
90s-style shooter meets Metroidvania. Step through a portal to a mysterious alien world, and discover the fate of the Lost Expedition.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
an interesting little romp, wish there was more
Love the overall look of the game, and the gameplay was a lot of fun! I didn't really get stuck concerning where to go, which is often a concern in this type of game for me.
Absolute bop, totally not worth it at the $10 price point, 5-7$ you'd likely feel you'd get more bang for the buck, you'd have to do two runs for all achievos ,
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An exceedingly short game for a title that doesn't really attempt to do anything new in the FPS or Metroidvania genre, you could even argue that it only meets the bare minimum for both criteria. For an FPS, yes the game is in first person, and yes you get weapons that shoot projectiles, but that is about it. The enemies are the same generic floating shapes and/or eyeballs for most of the experience, they serve very little purpose besides just being an obstacle because "a game needs to have enemies", they are so barebones with their AI, attacks, visual variety and overall don't really do much to warrant wanting to fight them in the first place, not even dropping health. Going back to the weapons, you get five all in all throughout the course of a game, I wont go too much into detail on them because there is very little to say, you get a comically weak pistol that has very slow bullet travel (which is in line with projectiles as a whole for this game), a shotgun that looks almost unidentifiable as a shotgun which fires in a comically small range and with an even more comical bullet spread, then you get an assault rifle, you get the general idea here, nothing we haven't seen done to death. Also with those weapons you usually pick it up at the end of a boss fight, all of which are very easy (bosses generally only having one or two attacks) but take what feels like forever between your low damage and the bosses repeating what little they can do. In regards to metroidvania aspects this game falls really flat, yes you can "explore" but that generally is down to choosing either "the intended path" or "the side path with a bonus at the end" and that's about it. Honestly I can sum this up as being definitely A Video Game, it ticks all the boxes it needs to be what it says but offers absolutely nothing more.
Short 'n' sweet FPS, that's an easy recommend for me whenever it's on sale for between $2-4 or so. One of those indie games that you can immediately tell is a developer's true passion project, made without broad appeal or profitability in mind. Plenty of other reviews have described the game's appeal beyond that, so I'll make this short and recommend that you give them a look. And, ngl - I like almost every game I play. So if you've got more specific tastes, or a certain expectations you want games to consider them worthy of your money, I'd definitely recommend checking the rest of these reviews out [spoiler]Ignore the amount of playtime I have, btw - I paused the game to go get a drink during my second play session, and ended up taking a phone call and going to bed lol. Anyways: this game actually took me about an hour and a half to finish 100%, after taking my time to really explore every crevice of the world, and appreciate everything it has to offer. That was across a few short play sessions, over the course of about a month - so, repeatedly re-familiarizing myself with it defo took a little bit of time as well.[/spoiler]
(A-) Memorable but short FPS with heavy emphasis on exploration and choosing your fights/path; fighting bosses gives access to better weapons, which is a pretty minimal form of upgrades, but with all the exploration it's definitely a Metroidvania. Perhaps if the game was longer it would start to feel threadbare, but the game is set in one single integrated level, which is large by FPS standards, but then again there's only one level. There's a story told by diary entries that I skipped but in retrospect I regret that, as what story I did ingest was pretty good. At first glance this might look like yet another retro FPS that reaches even further back than doom, but in fact the game is fully 3d with caves and overpasses, etc. But the colors are definitely EGA. Also, it's not really a retro FPS, more of a zelda with guns (I guess that's called a metroidalike?). It's not terribly difficult; although you will die plenty there are lots of restore points scattered around so you don't lose that much progress and half of the point is figuring out where things are and how to get there without too much fighting (at least until the end where you arsonal kills everything almost immediately).
This game is too short to be worth 10 dollars, but if its on sale, pick it up. The entirety of the game felt like just "level 1" on what should've been 7 - 8 different worlds to explore. I had fun, and I liked this game just enough to offer some constructive criticism. While having a good atmosphere (not great) and a solid mechanical base of guns, enemies, and metroidvania elements, this title is missing a few things. Movement is a little clunky, and I would've expected a "metroidvania" to boost or supplement it at some point. Be careful around death pits, I had my jumps fail to input several times. Controls and gui left something to be desired. Wished there was some sort of indicator of how much health I had. Wish I could individually select any of my weapons instead of just scrolling through them. Wished there was a way to know how many secrets I found and how many are left to go. Tweaking your mouse's sensitivity in the menu needed a slight change. If one is using a slide bar to adjust a setting, the user should have a numerical representation of how they are altering the value. Bosses, while serviceable, left a little to be desired. Needed just a little extra something to make them not damage sponges. Game is sorely lacking in personality. The enemies aren't memorable, and the ""story"" is totally bland. The environment is charming and had some cool vistas, but still could've done with a sprinkling of some "fun" stuff. The guns edge slightly towards being a little "bleh", but they were fun enough to keep me wanting to play. From a game design perspective, everything is very respectable. Very logical mechanics and level design, but this game just needed some sorta idea, something to punch it up. I had fun, nothing to hate about this game, just a slightly missed opportunity.
This game has a retro vibe, with its old-school aesthetics and simplistic but nice gunplay. While it can get a bit repetitive, the short form experience keeps you going. I'd love to see a tweak or two, like fewer enemy respawns and an ammo counter but I think that's not the point of this experience. Would i recommend this?, I would! It's a great pick-me-up game to play between more intense sessions, and it's perfect for beginners the FPS genre. Plus, the achievements are super relaxed and there's no pressure to collect everything. If you're looking for a fun, laid-back game then consider this, especially if on discount.
great music, great grafix, great environment, great enemy, got guns, i like gam
I guess the best way to describe this game would be "eh." It's cool that it's based off an old poem (Though having little to actually do with it) and the audio and trippy visuals are cool. I like that you fight weird geometric shapes, as it reminds me of old NES games where the enemies were unintelligible objects that just shot projectiles. Calling this a metroidvania is a huge stretch. It's a basic open world FPS game that takes less than an hour to finish. The combat isn't great but it's playable. Altogether it's too easy but I guess for what it is it doesn't matter. No real puzzles and the only exploration element is finding a new gun to break down a barrier. Not terrible but not good either. Better for playing in a spree of FPS games because as its own thing it's pretty weak. Not worth $10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $133.4K | 633 | 83% | $11.99 | |
| $44.4K | 144 | 88% | $5.99 | |
| $10.1K | 64 | 78% | $8.99 | |
| $3.5K | 14 | 79% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9K | 51 | 86% | $4.99 | |
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| $3.9K | 60 | 43% | $2.99 | |
| $3.9K | 56 | 93% | $3.99 | |
| $3.9K | 60 | 88% | $4.99 | |
| $3.9K | 123 | 59% | $0.99 |