
RAGE 2 brings together two studio powerhouses – Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter – to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is my Far Cry A meh story in a whatever world But id absolutely cooked with the combat here. Probably in the top 10 best feeling FPS games of the PS4/Xbox One generation. If you're looking to clear camps in an open world filled with goons and muties to put bullets in, you'll have a great time here.
Это гаBно. Потраченных денег и времени жаль.
[h2] Gameplay [/h2] RAGE 2 is a sandbox FPS game set in a post-apocalyptic world, similar to Mad Max and Fallout. You play as the last ranger. Your goal is to destroy the general and his army, who attacked your base at the start of the game, and bring peace and order to the Wasteland. There are also different bandit factions in the game, and you can make the region safe by destroying their bases. You can find special places called Arks, which give your character cool powers and weapons. You can drive your vehicle to explore different locations on the map and gather loot. Additionally, you can chase enemy convoys and use the loot to upgrade your vehicle [h2] Graphics [/h2] I think the graphics of the game are very good. The Wasteland map is well-designed. I really liked the visuals such as explosions, death animations and the environment. Considering the release date of the game it has great graphics. [h2] Audio [/h2] The sound effects in the game are also among the things I liked. I especially enjoyed the voices and shouting of the enemies while fighting them. I usually played with the music turned off. [h2] Story [/h2] You play as the last ranger in the world, living with your foster mother in a military base called Vineland. At the start of the game, your main enemy, the general, attacks the base with a mutant army and kills almost everyone, including your foster mother. Your goal is to complete "Project Dagger", a mission left behind by your mother. With the help of your allies in the Wasteland, you destroy the general. To do this, you help your allies and complete your ranger duties by clearing out bandit dens across the Wasteland. [h2] Difficulty [/h2] The game is not very hard, and it gets easier when you get new abilities and weapons. Personally, the boss fights felt easy to me. When you attack enemy bases on the map, you should check their difficulty levels. I can say that the Shrouded faction is the hardest bandit group. Also, beware of those Transformers-like flame-throwing robots in the River Hogs group. The Goons are usually easy, but you should be careful with the ones who fight with shields.
Painfully mediocre. Not many fun toys to play with and not much to use them on. Story is short and shallow and the other content aside from opening the arks is basically pointless.
The game has no soul of the first Rage game left. The story is laughable. the characters are laughable, cardboard cutouts. theyre CRINGE. "Remember what they told us in the Academy? you can use ranger suit to....". What Academy? Is this Anime? You dont need an ACADEMY to explain a single function of a suit in single sentence! The "Mother" or what ever looks like a mega Karen. im suprized she didint LET ME TALK TO THE MANAGER the general to death in the cutsene. Any order she gives in the cutscene is cringe, like they so stereotypical! it feels she is saying them for the sake of stereotypics instead of giving orders that are really needed to impact the battle in a positive way for her side. anyway, skipped all the cutscenes and the holo in the basement. Cudnt be bothered to listen the pointless BLAA BLAA BLAA. The pink color scheme takes all seriousness out of the game and makes it feel more like borderlands. But even borderlands is more respectable. compared to that Rage 1 had that post-apocalyptic feeling. a feeling of survival and new tomorrow. i enjoyed the gritty desert setting and mankind trying to claw itself out from extinction. The SARCAIN menu is much more complicated and convoluted than in Rage 1. its made more complicated and less obvious/clear cut. The icons in the merchant menu are confusing and the colorscheme dosnt help at all. In Rage 1 i cud just simply make out what the items were and what peaked my interest. Inthsi game i have to look at each square for 3 seconds to make out if it is and USB stic or a cave painting of a man riding a sled downhill. Its like one of those "prove youre not a machine" -prompts. in Rage 1 i cud take all in the first second and decide what i wanted in the next. now i have to decode each icon. THe rage 1 protagonist was betten when he was shut up. Rage 2 protagonist (i picked the man) feels like a loser hipster / wuss instead of a macho manly man. As i contemplated this while playing it made me miss the old games where the characters were MANLY. It reminded me of Nathan Hale of Resistance series in the Resistance 1 cutscene where he is doting a John Shepard like hair and beard, checks out that the room is clear through the sights of his assault rifle, takes one look at the room GRUNTS AND SPITS ON THE FLOOR, drops old mag on the floor as he rises steps onto a podium, SLAMS IN A NEW ONE, FIST SMACKS THE 'OPEN SHUTTERS'-BUTTON on the Angel (a telepathic alien boss) containment tank, shoots it throught the glass on full auto despite its telepathic attak, looks down on the corpse in despisement and strolls out of the bunker door whit an expression of anger like he had been sent on a another milk run errand to do other peoples ♥♥♥♥♥♥♥ job. ah, how far are those days of manly charachters. I refunded the game. Im plannign to buy The last caretaker instead. Oh and i completed Rage 1 on nightmare difficulty on the first playthrough and enjoyed it. Died only twice, once on the road block after Hagar settlement because i was an idiot and just drove in to the missiles lol and another time to the boss in the dead city before i found out what the ♥♥♥♥ i was supposed to do.
Definitely underrated. Not a masterpiece, but a damn good game that deserved more attention.
I’ve had Rage2 since it came out on the XBox and gave up with it because, for whatever reason, it would crash if I had Skyrim installed. Gave it a second chance through Steam Summer sale & am hooked! Yes, the story wouldn’t win any awards but as a first person shooter the mechanics are brilliant. The vehicle driving isn’t as forgiving as Halo but the fact that you can drive any vehicle you see is ace! If you’re looking for a no-brainer shoot-‘em-up then but Rage2
This game is absolutely atrocious, no cohesive story, millenial writing, absolute nothing burger of a game.
RAGE 2 is the most underrated, over-hated and least talked about game I’ve ever played. The gunplay and battles in this game are fantastic. You also get powers that are so much fun to use. Lots of different guns to try and powers to utilize. The best part of this game is the battles. It’s an open world game and I loved exploring. There are a ton of main quests, side quests, secret locations, resources to scavenge, challenges to beat and vehicles to drive. Oh yeah, the vehicles - there are some really fun vehicles in this game, from a flying gyrocopter to monster trucks to tanks, I had a blast driving the vehicles. This is a AAA game through and through - good voice acting, high production values, nice graphics. On maxed out graphical settings at 4k resolution and 120 frames per second… RAGE 2 still looks fantastic for being a game released in 2019. As an open world game completionist, RAGE 2 gave me plenty to do. Including the Rise of the Ghosts DLC, I got a very enjoyable ~48 hours out of the game so far. Actually, I had such a good time that I’m planning on doing a New Game+ run. There are some issues - I encountered a fair number of glitches during the game, and a few crashes. Sometimes there would be some crazy texture glitches. The enemy AI isn’t terrible, but it isn’t great either - sometimes the enemies will just stand around, get stuck in corners etc. An event/objective in the main game never triggered for me no matter what I tried… so I couldn’t get the true 100% completion I was hoping for. Still, none of these issues or other issues were bad enough to significantly impact my enjoyment of the game. I got the Digital Deluxe Edition of RAGE 2 in a bundle for the price of $3.33 which almost feels like a crime for the amount of content and production values that this game has. The deluxe edition includes some cool extras, mainly the Rise of the Ghosts DLC, but also the DOOM BFG weapon and a vendor you can visit to turn on cheats in the game (still haven’t tried this yet). The Rise of the Ghosts DLC is solid, but not as good as the main campaign. The DLC puts you in a new region that is very well designed and a cool setting (reminds me of The Last of Us) but there are only two enemy types - one of the new enemy types is pretty cool, the other new enemy type is uninspired. I think it would have been better if they included some of the enemies from the main campaign in the DLC along with the new enemy types. A good portion of the missions in the DLC are pretty repetitive/boring, but some of the main missions were solid. As of writing this review, the Deluxe Edition is just $4 more on Steam than the base game, I’d say that Rise of the Ghosts DLC is definitely worth $4. The BFG and other stuff are just bonuses. There is another DLC - TerrorMania - but the only way to buy this DLC is to purchase an in-game currency, and the amount needed for the deluxe version of TerrorMania comes out to something like $17. As a completionist, I’ll probably break down and get it eventually. Objectively RAGE 2 is probably an 8 out of 10, but I’m rating it a 9 out of 10 because I really enjoyed it. Don’t believe the mixed reviews on Steam - if you enjoy fast-paced first person battles in the vein of DOOM, exploring open worlds, scavenging and driving vehicles, you will almost definitely find enjoyment in this game. RAGE 2 is highly recommended.
Не совсем понимаю, для кого делалась эта игра. Фанаты оригинала, скорее воспримут этот выceр как оскорбление, ибо старых персонажей превратили в нелепых клоунов, а сам сеттинг сместился в сторону какой-то победившей идиократии. Сомневаюсь, что новым игрокам понравится эта неоново-фиолетовая блевотня и мертвейший мир. Фанаты Avalanche смогут найти здесь раздутую карту с однотипными аванпостами, где нужно 11 раз зажать X возле ящика и бежать к следующей точке. Но если вас такой геймплей забавляет, то в индустрии есть множество более достойных гриндилок, и нет ни единой причины ставить RAGE 2 выше даже юбисофтовского г0вна. Здесь вы найдете лишь уродство, клоунаду и посредственность. У меня две серьёзные претензии: неправильно выстроенная игровая структура и ущербный дизайн персонажей и мира. Оба элемента работают в связке на протяжении всего игрового процесса, ибо первое направляет и развлекает игрока, а второе отвечает за наполненность и качество игрового контента. Здесь есть система улучшений — «Ковчеги», точки активности, дающие повер-апы по типу дэша, слэма или нового оружия. Они разбросаны по огромному миру, и лишь первый из них является сюжетным. Найти их все в рамках короткой сюжетной кампании проблематично, хотя разработчики и оставили в городах персонажей-поводырей, которые дают координаты важнейших из них. Я считаю плохим дизайном, когда на игрока вываливают огромный мир-песочницу, в котором ты должен развлекать себя сам, при этом пряча инструменты для развлечения в случайных точках. Подобные улучшения должны быть интегрированы в сюжет, грамотно презентованы (а не через клоунское обучение, где мне говорят нажать X, чтобы выстрелить из дробовика) и являться частью базовых возможностей. Схожая проблема у меня была в Risen 3, где я блевал от боевой системы одиннадцать часов подряд, а потом нашёл наставника, который обучил меня контратакам, и боёвка сразу обрела смысл и ритмичность. Нельзя так делать — это бредовый дизайн, который отталкивает на старте даже увлечённых игроков. Связываю это с совершенно проходной сюжетной кампанией, где интересных миссий и вовсе нет. Однотипные коридорные лабиринты, лидеры повстанцев созданы лишь для того, чтобы оправдать бессмысленный гринд в открытом мире. Персонажи абсолютно невыносимы — вопящие идиоты в розово-неоновых лохмотьях с чопиком в ж0пe. Ни одного интересного диалога за всю игру, сплошной белый шум. Ни одного интересного квеста — одни персонажи-указатели, которые подсвечивают важные точки активности. Имитация открытого мира ниже плинтуса: всё статично и мертво, без занятных взаимодействий. Однажды я стал свидетелем того, как два полуголых пedeраста словесно сражались за новые ботинки. И в этом нет никакой крамолы — лишь бессмысленная мерзость, сделанная ни для кого. Цветовая палитра тоже извращена: вместо строгих тонов пустоши — до блевоты неоново-фиолетовые огни и повсеместный розовый цвет. Даже доски, которые можно разбить выстрелами, подсвечены розовым, про лестницы и выступы вообще молчу. Парадоксально, но от RAGE 2 можно получить удовольствие. Геймплей выполнен в стиле горячки, где тебе необходимо максимально быстро убивать одного противника за другим, поддерживая высокий уровень множителя. Из противников обильно дропается хилл, а зрелищные способности помогут быстро и стильно устраивать кровавое месиво. В идеале вам даже не придётся перезаряжаться, если сможете войти в поток и ловко жонглировать пушками. Эдакий DOOM с игровой петлёй Far Cry и неадекватно раздутой прокачкой — звучит хорошо лишь на бумаге, ибо в хороших арена шутерах недостаточно просто расставить два десятка болванчиков. Важно грамотно комбинировать противников, заставлять игрока постоянно двигаться и менять тактику, быстро реагируя на происходящее. Здесь же всё сделано максимально лениво и просто. В рамках бездумной пострелушки на вечер это может приносить удовольствие. Из всего набора оружия эффективными являются лишь автомат, дробовик и ракетница — всё остальное либо опциональный шлак, для работы которого необходимо специфическое окружение, либо просто бесполезный kaл. Причём игра умеет дарить ни с чем не сравнимое ощущение, будто тебя считают отсталым дeгeнeратом, которому нужно дважды объяснять, как именно следует развлекаться в их игре. Техническое уродство. Множество багов, подгрузок текстур на глазах и мыльная картинка. С релиза существует распространённый софтлок перед финальной миссией, который лишает игрока возможности закончить игру. Я же поймал сюжетный софтлок в другом месте, но, так как делал ручное сохранение каждые два часа, смог откатиться. В игре есть базовая способность «Форсаж», при которой игрок входит в режим ярости и получает различные усиления оружия и способностей. Так вот, в обучении она у меня работает, а в самой игре — нет. Исправляется, если начать игру заново. :) Где-то глубоко внутри, за блевотным слоем повесточки, узнаётся горячо любимый мною Mad Max, но это лишь иллюзия. Вождение сделано в разы хуже: машину неадекватно швыряет по углам, а по ощущениям это самый настоящий утюг. Из всего набора активностей мне понравилось лишь разбирать по кусочкам конвои, и то во многом благодаря красивому огню и взрывам. Не покупайте это, в крайнем случае на пк всегда есть опции. Если все же решитесь хапануть г0вна, то знайте - для платины делюкса не достаточно, придется еще докупать второе DLC во внутриигровом магазине.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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