
The final episode in the Ashes of Immortality saga! Find out what happens to Orlok and Simona, heroes of the series, in this enthralling 16-bit style RPG full of colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cromos
1>2>3 bu kadar
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⠟⠫⢻⣿⣿⣿⣿⢟⣩⡍⣙⠛⢛⣿⣿⣿⠛⠛⠛⠛⠻⣿⣿⣿⣿⣿⡿⢿⣿ ⣿⠤⠄⠄⠙⢿⣿⣿⣿⡿⠿⠛⠛⢛⣧⣿⠇⠄⠂⠄⠄⠄⠘⣿⣿⣿⣿⠁⠄⢻ ⣿⣿⣿⣿⣶⣄⣾⣿⢟⣼⠒⢲⡔⣺⣿⣧⠄⠄⣠⠤⢤⡀⠄⠟⠉⣠⣤⣤⣤⣾ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣟⣀⣬⣵⣿⣿⣿⣶⡤⠙⠄⠘⠃⠄⣴⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢻⠿⢿⣿⣿⠿⠋⠁⠄⠂⠉⠒⢘⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⣡⣷⣶⣤⣤⣀⡀⠄⠄⠄⠄⠄⠄⠄⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡿⣸⣿⣿⣿⣿⣿⣿⣿⣷⣦⣰⠄⠄⠄⠄⢾⠿⢿⣿⣿⣿⣿ ⣿⡿⠋⣡⣾⣿⣿⣿⡟⠉⠉⠈⠉⠉⠉⠉⠉⠄⠄⠄⠑⠄⠄⠐⡇⠄⠈⠙⠛⠋ ⠋⠄⣾⣿⣿⣿⣿⡿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢠⡇⠄⠄⠄⠄⠄ ⠄⢸⣿⣿⣿⣿⣿⣯⠄⢠⡀⠄⠄⠄⠄⠄⠄⠄⠄⣀⠄⠄⠄⠄⠁⠄⠄⠄⠄⠄ ⠁⢸⣿⣿⣿⣿⣿⣯⣧⣬⣿⣤⣐⣂⣄⣀⣠⡴⠖⠈⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠈⠈⣿⣟⣿⣿⣿⣿⣿⣿⣿⣿⣽⣉⡉⠉⠈⠁⠄⠁⠄⠄⠄⠄⡂⠄⠄⠄⠄⠄ ⠄⠄⠙⣿⣿⠿⣿⣿⣿⣿⣷⡤⠈⠉⠉⠁⠄⠄⠄⠄⠄⠄⠄⠠⠔⠄⠄⠄⠄⠄ ⠄⠄⠄⡈⢿⣷⣿⣿⢿⣿⣿⣷⡦⢤⡀⠄⠄⠄⠄⠄⠄⢐⣠⡿⠁⠄⠄⠄⠄⠄
preferiría que se muera mi vieja a tener que repetir esta tortura de juego de mierda. Hijo de puta me cagaste la vida con este juego, retirate y no seas mas desarrolador por el bien de la pobre sociedad en la que vivis forro
💋
有卡 没中文 没成就 《不灭之灰II - 宿怨》介绍 本游戏是由战纪工作室开发的《不灭之灰》系列的终章,该工作室还推出过《漂泊之心》《午夜祝福》和《英勇》等游戏。 你可以在这里游玩之前的游戏: 描述 “我告诉过她不要卷入其中。我只是想记录在案,这不是我的错。我警告过她卷入其中会很糟糕。可她从不听我的。 我叫奥尔洛克·弗拉基米尔·德拉戈诺夫,是康斯坦丁·德拉戈诺夫的儿子。大约230年前,我出生在斯托克镇。在我23岁时,我本要和我最好的朋友伊丽莎白·克兰结婚。但我当时不知道的是,伊丽莎白的姐姐四年前就变成了吸血鬼。在我婚礼那天,我的小姨子出于愚蠢的自私心理,决心让她姐姐保持单身,于是杀了我,并把我也变成了吸血鬼。我想,这是个挺让人沮丧的故事。 两年前,一个名叫西蒙娜·里诺尔特的猎人把我从十年的囚禁中解救了出来,而我被囚禁这件事要‘归功’于她的父亲。我不知道我们是否拯救了世界。 现在我们来到了这片内陆地区,兰迪斯之地,也就是狼人出没的地方。我看到人类就想杀了他们,哪怕只为了得到一份卷起来的报纸和一个粪便铲子。实际上,我看到人类就想杀了他们,只是为了找点乐子,不过我是个追求简单快乐的人。 我一直告诉她不要插手别人的事。这不关我们的事。可她从不听。这就是我们帮助别人的下场。帮忙从来都不只是帮忙那么简单,总会有更多的麻烦。‘能有什么最坏的结果呢。’她说。 当他们以弑君罪处决我们的时候,我会试着记住她这句话的。” 来自同一开发商,不要错过另一个黑暗故事:
Pas du tout fun
Having played through all 3 of the Ashes of Immortality Games now I can safely say this was better than the second one, in that it did better to guide the player around to their locations but it relied heavily on you having recently played the second game to memories locations. However what is most disappointing is that this game came out many years ago and seemingly has no conclusion. The story was left wanting, the game felt like it ended at a very abrupt point with a black screen and "to be concluded" - never to be concluded.
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İlk oyun iyiydi iki kötü, bu 3. oyunla bu oyun iyice kötü bir sonla bitti. ilkini alın ikinciye uzaktan bakın doyun gidin 3.sü bok gibi.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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