
Experience the game in its best form with the Director's Cut Edition. New graphics, new enemies, more weapons, more blood...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i][b]Жутковатая игра про эксперименты сразу вспомнилась игра "Вивисектор". Жести тут хватает в плане кровищи кишков голых тел по максимуму, также есть и загадки ну и секреты куда же без этого. Из минусов неудобный инвентарь и карта.[/b][/i]
Думоподобный ужастик-стрелялка, где принудительно делают из людей квадроберов. https://steamcommunity.com/sharedfiles/filedetails/?id=3363035401
This is a great game that sadly flew under the radar of many. The horror, the puzzles, it's like a twisted version of Resident Evil. It's bold too, doesn't pull any punches with the gore, shocking content, and most of all, body horror. I can't recommend it enough to horror fans, I also recommend getting the original Dismantled, they are pretty different than each other. Beware though, both games are tough as nails.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the most horrifying disturbing horror game in history , like holy sh*t. i can't even remember what last game i played that did creep the hell out of me like this , i can't imagine what the game would be like if it was using some more advanced engine. so what exactly is Dismantled DC? to put it shortly , its a masterfully crafted hardcore survival horror FPS game , that you really need to play attention to everything in it to move forward , it features alot of backtracking and exploration and solid combat , this game can give you a whooping 8-10 hours of play time , and its has an extra expansion called bittersweet misery that takes place during the story and by playing as a character that you actually meet during gameplay that also give you a solid 4-5 hours on its own , for its price , its ♥♥♥♥♥♥ steal it really baffles me that games like this is not recognized more , this game is one of the reason i love indie gaming , its an absolute own for horror fans.
No, este juego no lo conoce nadie. Estás a punto de entrar en la deep web de los juegos indie. En esas creaciones que solo conocen cuatro depravados que juegan a mods de Doom y que tienen la mente enferma. Lo vas a jugar y vas a querer odiar a la humanidad (si no la odias ya). Resident Evil ha salido a tomar algo y tuvo un rollete con SAW mientras el cine de serie Z le hacía un bukkake fuerte. Vas a ver cosas desnudas (porque personas ya no son), vas a resolver puzzles jodidamente raros, vas a encontrarte con más finales que capítulos tiene Los Simpson, vas a ver hasta donde llega la retorcida mente Pluie de Sang. Pero lo vas a disfrutar mucho, porque este juego tiene algo que no tiene casi ningún otro survival horror actual: te atrapa, y no te suelta. Prepárate porque no hay cintas suficientes, te aviso. Primer vistazo: "¿Qué? ¡No! ¿Donde está la llave? Jod*r, jod*r, jod*r, jod*r." Tras la primera hora: "Esto cada vez se pone más turbio y me quedan cuatro balas y 10 de vida, genial." Tras cinco horas: "Dime por favor que no se está fol**ndo a una cabeza cercenada." Tras terminar la campaña: "No creo que pueda ver a los tigres igual, ni a los lobos. Creo que soy gorefurro...". Tras terminar el DLC: "...sí: podía ser todavía más retorcido."
Хорошая, пугающая атмосфера, но ползание раком по ♥♥♥♥♥♥♥♥*цки запутанным лабиринтам без адекватной навигации полностью отбило желание продолжать играть в это. P.S. Все-таки атмосфера и творящаяся жуть в игре сильно меня подкупили и заставили осилить игру до конца (редко можно увидеть подобные жесткие проекты), по этому меняю обзор на положительный. В какой-то момент вы с огромной вероятностью заебетесь плутать в этой психушке или можете встрять на совершенно неочевидных пазлах (пароль от компьютера, который еще и находится за двигающимся шкафом в кабинете. Проблема в том, что вы можете спокойно не заметить, что этот шкаф двигается и потратите как я час, а то и больше впустую. пароль от компьютера если что GENETICS). Так же я обошел все возможные места, но не нашел бомбу (в тот момент я облазил все места, куда можно было попасть), нужную для продвижения по сюжету, мне пришлось редактировать файлы игры, чтобы активировать коды и выдать эту бомбу через консоль. Поэтому будьте готовы к подобным ситуевинам. Если вы понимаете, что застряли, можете спокойно гуглить видосы с прохождением, потому что порой нужный предмет или проход вы будете искать так долго, что оно просто того не стоит, вы потеряете все желание проходить игру до конца. И при всех этих недостатках, я бы мог порекомендовать данную игру из-за ее жуткой атмосферы, визуального дизайна и обилию жести. Даже если бы я не прошел игру, она бы все равно понравилась мне так же сильно, как и после прохождения.
I have a lot of critiques about this game, but I want to start with the positives, because I genuinely think this game and this developer has potential. The art and the atmosphere of the game is great. Good pixel art, the music suits the tone, and all the monster designs are awesome. As well, although I have some critiques of it, I enjoy the combat of this game. There is ONE enemy with absolutely horrible gameplay (Mr. One-shot ceiling guy), but for the most part shooting and dodging in this game is fun. I like the idea of horror games with DOOM gameplay. But on to the bad stuff, the worst of this game, why I wouldn't recommend it to anybody: The atrocious level and puzzle design. The game map is large, impressively large, it was clearly no small feat to create the building you walk around in. But there is a reason that the best horror games section off areas once you have done everything you needed to do there. It took me 10 hours to beat this game, and half of that time was spent aimlessly walking around. Just randomly clicking and pushing objects until something happened. One of the puzzles involves a completely innocuous piece of furniture that you need to move to reveal a hidden room. If you only had to look through a few rooms that'd be fine, but you have to find it inside a gigantic facility. I like puzzle games, but you cannot make your puzzles so esoteric and hidden. In terms of the story: its serviceable. I don't expect too much out of games like this anyways. There's plenty of stuff that felt either pointless or obtuse, but it's whatever. There aren't any particularly memorable characters, both the protagonist and antagonist are boring. Overall, I wouldn't recommend this game. A lot of your time will be wasted on really bad puzzles as you aimlessly wander around the same rooms over and over. The developer has made a sequel to this game, maybe it's better, but I'm probably not playing it. I think the creator(s) have potential, and the art in this game *is* seriously rad. I wish the best for the developer of the game.
Pretty dang good. Got stuck at some parts from difficulty and not having enough loot. Be prepared for a hard but rewarding game. The eng voice acting is also hilarious
[h1] [u]A good Idea but poorly executed[/u] [/h1] [h2] The Ideas [/h2] The idea of the game is one I find interesting, animal mixed with human body horror, the themes of people being kidnapped and spliced making monstrosities, I love things like this, specially ones that aren't afraid to go all out with their vision, nudity, gore, heavy themes of rape, murder, abuse and other heavy topics. The game goes for this disturbing almost Saw like game where you wake up in which I think is a mix of an Asylum, Hospital, Church, home and so on?, there are lots of weird experiments of men and women being spliced with and also having awful stuff done to them sexually, gory and out right ♥♥♥♥♥♥ up, by the mutated people and the mad Doctor himself. Overall in idea I like it and it's something I would like to see more of and different takes and spins, I do think some areas are a bit of a miss and or left kind of vague or just placed there with not much to it. [h2] The poor execution [/h2] The problem with the game that massively ♥♥♥♥♥ it over is the game it's self and some of the poor anatomy or art. [h3] The game it's self [/h3] The game is a 3D sprite base game, so like Doom, this is because it's a mod of Doom running on the modified Quake Engine, this shouldn't be bad but the problem is it's to much like doom, and the systems it still uses from Doom heavily pull it down, for example the enemies and the player, the game looks and feels like it want's to go for this slow unsettling horror type game play, that akin to Resident Evil OG and Silent Hill OG, but it uses Dooms movement speed and the enemies feel like re-skin of Doom enemies, so this game trying to go for this unsettling horror theme gets massively pulled down due to the fact it's playing to much like Doom, enemies will jankily zig zag as their navigation AI ♥♥♥♥♥ it's self, your shots are hard to tell if they hit because your shooting at a 2D image in a game designed to run and gun in large areas. [h3] The Art [/h3] The art isn't the worst, but it is quite off with some of it, there are some anatomy problems that someone who does art and knows anatomy will point out, but then some are so bad you will notice it no matter what, some of the male sprites look off specially the main enemy, their sprites look dis proportionate and as if the human they once was, was already a freak or some mutated human, it can be off putting at times specially when the enemy is so common and you see it a lot, there is also a lot of other things that I feel because it's done in this bit crushed sprite style, a lot of the details needed to convey what it is or what your looking at is lost, this leads to the design failing and not reading to the player like it should, you also have the view model for things like the pistol and the shotgun which look odd, the shotgun looks the worst as the weapon looks so jank in it's perspective and the guy holds the pump weird tucking his thumb under it instead of gripping it so he can ♥♥♥♥ it. It's small things but fixing them up can go a long way and it's a shame the directors cut didn't, also a lot of things in the game feel like they should of just been 3D assets and not 2D sprites, as well as this game being a 2D sprite game makes a lot of things follow your view making it look like the corpses and all that are still alive and just look's goody, specially when chairs and non organic objects have multiple sprites that it flicks to to make it look 3D. [h1] [u]Bad game play[/u][/h1] [h2] What doesn't work in the game play [/h2] [h3] The game play mechanic [/h3] Sadly the game play is awful, it's a Doom boomer shooter using the modified Quake engine, the game plays exactly like Doom with the fast moment, strafing and enemies that just out right B-line for you mostly, the game tries to have features and a play style of horror games like OG Resident Evil but doing this with Dooms fast movement and bullet hell ends up making this monstrosity of a game that is fighting it's self to be a slow pace horror but also a fast pace run and gun. Countless times does the game struggle with you fighting a lot of enemies that you will need to shoot, well keeping a fast moments, in a map designed to be slow and careful with how cramped and small it is, well also giving you little Ammo because it wasn't to be a game where you preserve your bullets, I preserved my bullets so much I couldn't carry anymore and I'm already at a point where I got ♥♥♥♥ all and having to fight off insane amount of enemies, keep in mind this is also a Doom like game so the enemies are 2D sprites that don't work well for accuracy, their moment is blocky so they zig zag when walking and the fast enemies struggle to maneuver from where they spawned because they move to fast. All this leads to a stressful mess of just fighting the game as it's constantly ♥♥♥♥♥♥♥ you over for no reason then it's poorly designed. [h3] The Puzzles [/h3] The Puzzles are awfully executed, the first one gives you a wall of flesh that tells you something, but what it tells you isn't 100% clear, specially with the topics it talks about and the room it's close to so it caused some confusion, plus I had to multiple times guess to myself if I was reading it right since it was pixilated as ♥♥♥♥, Another Puzzle was a "Riddle" but I don't think the developer knows what a riddle is, it was not a riddle at all and instead something completely different, the puzzle's answer was [spoiler] You read the capital letters in the "Riddle and put them together and it spells out "Genetics", this isn't a riddle at all and the words mean nothing since you just need the capital letters nothing else, no actual riddle to solve [/spoiler] The painting puzzle was nothing I just randomly clicked then and got it second try. The door puzzle with the numbers I was done with this games ♥♥♥♥ and forced it, which was also bad as you had to click on the door handles, this includes the open doors so you need to walk up to the handle, look at it and click it, which is so stupid and I don't even know how I thought to do that. [h3] Boss system /[spoiler] Nemisis Enemy [/spoiler] [/h3] The bosses in this game boil down to bullet sponges that will take ages to kill or take down, there is one that I had to cheese just because it was stupid and was just me dying really quick and was straight up one of the later on Doom enemies, there is one in the game that I will put as a spoiler as he takes a prominent roll in the game, for simplicity sake I will just call him the [spoiler] Nemisis [/spoiler] this boss is just so poorly designed, the boss [spoiler] is just a fast enemy that will 2 hit you and if you manage to down him he drops a medkit, some pills and piss all ammo making him not worth the hassle, specially since he shows up over and over again in a secion where you have to back track the whole map well they spawn more pointless enemies to waste your ammo, he feels like he's trying to be like the Nemisis from Resident evil 3 but the difference is that the Nemisis in RE3 was slow at times and could be dodged, and when defeated he would drop a weapon upgrade that makes your weapons do more damage making you waste less ammo and kill things faster also making you save health supplies, but with the one in this game it drops supplys you just wasted but less so it's better to just run away instead. [/spoiler] [b] Review to long so some of it will be in the comments [/b]
Dismantled Director’s Cut by Productions Pluie De Sang is a survival horror title that fully embraces a grim, uncompromising vision, drawing heavily from retro design while amplifying its impact through disturbing imagery and oppressive atmosphere. It does not aim to be polished or widely accessible, instead presenting an experience that feels intentionally raw and unsettling. From the beginning, the game establishes a tone of isolation and dread, placing the player in a situation that quickly descends into something far more grotesque and psychologically intense. The narrative is deliberately minimal, unfolding through exploration rather than direct storytelling. Players find themselves stranded in a remote location, gradually uncovering the presence of a deranged figure whose experiments have twisted both people and environment into horrific forms. Rather than relying on exposition, the game allows its world to communicate the story through visual cues, fragmented details, and the consequences of what has taken place. This approach creates a sense of mystery that keeps players engaged, even if the overall plot remains relatively straightforward. Gameplay follows a traditional survival horror structure, combining exploration, puzzle-solving, and combat within interconnected environments. Progression often involves locating items, unlocking new areas, and solving environmental challenges while managing limited resources. The game encourages careful planning, as supplies are scarce and encounters can be dangerous. Combat exists but is not designed to be empowering, instead serving as a risky option that players must weigh against the possibility of avoidance. This reinforces the sense of vulnerability that defines the experience, making each encounter feel tense and consequential. One of the most striking aspects of the game is its commitment to atmosphere. The environments are dark and oppressive, filled with unsettling details that contribute to a constant feeling of unease. Enemy designs lean heavily into body horror, presenting creatures that are intentionally disturbing and difficult to ignore. This focus on discomfort is central to the game’s identity, creating moments that are memorable precisely because of how unsettling they are. The experience does not rely on sudden scares alone, instead building tension gradually through its visuals and pacing. The Director’s Cut version expands on the original release by introducing improvements and additional content. Adjustments to the visuals and environments help refine the presentation, while new enemies and equipment add some variety to the gameplay. Additional modes and unlockable elements provide reasons to revisit the game beyond the main story, though the core experience remains largely unchanged. These enhancements help round out the package, even if they do not fundamentally alter its structure. Visually, the game adopts a deliberately rough aesthetic that reflects its retro influences. The presentation prioritizes mood over detail, using lighting and environmental design to create a sense of unease. While this style contributes to the overall atmosphere, it can also feel dated or inconsistent at times. However, for players who appreciate older horror titles, this approach adds to the game’s identity rather than detracting from it. Sound design plays a significant role in reinforcing the atmosphere. Ambient audio, subtle environmental noises, and a restrained soundtrack work together to maintain tension throughout the experience. Moments of silence are used effectively, allowing small sounds to stand out and create unease. The audio does not dominate the experience but instead supports it, ensuring that the player remains immersed in the environment. Despite its strengths, the game does have limitations. The adherence to retro design brings with it some of the drawbacks associated with older titles, including occasional clunky mechanics and uneven pacing. Navigation and combat can feel awkward at times, which may frustrate players who are accustomed to more modern systems. Additionally, the heavy reliance on disturbing imagery and themes may limit its appeal, as it is not a game that holds back in its presentation. The gameplay loop can also become repetitive during longer sessions, as the structure does not evolve significantly over time. While the atmosphere remains strong, the lack of variety in mechanics may reduce long-term engagement for some players. These issues do not necessarily detract from the core experience, but they do highlight its niche focus. In the end, Dismantled Director’s Cut is a bold and uncompromising survival horror experience that succeeds in delivering a deeply unsettling atmosphere and a sense of constant tension. It is not designed for a broad audience, but for those who appreciate retro-inspired horror with a darker and more extreme edge, it offers a memorable and intense journey. Its rough edges are part of its identity, creating an experience that feels distinct even when it is not always comfortable to play. Rating: 7/10
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