
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amnesia is one of the best survival horror games out there, with an interesting and unsettling story. Unlike many other games in the genre, you can’t fight the enemies in here, you can only hide, run, and try to survive. That constant feeling of vulnerability, combined with the sanity system and the clever use of sound and the darkness, creates a tense atmosphere throughout the entire game. Rather than relying on cheap jump scares, Amnesia stands out for its psychological horror. The atmosphere, the silence, and the distant noises make you feel like something could appear at any moment. The puzzles aren’t very complex, but the game manages to achieve something few others do: it genuinely makes you afraid to keep moving forward.
No le tenia esperanzas al ser un juego con un alrededor de 16 años de antiguedad, pero es como el vino, mientras más viejo, más bueno. Es un juego que aun con todos estos años es muy tediosa la mecánica de la cordura, como el esta misma abarca un punto de presión al mantenerla a raya e que los monstruos drenen bastante la cordura es un punto de interés, es bastante hermoso.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playing Amnesia: The Dark Descent for the first time felt surreal. I grew up watching PewDiePie play this series, so finally experiencing it myself hits differently. The atmosphere is incredible. The jump scares are effective without feeling cheap, and the tension never really lets up. What surprised me most is how well the story holds up! it’s genuinely engaging and doesn’t overstay its welcome. The pacing is tight, and the game never feels like it’s dragging things out just to be longer. I also played the DLC, Amnesia: Justine. It’s short, but it delivers. Still tense, and a great little addition to the main game. Even all these years later, this game absolutely deserves its reputation. I’m really excited to dive into the rest of the series now.
Com uma ambientação poderosa e completamente imersiva, o primeiro jogo da infame saga Amnesia me pegou desprevenido. Iniciei o jogo despretensiosamente, apenas com a intenção de riscar mais um nome da lista de clássicos, e subitamente me vi mergulhado em uma das vivências mais intensas que já tive no terror. Apesar do gráfico antigo, a combinação do sistema de sanidade, da interatividade física com o cenário, dos puzzles e do backtracking transforma a gameplay em algo simples, porém extremamente memorável e funcional dentro da proposta do jogo. A narrativa não é extraordinária, mas é interessante o suficiente para despertar curiosidade sobre aquele universo e justificar a jornada aterrorizante pelos corredores do Castelo de Brennenburg. A DLC é curtinha, mas divertida. Gostei de como eles aumentam o nível de escolhas, apesar de o impacto aqui ser mais moral/pessoal do que no próprio jogo em si. Não gosto do sistema meio roguelike, mas aqui até faz sentido por ser uma experiência curta e contida. No final, fiquei com vontade de conhecer mais sobre Justine e talvez acompanhá-la em um jogo completo.
Owned this game for years and kept putting it off. Finally played it completely blind and now I can’t believe I waited this long. I played the way the game recommends — headphones on, lights off, usually a little bit before bed — and it was one of the best horror experiences I’ve had. This game is pure atmosphere. No cheap tricks, just constant tension. The Cellar Archives (Kaernk) section was unforgettable — easily one of my favorite horror game moments ever. The level design there is incredibly creative. The Choir was another standout, especially exploring the torture chambers. Some of the puzzles were great too, especially making Agrippa’s potion and escaping the cell after being captured. The scariest part for me was the chase sequences. I’m fine sneaking around monsters or solving puzzles, but being chased absolutely destroys me — my heart was racing every time. The Justine DLC was surprisingly good, even though it feels mostly separate from the main story. The twist is a bit predictable, but still cool. The dungeon section was especially tense, partly because I had to replay it a few times for achievements. This game is over a decade old and still scarier than most modern horror games. If you like games like Outlast, this is a must-play. Wish I hadn’t waited so long.
ONE OF THE BEST GAMES I PLAYED!!! I went into this game not knowing what to expect. I don't get scared easily, but this game had me on the edge of my seat. I really like the overall structure of the game, I could get through the puzzles quite easily and only took me a few days to beat. Once I did, I was not disappointed. This game is very fun, I absolutely love the sanity mechanic and being 15 years late to the trend, I think this game for sure aged well.
me cagué we
Muszę przyznać, jestem zaskoczony tą częścią bardzo mi się podobała, 10/10
This game gave me Amnesia... But yeah, very good horoor game with an iconic enemy. i was scared of the game beeing to hard for me, cause its my first horror game, but i wouldnt say the game is hard. Most of the time the game is really scarey you, while there are no enemies or danger. But when there is a real threat, the game makes it clear that you either have to run or hide.
Scary as ♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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