wirkt vieles einfach künstlich gestreckt. Zahlreiche Gebiete folgen immer demselben Schema, Missionen wiederholen sich und viele Aktivitäten bestehen hauptsächlich daraus, von einem Marker zum nächsten zu laufen. Auch das Kampfsystem verliert mit der Zeit seinen Reiz. Anfangs fühlt es sich wuchtig an, später wiederholen sich die Kämpfe jedoch ständig und die Gegner bieten kaum noch Abwechslung. Gleiches gilt für viele Sammelaufgaben. Wer alle Errungenschaften oder 100 % erreichen möchte, muss sich auf sehr viel Fleißarbeit einstellen. Technisch läuft das Spiel zwar ordentlich, trotzdem bin ich immer wieder auf kleinere Bugs, fehlerhafte Animationen und gelegentliche KI-Probleme gestoßen. Nichts davon macht das Spiel unspielbar, summiert sich aber über die lange Spielzeit. Schade ist auch, dass die eigentliche Assassin’s-Creed-Thematik oft in den Hintergrund rückt. Statt lautloser Attentate und ausgeklügelter Schleichmissionen steht häufig offener Kampf im Mittelpunkt. Fazit: Valhalla hat eine wunderschöne Welt und einige starke Momente, verliert sich aber in seiner Größe und den vielen Wiederholungen. Weniger Inhalt mit mehr Qualität hätte dem Spiel gutgetan. Meine Wertung: 5/10
bloated game and too many crashes. 60 hours in and I still dont know how close I am to being finished with the main story. only buy this game if youre huge into Norse, this is not a assassins creed game
Você compra achando que é um jogo de assassinos, percebe que é um simulador de viking genérico e, após 80 horas fazendo a mesma missão de aliança territorial, descobre que a Ubisoft esqueceu de escrever um final.
najbardziej podoba mi sie opcja posiadania stosunku z męskimi wikingami polecam serdecznie dla kryptogejów
O jogo é bom, mas o sistema da ubisoft é HORROROSO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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