
The final episode in the Ashes of Immortality saga! Find out what happens to Orlok and Simona, heroes of the series, in this enthralling 16-bit style RPG full of colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game ends in an absurd cliffhanger just after like 3h of gameplay. this is preposterous. Should have been a demo version at the very best. It's ridicoulous to even sell it as it is.
☀️
Dandik Oyun Leş
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
meu deus... pior que o primeiro kkk 👎 Not Recommended vlw flw
Ashes of Immortality II – Bad Blood is a narrative-focused role-playing game developed and published by Warfare Studios that continues the studio’s long-running supernatural RPG series with a story centered on loyalty, tragedy, and the burden of immortality. Built around traditional role-playing mechanics and a retro-inspired presentation style, the game favors character development and storytelling over large-scale exploration or modern cinematic spectacle. It embraces an old-school design philosophy where dialogue, world-building, and emotional investment become the driving force behind progression. The story once again follows Orlok Vladimir Dragonov, a vampire whose existence has been shaped by loss, betrayal, and centuries of difficult choices. Throughout the series, Orlok has remained a central figure carrying emotional scars tied to his transformation and the consequences that followed. Bad Blood pushes those struggles further, placing personal relationships and unresolved conflicts at the center of the narrative. The game focuses heavily on themes involving redemption, sacrifice, identity, and the emotional cost of surviving far beyond a normal human life. As a continuation and conclusion to an established storyline, the game places strong emphasis on narrative payoff. Longtime players who followed previous entries will likely appreciate how returning characters and unresolved events receive attention throughout the adventure. The story often feels deeply personal rather than world-ending in scope, which helps strengthen emotional moments. Relationships matter significantly, and much of the game’s appeal comes from watching characters confront consequences years in the making. Gameplay follows a traditional structure familiar to fans of classic role-playing titles. Exploration, conversation, and turn-based combat form the foundation of progression. The systems themselves avoid unnecessary complexity, focusing instead on creating a steady rhythm where narrative advancement remains the central reward. Players move through environments, interact with characters, uncover story developments, and gradually strengthen party members through combat and progression systems. Combat embraces simplicity rather than innovation. Encounters rely on turn-based mechanics involving skill selection, party composition, and resource management. Battles serve as an important part of progression without overshadowing the narrative focus. Players looking for highly experimental combat systems or deep mechanical customization may find the design relatively straightforward, but the simplicity allows the story to remain the primary focus throughout the experience. Character writing represents one of the game’s strongest qualities. Warfare Studios places significant attention on dialogue and interpersonal dynamics, helping major characters feel more important than simple quest providers or supporting roles. Conversations frequently carry emotional weight, and story progression depends heavily on investment in the people surrounding Orlok’s journey. The supernatural elements help strengthen these relationships rather than replace them, ensuring emotional conflicts remain just as important as external threats. The setting itself contributes heavily to atmosphere. Vampires, hidden dangers, ancient history, and darker fantasy themes create a world built around mystery and tension without fully shifting into horror territory. The tone remains serious for much of the adventure while occasionally allowing quieter moments to create balance. The supernatural framework gives the world personality while reinforcing the emotional struggles driving the larger story. Visually, Ashes of Immortality II – Bad Blood adopts a retro presentation style that reflects its independent role-playing roots. Pixel-inspired environments and classic RPG design choices create familiarity for players who enjoy older role-playing experiences. The visuals may not compete technically with larger productions, but they remain consistent and effective within the game’s intended scope. Audio design quietly supports progression without overwhelming narrative moments. Music helps establish mood during emotional scenes while maintaining atmosphere throughout exploration and combat. The soundtrack complements storytelling effectively, strengthening tension during important developments and supporting quieter moments appropriately. The game’s pacing may divide players depending on expectations. Those searching for constant action or heavily gameplay-driven progression may occasionally find the experience slower than anticipated. Much of the enjoyment depends on engaging with conversations, character arcs, and narrative development. Players unwilling to invest in story-heavy design may struggle to connect with the game’s priorities. Its status as part of a larger series can also create challenges for newcomers. While the broader plot remains understandable, returning players naturally gain stronger emotional impact from long-running relationships and references tied to earlier entries. The game assumes some familiarity with its universe, particularly regarding character history. Despite those limitations, Ashes of Immortality II – Bad Blood succeeds because it remains focused on what it wants to deliver. It does not chase larger industry trends or attempt to compete through visual spectacle alone. Instead, it builds a traditional role-playing experience driven by supernatural storytelling, emotional character development, and narrative payoff. For players who enjoy classic RPG design and story-driven fantasy adventures built around memorable characters and darker supernatural themes, Ashes of Immortality II – Bad Blood delivers a satisfying experience that values storytelling above all else while providing a fitting continuation to its established world. Rating: 6/10
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İlk oyun iyiydi iki kötü, bu 3. oyunla bu oyun iyice kötü bir sonla bitti. ilkini alın ikinciye uzaktan bakın doyun gidin 3.sü bok gibi.
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Aventura RPGMaker generica, apenas la jugue por eso no puedo opinar mucho, si rescato que es apto cromiana y sale poco. Por lo demas no parece engancharte con nada. (Graficos lindos del estilo RPGMaker pero.... que te digo no se...)
oyundan sonra ingilizce öğrendim bok gibi oyun cis kaka
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.3M | 162.5K | 96% | $19.99 | |
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| $34.3M | 70.2K | 65% | $29.99 | |
| $32.9M | 123.3K | 90% | $14.99 | |
| $26.7M | 27.6K | 89% | $17.99 | |
| $24.3M | 30.7K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6K | 55 | 73% | $9.99 | |
| $11.6K | 55 | 87% | $9.99 | |
| $11.6K | 65 | 92% | $9.99 | |
| $11.6K | 86 | 60% | $4.99 | |
| $11.6K | 54 | 85% | $9.99 | |
| $11.6K | 67 | 70% | $14.99 |