
Arcanium is an Open-world, Strategy Card Adventure that merges Roguelite and Deckbuilding genres like never before. Control your party of three heroes, craft your deck, unlock a vast amount of cards and items and save the world of Arzu from corruption!
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Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Swedish +3 more
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
面白い!
Fun and interesting map-exploration and strategy roguelike. The only real negative is it's very slow to play, partly due to slow UI and partly due to its inherent huge-map design. It's not even easy to play a single runthrough per session let alone more than one, and you need to play lots of runthroughs to progress your heroes ... so don't be expecting meta-progression unless you sink a TON of hours in here. Overall, if you like RPG-style progression, this game is definitely worth trying. The content is well designed and there's tons of it to explore.
I get the impression that it's a pretty underrated game. You hardly see anything about it on YouTube, no guides or tutorials… And I guess that’s part of its magic. A game where you have to figure out for yourself what works and what doesn’t. I’ve found very few flaws. The interface is super polished, the heroes are all very distinct, each with their own identity, and the combat mechanics are highly original. There are different strategic layers, and once you understand and get familiar with its language, the game really pulls you in. It masterfully blends a world/board, deck-building, character movement, aggro and resource management. Truly a gem. If you like Hearthstone-style games but without the pay-to-win aspect, this one will keep you hooked for a long time.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
キャラ数も十分、アーティファクトやカードの種類も十分。バランスも良い。 日本語訳はいくつか完全に間違っていて、英語版を確認しないと正しい効果が分からないものがある。 ルール自体は分かりやすい。 すごく地味だけどすごく地味に面白い。
i only recommend it when you get it discounted it is a finished and playable game, but the depth is definitely not enough and huge quality of life exist for card game player (slay the spire), the difficulty is basically brainless card dump, so even it have lot of character (class), i have no motivation to go on the most painful is card and deck management, 2 card with same name are not placed next to each other (one upgraded, other is not) because card is ordered by the time u get it the deck you build are not shown according to mana number, but the order when you put it in the deck, which mean even same name card are not next to each other during deck management These two are the most basic consensus in card management page and this game messed up
Really enjoying Arcanium: Rise of Akhan. It’s a fun, casual deckbuilder with a cool art style and lots of characters to mess around with, which keeps things feeling fresh for a while. That said, the main downside is the lack of depth once you’ve put some time in. There aren’t a ton of cards to unlock, so builds can start to feel a little samey after a bit. I found myself wishing there was more variety or complexity as runs go on. Still, it’s a great game for when you’re watching TV, bored, or just don’t have the energy for something super intense. Easy to pick up, easy to put down, and still satisfying. Overall, solid experience and definitely worth checking out if you like casual deckbuilders.
fun
A deckbuilder with a few characteristics that set it apart from the rest: you have to pick 3 characters instead of one. You can divide roles according to your preference or adjust accordingly. This changes the formula significantly. First, you draw three hands, not one, and have to juggle balancing three decks. Decks have a minimum and maximum size and are tweakable mid fights, which is also unusual, but the variance is still very noticeable, though you still have a "main" whom the others support. Rather than the "tree" formula, there is a semi-open man you can unlock at your leisure, visiting whatever section of the map has the things you need the most - or just offers the best rewards/XP/what-have-you. Overall, pretty fun, with unending combinations, and still some random reward elements that keep you on your feet. In hindsight, it would have been better if the game had leaned more into it by allowing you to change your ultimate mid-run. It feels like you're too set into one playstyle once you do, and never once did I have a run where I didn't wish quite badly I could change my ult to suit a nice artifact or card I found. Even if it came at a cost, or having to find a specific tile on the map, that would have made a difference.
On Deck it uses the right trackpad as mouse by default, joystick doesn't act as joystick but alternate mouse control. So if you want strict traditional gamepad controls this won't be your thing. I think it feels fine though. Defaulted to max graphic settings and it's 60fps lock (I'm not watching it constantly but it always looks smooth and whenever I look it says 60). It is 60fps cap so you won't be able to take full advantage of the OLED Deck's 90hz screen. You can set resolution to multiple including 1280x720 or x800, I chose x720 cuz with 800 the Steam metrics overlay I always have running covers up some of the game info at the top. I had played Across the Obelisk in coop which from what I had seen and now experienced so far seems to have the same vibe, card based rogueliTe not liKe so permaprogression making the game get easier the more you play. But unfortunately unlike Across the Obelisk no coop even though you have 3 heroes.
難易度Apexまでクリアしたので、難しいと感じた方用に Tipsを記入。日本語の攻略サイトは充実していない印象 ・パーティの並びはタンク、遠隔、近接がベター ・タンクが中央の敵を挑発して敵2体の攻撃を受ける、 右の敵を遠隔と近接で倒していく ・荒れ果てた焦土が初期のアーティファクトが 比較的使いやすく感じた ・マップ上の光っているマスはどこでも入れる。 ・マスによって時間が進行するしないがあるからよく見る ・店は2回目以降は時間が進行せずに再入店出来る ・デッキは1人をアルティメット強化の14枚、 それ以外は9枚で調整すると死にカードがなく 良かったように感じる ・近接にアーティファクトの火傷など付与と、 敵が火傷などならクリティカルを持たせると強い。 どのエリアでも火傷、呪い、毒のどれかがある ・初期のレオン、オーロラ、ミレイディーで 難易度4つ目くらいまではクリアできた ・最終パーティはシンゾー、タラ、トラム ・トラムの「武器の作成」が強力。 コストゼロでダメージ+1枚ドローのカードを デッキに足すというもの。 何回も使うとずっと俺のターンができる ・キャラ解放条件の日本語に誤りがある。 マーベリック解放は、アビリティ屋で5000G使用する
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