
Grand strategy wargame where the destiny of Civilizations rests in your hands - will they stand united under your leadership or fall divided in conflict? Journey through the entire saga of human civilization, from its earliest days to the futuristic era, crafting your legacy age by age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 8.43/day in the week after.
About
Embark on an epic journey with Age of History 3, which takes you through the vast timeline of human history. From the Age of Civilization to the realms of the far future, play as various Civilizations ranging from dominant empires to small tribes.
Advance in the technology tree to unlock better buildings and stronger units, improving your Civilization. Each technological breakthrough opens up new possibilities, reflecting the evolution and growth of your Civilization through History.
The choice of units in the front and second line is vital. Front-line units need to be resilient and capable of dealing with direct combat, while second-line units should provide support, range attacks, or specialized functions.
With more than 63 unique unit types available, you have a vast array of army compositions to select from, offering a diverse range of strategic options.
Each day, the front-line units of both armies engage in combat with the enemy's front-line, provided they are within attack range. Simultaneously, the second-line units also participate by attacking the enemy's front-line units if they fall within their range.
The combat results in casualties, the retreat of troops, and the loss of morale.
Manpower represents the stock of individuals eligible for military service within a Civilization. It is a critical resource used for recruiting new troops and reinforcing existing armies, embodying the Civilization's capacity to wage war and defend itself.
Manpower replenishes over time, reflecting natural population growth and recovery from previous military engagements.
Since manpower replenishes over time, players must plan their military campaigns considering their current and future manpower availability.
Council and Advisors & Generals
Over 90 unique buildings
More advanced economy
48 resources each providing unique bonuses to the largest producers
Civilizations Legacies & Advantages
Laws and reforms
Religions

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.8Kreviews | 85% | — | $6.2M |
| $8.49 | 4.4Kratings | 71% | — | $747.3K | |
| $9.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is honestly just not good... It lacks the featers of a grand strategy game and the features it has instead are rather lackluster. It uses AI images and is generally not a recommended buy.
I wouldn't really care about the AI usage if it wasn't used for EVERY photo used for the most part, even in the modern day scenario its usage is crazy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 15.7K | 90% | $19.99 | |
| $6.2M | 13.9K | 88% | $19.99 | |
| $6.2M | 6.5K | 85% | $39.99 | |
| $6.2M | 12.4K | 85% | $14.99 | |
| $6.2M | 13K | 90% | $19.99 | |
| $6.2M | 13.7K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $163K | 358 | 89% | $11.99 | |
| — | 0 | — | — | |
| $49.5K | 268 | 71% | $5.69 | |
| $0 | 24 | 62% | Free | |
| $11.5M | 20K | 92% | $19.99 | |
| $1.1M | 882 | 71% | $29.99 |
Reviews, worldwide (the counter carries no country): 7.5/day in the week to Jul 21 → 8.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Polish*, French*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Simplified Chinese* +24 more
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| #37 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game uses AI slop. Hard pass. You used to be better, Łukasz, go pay a real artist
if you like AOH2 but want a game that is more like HOI4 that isn't as difficult as HOI4 then this game is pretty good
I personally enjoyed this game and would recommend it. This is because it's extremely simple for people to get into grand strategy games. While this game doesn't have complex division templates like (Hearts of Iron IV) or an economy system as complex as (Victoria 3), it keeps things very simple. Buildings give you money, and your economy gives you more money. The stronger your economy, the better you'll do, with some small variations. By making everything simple, you can focus on painting the map and expanding your empire. The features this game has work, and it doesn't need to be more complex. While this game does use AI for its images and a few other things, I personally don't have a problem with it and think the use of AI is fair. This game's images are AI-generated, and while they don't look perfect, they're completely fine. It logically doesn't make a lot of sense for a solo developer to pay someone or spend hundreds of hours creating images of temples or different leader portraits with variants for every era and region. The use of human-made artwork on the scale expected in grand strategy games is a luxury that large video game companies can afford, not most indie games. (Age of History 3) is one of the few alternatives to the games made by Paradox and Firaxis that we have gotten. Overall, this is a simple game with many formable nations that are extremely fun. If you want deep, complex systems like those in (Victoria 3) or (Hearts of Iron IV), look elsewhere. But if you want a simple grand strategy game and don't mind AI-generated images, then this game is for you.
хорошая игра на подобие HOI4 и других игр этой серии. Подходит тем, кто не любит: мыться, женщин, траву, солнечный свет. Также подходит: социофобам, интровертам, эгоистам, гинофобам
1. Literally a solo project and feels like there's an entire team working on it. 2. Works extremely well on any hardware (if it works on mine then it 100% works on yours) 3. Every update is a major distinction from the previous one. 4. More customizability than volkswagen cars. Recommended.
For the cost, it is what you kind of expect - A (very) shallow and light version of Europa Universalis. It allows you to go bananas on your world conquest powertrip even on a lower end PC (like a cheaper laptop) and it absolutely crushes on achieving that. What it won't offer you is depth, historical consistency and a themed narative. All nations are very generic, with just a few random modifiers to make them different from one another. The mods help a lot if you want to get a semblence of historical flavour because the base game is... well not developed at all in that department (Hello King Ethelred of Napoli...). What the game does offer instead is full powertrip - The economy can just be pumped to such dumb numbers that with enough persistence you can snowball into a fully 'organic' god mode - infinite gold, absurd amounts of resources, a level of manpower so comical that your already gigantic armies just refill instantly and you can just spam build every single building into all the provinces with just a selection. The game does become pointless afterwards but achieving that is fun if you are into this sort of maniacal repetitive behaviour. Good overall game for what it tries to be, and mods do help with some variability. I rate it 8/I'm having dreams of spam increasing my Economy.
The military system ruins this game. The new economy improvements are really cool, but if you actually try and spend money towards them the AI just kills you. I really want to like this game but it's just not fun when a 1 province minor you've been ignoring just decimates your entire army as a much bigger power
Средняя стратежка, смесь второй части с хойкой и получилось это. В этой игре прикольно медитировать собирая ачивки делая разные цивилизации как убой лишнего времени, но не более. Упрощенная версия хойки, для тех кому кажется что хойка уж слишком сложная и душная, добро пожаловать! А ну и ещё уж куча ИИшки на квадратый метр, очень раздражает, но игру делает один чел так что я бы так же делал.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.