
Aragami is a third person stealth game that casts you as an undead assassin with the power to control the shadows. Teleport to any shadow, become invisible, materialize weapons or even summon a shadow dragon to infiltrate the enemy ranks and dispose of your targets.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Hungarian, Russian, Simplified Chinese, Catalan
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un jeu d'inflitration très bien fait, bien fini sans bugs. J'aime beaucoup le fait de tirer parti des ombres et d'être en pratique obligé d'y rester un maximum. Les commandes sont classiques ce qui rend l'adoption du jeu facile. Le fait que l'approche bourrine n'est pas une option est un plus. Au rend des critiques le nombre de skins des ennemis de base manque un peu de variété mais ça ne gène pas vraiment et ne nuit pas au sensation données par les maps très bien faites.
Hermoso juego, es casi como revivir aquellas épocas del tenchu de ps1, recomendadisimo!
it nice
voy por el capitulo 7 el sigilo es buenisimo pero las misiones son el 90% hasta ahora "desactiva la barrera de luz" y cansa un poco, si cambia la cosa edito, aun asi recomiendo la experiencia EDIT: me ha quemado un poco por el final, la ia cuanto mas interactuaba con ella mas agujeros tenia, de todas formas es una buena experiencia
还不错的小体量潜行游戏,剧情中规中矩简单易懂,BOSS战本身不难,就是引导不太行。想要全收集或者快速升级技能,先把乌鸦技能升满会非常方便,不然瞎摸技能书真的很难受。开的中等难度,敌人一对一情况下,直接冲上去正面刺杀也是可以的,单弓箭手更是不足为惧,红色草丛有点无敌,能躲在里面吹口哨,把过来的人都给灭了。汉化有些问题,比如技能菜单的已解锁和未解锁搞反了。玩法本身还不错,有待优化的空间,可惜二代换风格了。
Trust me
J'y avais joué en 2018 et abandonné, probablement que j'avais été bloqué rapidement et que je n'avais pas la volonté de me forcer à y jouer. Je recommence en 2026 et j'ai bien aimé. On sent qu'il y a quelques problème de colissions, que le personnage est parfois lourd et "clunky", mais globalement une bonne expérience. Quelques passages m'auront fort tendu (quand j'essaye d'être discret sur certains morceaux de map par exemple). Problème d'animation des lèvres lors des dialogues.
Overall not a bad stealth game. The whole shadow jumping is a cool and refershing feature, HOWEVER, the game is flawed. I'm not talking about the choppy jumping or getting stuck on creeks and bushes (often forcing you to restart the checkpoint) but it is a bit repetetive, story isn't good, voice over isn't good and the overall performance was not good. Think mark of the ninja meets splintercell, but taking mostly the bad things out of each. Don't know if I'll return to it.
This was fun! A friend gifted it to me to play through and we beat it that same night. A little short but that's what the sequel is for I guess lol. I appreciate the gameplay and stealth, the shadow mechanics are pretty sweet and the upgrades are a ton of fun to mess with. The story telling was *okay* we kind of called the twist from the 2nd mission, and some of the animations go on for a little too long, adding challenge sure, but in exchange for fluidity, and stealth feels best when its fluid. Fun time and especially on sale, worth giving a go!
guzel oyun gölge falan ninja ☺
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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