
Explore the crumbling megastructures of a dying digital world and lure its corrupted inhabitants into traps, cascading explosions and the barrel of your grenade launcher in this atmospheric single-player FPS.
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About
Become an uncompliant process and fight off the corrupted digital zombies that haunt the crumbling halls of a dying digital world.
Technically a first-person shooter (it's in first person and you shoot things), The Corruption is in feel really a bit more like a liminal or backrooms game, except that you usually also have a grenade launcher to fight zombie-like enemies, instead of always running. Expect crumbling megastructures, bouts of intense combat, unexplained stories, some puzzling and platforming, sometimes meandering maps, and a little glitched Beethoven on your way to four possible endings.
Generally about 4-5 hours long, more to find every secret.
Generations of updates have corrupted the inhabitants and structures of an dying digital world. Uncover what remains through the messages left for you by those few processes that still survive in the data, while exploring surreal spaces inspired by backrooms, vaporwave and De Chirico.
Fight fast-moving zealots and tanky partisans with traps, the Process Termination Grenade Launcher, and well-timed cascading explosions that rip through corrupted structures. But beware, sometimes the system may take away your Process Termination Grenade Launcher, leaving you with only to your wits to escape.
It was supposed to be a digital sanctuary. It was supposed to be an escape from the external world. It was supposed to be impossible to degrade its digital perfection... Is it even possible to escape?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
The Corruption is a surreal atmospheric adventure in a decaying digital world. You're dropped in with little exposition and must piece together the hows and the whys of where you are and what has happened, blending puzzle and FPS mechanics in a satisfying way. The game has a melancholy and slightly sinister atmosphere, forcing you to lure hostile red code into traps or avoid entirely, and the sound made when you're spotted is a real rectum-clencher. Can't wait to see more, would recommend.
Feels like I'm exploring a strange broken dream-space, with the unique level designs combined w/ a mysterious setting/story. Everything feels like it somehow has grand meaning, while also leaving enough ambiguity to give me the sense that I understand what's going but cannot properly verbalise it. Really interesting and unusual design. It feels both highly polished & intentional but also raw/'corrupted'. Overall quite an experience which stayed with me. Well worth trying.
I received a key to play this game on my stream. First of all, I respect that this game gives you a grenade launcher as your main weapon. In a lot of games it would be a little handgun or a melee weapon or something, but here we went full send with a grenade launcher. I appreciate that. The Corruption was a very fun experience with a lot of soul. I love playing an indie game that has a strong sense of identity and knows what it wants to be, and The Corruption hit a lot of those notes for me. It's clear to me that this game comes from somebody with a love of gaming, and I picked up on what seemed like callbacks to famous games ranging from Half Life 2 and Portal to Dark Souls, Mirror's Edge, and Frogger. In terms of gameplay, I would describe it as part puzzle-shooter and part escape/ chase horror. Your grenade launcher can disable enemies as well as interact with elements in the environment, but you may not always have access to it and may need to think quickly on your feet or use the environment to your advantage. Graphically the game is great. It is a UE5 game with a lot of the high-end universal lighting features and such, so I am unsure how it runs on lower-end systems. The graphics are really impressive though, and some of the visuals are downright stunning. There are things done with colors and shading that I'm not sure I've seen before in a game. The result is really brilliant and sometimes trippy. There is a story and lore to this game, with multiple endings. It's delivered mostly through phone calls you receive, and tablets you can find containing entries from others before you. I played the game through long enough to get one ending. I think I managed to follow the basic plot and pick up on a lot of stuff with the setting, but there were also times I was completely confused. More than once I would perform what seemed like a relatively normal action and then receive an achievement indicating that I had made some very large, story-altering decision. The plus side of this is there's a lot to discover here so if you like combing for secrets, piecing together lore snippets, and going for multiple endings of a game, there's a lot here for you to dig into. If you like your games to have a neatly-delivered story that explains everything and ties up loose ends, you're probably not going to find that out of this one. All said, I'm glad I had the chance to play this game and will be looking for more creations from this developer.
What a strange game. Right off the bat, I applaud it for its unconventional genre-bending style and beautiful eclectic graphics + world design; there were parts of it where I would stop and stare with almost child-like wonder at the serene but foreboding, alien yet familiar, and utilitarian but psychotic visuals and world design. This is a game for adults who actually want something different and artistic from their interactive murder and exploration romps. That said, I would probably give it a 7/10 because of some painful and unfortunate design choices: controls are very floaty despite navigation and shooting often requiring great precision, the story is evocative and interesting but refuses to wrap itself up or explain itself on any meaningful level, and we are left to sprint constantly even when a simple walking toggle could at least allow the player to differentiate between running and gunning and appreciating what the dev(s) clearly worked so hard to achieve. (I also thought that some puzzles were badly choreographed but this may be because I’m bad at video games). Having said all that, the world and concept of this game sucked me in and wouldn’t let go, and it will do the same to you if you’re looking for creative originality with an almost endearing bout of indieitis.
I played the demo and am happy this made a full release. A first-person/puzzler with a really unique design. Definitely worth my time. https://youtu.be/evJZD6JkATI
Very unique looking liminal space megastructure exploration game set inside dying digital world. Enjoyed it a lot!
Very enjoyable game that feels the whole time like you're going out of bounds and breaking the game. The levels are massive and very well designed, but it must've been a nightmare to playtest! The platforming is a bit jank along with the combat, but conversely it all seems to come together quite well. One of the more unique games in my collection, recommended by Brutal Zlim aka Zlimbratski. The game has multiple endings and it took me nearly 8 hours to get 1 of them. I still have no idea what's going on, but I suspect I'll dive back in one day as I enjoyed it so much
[quote][url=https://store.steampowered.com/curator/33401179/]Follow my curator page for more recommendations![/url][/quote] A very bizarre but extremely cool FPS, though don't let that genre and the store page trailer fool you into thinking it's a fast-paced boomer shooter like I initially did. The majority of the game is actually a bit slower, with you exploring and occasionally solving light puzzles. You'll still shoot plenty of enemies, but it doesn't feel like the main focus and I ended up enjoying it more because of that. The star of this game is its environments, they're absolutely beautiful. One of the prettiest games I've played in a long time thanks to the style and color choices in every level. The best way I can think to describe this game's look is megastructures mixed with architectural surrealism and liminal spaces. I love it, I was constantly taking screenshots. https://steamcommunity.com/sharedfiles/filedetails/?id=3523356622 (I have quite a few shots of this game uploaded on my profile, check 'em out) As far as story goes I couldn't tell you much about it because it's very cryptic. You mostly just get the story delivered through payphones that you interact with to hear a few lines from some robotic voices, and lil disks you can hold to show some text. I don't know what's going on, but I still enjoyed seeking out the payphones/disks and trying to piece it all together. My only complaints are: [olist][*]With how gorgeous this game is.. why in the world is there no photo mode, no way to hide the crosshair, and no way to hide your gun either! :'( [*]Sometimes areas can be a bit too dark (at least with Lumen enabled) and in those cases it's easy to get lost and miss the doorway or hole you're supposed to go through. There were a handful of times I just had to kind of stumble around and find the path, or other times I felt like I might've been breaking the game/jumping out of the map or going an unintended route (though it usually turned out to be the right way). [*]I'd have liked if there were toggles for the chromatic aberration and film grain effects. Not a huge deal, but would've been a nice QOL thing. [*]I would've loved a few secrets to find, or maybe there are some and I just missed all of them...[/olist] Full disclosure: I received this game through my Steam Curator page but I try my best to stay unbiased, I've given negative reviews to games that I didn't enjoy even though they were given to me for free through the Curator system!
Stuff happenend... i think... Escape digital limbo in this walking sim/platformer with shooter elements. Interesting enemy design to say the least. But unfortunately hard to hit with your grenade launcher, the only weapon. Platforming choices are questionable with game-of-life-like morphing platforms. Checkpoint system is utter garbage. Prepare for a lot of redoing the same passage. Not a fan of the "escape" levels where you don't have a gun. Navigation is sometimes difficult due to the weird visuals. If you like the bizarre visuals, but like proper game design try [url=https://store.steampowered.com/app/3223390/BLACKSHARD/]BLACKSHARD[/url] or [url=https://store.steampowered.com/app/976500/Venineth/]Venineth[/url].
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