
A planetary physics game that challenges you to master the powers of the universe. Use orbital mechanics to maneuver the trajectories of moons, with the powers of changing gravity, creating black holes, forming wormholes, and even shooting lasers!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Luna's Wandering Stars to całkiem ciekawa gra logiczna oparta na fizyce i grawitacji. Sterowanie planetami oraz wykorzystywanie ich przyciągania do wykonywania kolejnych zadań jest pomysłowe i zdecydowanie wyróżnia grę na tle typowych puzzli. Nie wszystkie poziomy są równie ciekawe i momentami rozgrywka potrafi trochę nużyć, ale sam pomysł został zrealizowany całkiem dobrze. Niewielka i nietypowa produkcja logiczna. Nie jest to nic wybitnego, ale na kilka godzin daje radę. Jest OK.
If you love space and want a better idea of how it works, or just like solid and pretty puzzle games, Luna’s Wandering Stars has a lot to offer. Its difficulty spikes may prove to be a sticking point for some players, but the developers’ presentation and accomplishment is no less impressive.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Production values pretty low (yay for the default Unity launch dialog of mild annoyance). The powers changing per stage tries to be interesting, but mostly makes it feel unfocused; I got to Earth and then pretty much gave up. Mostly it's the narrator that utterly ruins it. I wouldn't mind a snarky narrator if they had any sense of style, and if it were reflected in the rest of the aesthetic, if the rest were also sillier. But no, the main play is halfway between serious and relaxing, and could be all right on those grounds, and then the narrator basically farts in your face at the end of every attempt. Disgusting. The controls being unpolished don't help either. Moving the perspective instantly reveals the level boundary box for me, which by the way is rendered as text with more bland and disgusting edginess. And if you Invert Rockets (which I wanted to) then you wind up with no way to handle the "moon just barely reaches the edge of the screen" scenario effectively, or I didn't see one at any rate, so the option is mostly a lie. There should be a keyboard-modifier-based invert toggle, really; if there is one I didn't find it. Music's all right. Artwork could use a lot of touching up, or... any aesthetic direction at all, really. Feh. I forget why I have this, but it's not worth my time.
A lot of trial and error. There's no moment where a puzzle "clicks", it's more a matter of I needed to drag my mouse a tiny bit less/more the next time.
It looks good, and some of the puzzles are even quite interesting indeed, but at $10 this is hideously overpriced. You'd probably be able to get the same experience by buying a mobile game with similar mechanics.
Not for me, there's not much to the puzzles beyond trial and error and the interface feels quite janky
[h1] Master the powers of bull****. Throw s*** like rock and collect stuff. Watch out for gravity. Overall balls in your face type of game. [/h1]
SUPER NICE SPACE PC GAME! YOU MUST PLAY IT! https://steamcommunity.com/sharedfiles/filedetails/?id=503645509 https://steamcommunity.com/sharedfiles/filedetails/?id=452508464 https://steamcommunity.com/sharedfiles/filedetails/?id=452508242
This is a simple tablet-like physics puzzle game. Fling the little moon on the right orbital trajectory to hit the other objects to complete each level. This really feels like a mobile port. Production values are low (for some reason the options screen wouldn't go away, while I could play, that was a silly kind of bug they should have caught and fixed). $14.50 is a far too high price for a mobile-esque shovelware 2D physics game.
Análise.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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