
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Assassin's Creed Revelations further refines the original Assassin's Creed formula, arguably to its best form. It improves several of Brotherhood's systems. Parkour feels even better due to improvements to downward mobility. In AC2 & ACB, you often had to jump to get down as Ezio wouldn't want to simply drop off the ledge to something below. This frustration has been largely dealt with by allowing this dropping down to occur when there's something not too far below. However, it does seem like it's easier to slide of roofs/objects, so there is a downside. The hookblade likewise speeds up climbing a bit and unlocks ziplines, which integrates wonderfully with the elevation in Constantinople. Speaking of Constantinople, it might be my favorite setting in terms of traversal. It has the building density of Firenze & Venice but the scale of Rome, which featured a lot more empty space which is far less interesting from a traversal point of view. Combined with the aforementioned improvements to parkour, it is simply the best game for traversal in the entire franchise, which is personally the standout and most important feature of Assassin's Creed from a gameplay perspective. The city is also a joy to look at, with its mix of Ottoman & Byzantine styles. The biggest downside is that the game could have had more content to enjoy in this setting. The recruit system also sees significant improvements. In ACB, there was a fairly lineair progression with an end point. Revelations expands upon the concept by having two a liberation and a defense phase for the cities. Recruits that reach max rank can also be assigned to the dens in Constantinople, which unlocks actual missions for Ezio. At the same time, this means you have a need to keep recruiting and leveling up recruits for much longer during the game, and the defensive contracts make you choose between recruit availability in Constantinople and assigning them to contracts. Similarly, the Den system works like the Borgia towers, except you can now get attacked when certain conditions are met. Not that the twer defense minigame is fantastic, but it does make the city feel less static. The story is shorter, unfortunately. Just like Brotherhood, Revelations had limited development time. But it does manage to finish the sagas of Ezio & Altaïr in a satisfactory way. A couple of more negative points. Firstly, assassinations feel worse. The animations often don't match, making it look goofy, and the iconic assassination sound is absent. Music is too quiet as well. Another is that for whatever reason Ezio often 'stumbles' when landing, despite feeling like he could make that jump in the previous two games. Was this intentional to show him ageing or an oversight? Whatever the case, it takes the wind out of your sales sometimes in parkour. But even with this it is still the best it's ever been, just could've been a bit better. More importantly however, an update by Ubisoft in 2024 cut off access to the DLC Lost Archives as well as the Desmond sequences which are base game content. This is very anti-consumer, and another reason why the Stop Killing Games initiative should lead to legislative change. I'm still giving the thumbs up, because I'm reviewing the game itself and frankly the DLC both can't be bought anymore and isn't very good, just like those Desmond sequences.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 2.6K | 64% | $29.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 5.9K | 64% | $19.99 | |
| $3.1M | 8.7K | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 25K | 88% | $4.99 | |
| $6.3M | 61.5K | 89% | $4.99 | |
| $2.9M | 15.9K | 63% | $9.99 | |
| — | 14.2K | 74% | — | |
| $350.7K | 3.3K | 54% | $4.99 | |
| $247.6K | 3.1K | 78% | $3.74 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 988 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
me encanta el porno gay,lesbico,transexual este es el peor juego del mundooooo y que memamen el pipi este juego representa la realidad porque las mujeres no se ven porque no tienen derechos
[h1]8.7/10[/h1] 相对更注重剧情的一部 一口气玩完了艾吉奥三部曲,就好像看完了一个人的一生 浩瀚壮阔,精彩绝伦,可歌可泣 艾吉奥的晚年故事有一个二十多分钟的动画,叫《刺客信条:余烬》 推荐观看 艾吉奥安度了晚年,但育碧能不能我就不知道了 曾经做出如此神乎其技三部曲的那个育碧,现在的样子简直惨不忍睹 就好像个受过很多伤害最后疯掉的可怜人 然后疯了还要来恶心我几下 steam目前只能购买到标准版,黄金版的几套服装和地图,以及失落的档案,目前已无法获得 可能他们自己的平台那里还可以买到,但关闭的多人服务我也不知道买了能不能玩 关闭多人服务我可以理解,但为什么有些单人内容还不让我买也不让我玩呢 只能打补丁 [hr][/hr] 这一部的玩法相比兄弟会有一定改变,但没有二代到兄弟会的那么大 大部分时候的画面看不出什么变化,但是个人认为开头那段雪景视效做得挺用心 优化和兄弟会差不多,常常卡顿掉帧,但吃的性能不多,这也是育碧老传统了 开局送一个刺客大师,刺客小弟练级非常的快,并且刺客到达十级后还可以往上升 只不过地图和剧情的体量相比前两部明显减小,我通关的时候手下小弟还没全满级…… 机动性大加强,特别是攀爬,我只能说赏心悦目 操作系统相比兄弟会更人性化,育碧终于知道四个固定的快捷栏是不够用的 于是,现在可以自由选择这四个快捷栏装哪些装备了 连杀体验我认为比兄弟会还要爽 最后一个击杀有慢放,连杀的过程更不容易被抱住(虽然还是会) 动画更像是在连杀,而不是一个一个杀 暂时就想到这些 以及 [spoiler][b][i]𝚁𝚎𝚚𝚞𝚒𝚎𝚜𝚌𝚊𝚝 𝚒𝚗 𝚙𝚊𝚌𝚎 , 𝙴𝚣𝚒𝚘 𝙰𝚞𝚍𝚒𝚝𝚘𝚛𝚎 𝚍𝚊 𝙵𝚒𝚛𝚎𝚗𝚣𝚎[/i][/b][/spoiler]
цао
Имбище
la culminacion de Ezio.
Decidi escrever essa análise antes de zerar o jogo e negativar a mesma por um simples motivo: com o fim do Multiplayer, as missões do Desmond e das DLCs não estão mais disponíveis dentro do jogo e fazem com que o mesmo quebre na hora de inicia-las e, como a Ubisoft parou de dar suporte ao título, isso nunca será corrigido - ou seja, é um jogo incompleto graças a incompetência da Ubisoft. O principal, que é a épica conclusão do Ezio e do Altair, ainda está aqui, o grande problema é que as missões são complementos para quem deseja se aprofundar mais na história do Desmond e, não só isso, como há conquistas que dependem delas. Enfim, deixo meu negativo apenas por conta desse detalhe. O jogo em si é uma conclusão épica para os dois personagens preferidos da franquia. Parece ter sido feito com mais pressa que o seu antecessor, uma vez que há repetição em muitas mecânicas e NPCs que se repetem até mesmo no mesmo grupo, no entanto, o brilho da trama apaga totalmente esses defeitos. Se não se importar com a história do presente ou em fazer 100%, vale a pena.
艾吉奥三部曲的最后一部,讲述艾吉奥晚年在君士坦丁堡的故事,从基督教世界踏上伊斯兰世界,剧情相比2与兄弟会毫不逊色。然而炸弹系统与据点防守这些新功能显得却有些鸡肋,更不用说育碧已经禁用了多人游戏的服务以及附带的DLC,若不是艾吉奥三部曲的忠实玩家想要一睹艾吉奥故事的终结,恐怕很难对本作提起兴趣。
接触到的第一款刺客信条系列,玩的有点急,不是太能玩的进去,我的问题
Uno dei miei Assassin's Creed preferiti da quando sono bambino. Un finale degno di una trilogia con uno dei MC piu ben scritti della storia videoludica.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.