
A planetary physics game that challenges you to master the powers of the universe. Use orbital mechanics to maneuver the trajectories of moons, with the powers of changing gravity, creating black holes, forming wormholes, and even shooting lasers!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you love space and want a better idea of how it works, or just like solid and pretty puzzle games, Luna’s Wandering Stars has a lot to offer. Its difficulty spikes may prove to be a sticking point for some players, but the developers’ presentation and accomplishment is no less impressive.
Production values pretty low (yay for the default Unity launch dialog of mild annoyance). The powers changing per stage tries to be interesting, but mostly makes it feel unfocused; I got to Earth and then pretty much gave up. Mostly it's the narrator that utterly ruins it. I wouldn't mind a snarky narrator if they had any sense of style, and if it were reflected in the rest of the aesthetic, if the rest were also sillier. But no, the main play is halfway between serious and relaxing, and could be all right on those grounds, and then the narrator basically farts in your face at the end of every attempt. Disgusting. The controls being unpolished don't help either. Moving the perspective instantly reveals the level boundary box for me, which by the way is rendered as text with more bland and disgusting edginess. And if you Invert Rockets (which I wanted to) then you wind up with no way to handle the "moon just barely reaches the edge of the screen" scenario effectively, or I didn't see one at any rate, so the option is mostly a lie. There should be a keyboard-modifier-based invert toggle, really; if there is one I didn't find it. Music's all right. Artwork could use a lot of touching up, or... any aesthetic direction at all, really. Feh. I forget why I have this, but it's not worth my time.
A lot of trial and error. There's no moment where a puzzle "clicks", it's more a matter of I needed to drag my mouse a tiny bit less/more the next time.
[h1] Master the powers of bull****. Throw s*** like rock and collect stuff. Watch out for gravity. Overall balls in your face type of game. [/h1]
Not for me, there's not much to the puzzles beyond trial and error and the interface feels quite janky
It looks good, and some of the puzzles are even quite interesting indeed, but at $10 this is hideously overpriced. You'd probably be able to get the same experience by buying a mobile game with similar mechanics.
Análise.
This is a simple tablet-like physics puzzle game. Fling the little moon on the right orbital trajectory to hit the other objects to complete each level. This really feels like a mobile port. Production values are low (for some reason the options screen wouldn't go away, while I could play, that was a silly kind of bug they should have caught and fixed). $14.50 is a far too high price for a mobile-esque shovelware 2D physics game.
SUPER NICE SPACE PC GAME! YOU MUST PLAY IT! https://steamcommunity.com/sharedfiles/filedetails/?id=503645509 https://steamcommunity.com/sharedfiles/filedetails/?id=452508464 https://steamcommunity.com/sharedfiles/filedetails/?id=452508242
This is an interesting concept. You "fire" a moon along your chosen trajectory with your specified power and it will move according to the laws of inertia and gravity. Your aim is to collide the moon with asteroids until you gather a target amount of mass; you're supposed to be aiming for the gold asteroids to score points which lead to rewards of new levels etc. Some of the asteroids are stuck in space, others also move. There are other mechanics too: power your moon by rockets, control two moons, bomb asteroids that blow you up. You can sort of work out roughly how the start point should be, you'll most likely miss by a small amount or a big amount and then fine-tune until you get it. Each level has a "joke" comment, several sentences long, which aren't all that funny and are annoying to have to read because it's already enough to be learning the new mechanics when they come up. It's a novel concept. I like the idea. I like the way the game looks and feels, it feels well-polished, asides from the "jokes". But... well, it's not a "bad" game, it's just... well... boring. I have played about 20 levels so far and I do not feel compelled to play further. It's a time burn. It's fine if you're bored and don't want anything too strenuous to waste some time relaxing. When I feel like that I'd rather read something or watch a film.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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