
Chorus of Carcosa is a first-person psychological horror game about an anxious sculptor who is trapped in a dark and ever-changing building. Stay silent, survive its twisted labyrinths and escape the monsters. Just don’t lose your way in the shadows or within your own mind.
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About
Chorus of Carcosa is a psychological horror game inspired by the classic horror fiction of 'The King in Yellow' collection by R. W. Chambers. You play as a sculptor who is forced to abandon his place of comfort one night, when a blood-soaked neighbor knocks on his door.
KEY FEATURES Around two-three hours of classic horror thriller gameplay
Endless tension — finding a way out is no easy task
Simple stealth mechanics — try to remain unnoticed when there’s no place to hide
Immersive graphics and high-quality 3D sound powered by Unreal Engine 5
Carefully written, directed, and voiced by professional actors
Survive an ever-changing decrepit apartment building filled with dangers and mysteries... Without making a sound! Or THEY will hear you…
A twisted realm fills the space around you. Are all of these changes real? Or are they just nightmarish hallucinations?
They have found you and there's no turning back now. Perhaps, it’s sometimes wiser to embrace the surrounding madness and stare right back into its eyes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Recentemente comecei a ler O Rei de Amarelo, então decidi comprar esse jogo que é 100% inspirado nele. O jogo complementa o livro muito bem, com referências e possuindo a mesma "vibe" de loucura, decadência e arte. O enredo também legalzinho e combina com os contos do livro, mas nada extravagante. As únicas coisas que, para mim, puxam esse jogo um pouco pra baixo é a atuação de voz medíocre do protagonista e a simplicidade dos momentos de terror. Mas dá para tolerar as duas, principalmente a jogabilidade que, embora simples e clichê, ainda funciona e dá um medin às vezes. Em suma, se você já leu, está lendo ou se interessa em ler O Rei de Amarelo, esse jogo pode te fazer entrar mais no clima. Caso contrário, é só mais um jogo simples de terror que dura 2 horinhas.
Хороший психологический и шизовый хоррор. Ощущается довольно Лавкрафтово, и после игры хочется почитать Короля в желтом, т.к. сюжетка сделана на основе этой книги)) Во первых красивый и приятный графоний для инди, пугалки присутствуют, жуткие звуки прям класс. Происходящее в сюжете очень странное и не всегда поддается объяснению, но все так и должно быть. Игра где-то на 3,5 часика. Рекомендую? Рекомендую.
I've played the demo for this game with no trouble, but no matter what I do I just can't get the main game to actually work! The buttons on the starting screen won't register the location of my mouse, so I can't even click on my settings or new game; the starting screen is overblown, so I can only see 25% of the top left corner, and the game makes my computer feel like it's trying to move through molasses! I've checked for updates, uninstalled and reinstalled, even asked on the discussion page for help but I'm sad to say, it's just not playable for me. Disappointing because I was really looking forward to streaming this game.
Pretty good indie horror game. It stands out thanks to its surreal, abstract jumps between realities and its disturbing story. It's not a typical grusome horror, more of a creepy, unsettling story with a few shocking moments. The action takes place in a huge apartment block that feels like one giant labyrinth. Even though specific areas unlock gradually and the game guides you through them, you still get a sense of being lost, which adds to the atmosphere. There are also some interesting and clever puzzles. The only part I didn’t like so much was the walkie-talkie guy. The dialogue and voice acting felt a bit goofy, though maybe that was intentional. Overall, it was a really fun 2–3 hours of gameplay that I can recommend.
Наверное кто любит красивый визуал без наполнения внутри, игра понравиться. Геймплей очень душный, как и загадки на уровне напряги одну извилину до уровня что за жесть, что так же душит. Те кому понравился layers of fear игра возможно и понравиться в остальном не советую, кроме пары красивых сцен, тут нет ничего. Посмотрите лучше хороший артхаус фильм, чем сыграть в плохую игру с намеком на что-то высокое, чем игра и пытается быть.
It's a pretty unique little horror game with a lot of references to other games and media. I found references to The Shining, SCP foundation, anomaly hunting games, P. T. and probably many more that I knew nothing about. Like the novel King in Yellow, a play that really existed and made people go crazy, so it was banned. The game is taking place in a huge rundown appartment building that strongly reminded me of my favorite appartment levels in the Silent Hill games, except for the strange building in Chrorus of Carcosa actually isn't abandoned. During the game you try to escape from the building and learn a tiny bit about its inhabitants and history. I'm a bit sad how little you could actually learn about the building itself though. The story is focusing on two artists, a sculptor and a musician, who are both slowly going insane from the aforementioned King in Yellow book that is haunting them. You will play as both characters to see their nightmares and descent into madness. The first playthrough with it's dark stealth sequences was super interesting. You constantly felt watched, wanted to read every note, learn as much as possible and always felt like something was lurking around the next corner or behind you. However, the playthrough was very linear and fairly short while the ending didn't explain much of anything. You could kinda decide for yourself what caused these two people to lose their sanity. Was it insect poison, mold or the book itself? I think you were meant to realize their background stories. They were sensitive, had problems with addiction, their families etc. so they kinda fell into an obsession that was also caused by their terrible environment. However, the second playthrough for the couple missing achievements kinda revealed where the game was lacking. It would have been awesome to freely explore the building, have a map, get into more appartments, learn about all the people that were getting killed. The game also was loaded with way too much humor for such a sad story. It was fun and entertaining though. The graphics also looked insane. Get it for a fair price and it's a unique and fun experience. I'd play more games from this dev.
Curti o jogo. Curti a vibe, a direção e até o velho babaca que aparece nele. Muito amor.
For a game with Carcosa in the name, it certainly features less of it than the short mention it's based on in the book by Chambers... It would have been acceptable weren't for the aforementioned place not being in the game or barely seen, although I understand it wouldn't have been easy for an indie team to depict Carcosa in a game, whatever it may have looked like in Chambers head if at all, but then again, they chose the name and considering that The Yellow King is a prominent book here, I do believe that this was the intention. The voice acting is, in my opinion, one of the worst offenders, with dialogue that makes no sense and a character that insists on shouting every 20 seconds. There's a huge rely on crude language and crude imagery spread throughout the building in the form of graphity and I admit that every time I see any kind of emojis, smiley faces, crude language painted on walls, in any game, I pray that Hastur himself comes and rips my soul out of my body. These things are technics to make the game seem more "mature" and they fail, every single time and always will, but, back to the voice acting; the game would have been perfect without it, and without the constant use of slurs and shouting. Would have been good also without alluring to Carcosa, a dead empty alien city that never had a single image attached to it due to the original story being from the 19th century. I wish with all my heart I could recommend it because there aren't many games that touch the cosmic horror vibe, but, with each one that tries, the more it becomes apparent that cosmic horror is not simply "horror" but a very different beast who needs to be tackled with silence, emptiness, and most of all, not being afraid of not using a common "monster" to chase the player. Cosmic horror should be about the opposite indeed; a presence so alien, that the human character simply does not enter the spectrum of recognition. And that, it's something that most games or devs won't even attempt.
I must say... I LOVE this game!!! The choice of no BGM were great, the sounds, what were played instead were horrifying and the visualisation of the madness were well done!! I may not have finished the book of Robert W. Chambers yet, but I can already say, he would be proud to have inspired such a great game, that is way more horrifying than any of his stories in the book I had read till now. (lil funfact, I thought of the story "The Mask" more of a romantic one than a horror story, even if it is a bit... let's say strange... and the stone skulpures reminded me on that story) The puzzles sometimes need a little bit to crack (even if there are not that many in this game that were meant for a playthrough of 2-3 hours) but there are always hints near of each one of them, so nothing impossible. And that I love too XD Only one thing I have to critic (well two, but my english is good ((I am german)), so I had no problems playing and understanding it). and it contains a bit of a SPOILER, so I black it out: [spoiler] the skulpturer (main character) went way to fast into madness during the last minutes of the game, from "I have to escape, I have to stay sane" to "give me thorns on my crown, I AM KING!!" in mere minutes of gameplay. it felt like way to rushed, even the short "composer" story part were made more plausible and felt like she slowly spiraled down in months, slow and steady. He just resists, resists and BOOM!! craycray [/spoiler] So, after my little critisism, I still say, that I will deffinetly stream that game someday in the future (I have something nice for it in mind) and hope my fellowship will love this game as much as I do! And for the end of this, I want to repeat the last lines of "The Repairer of Reputations": "Ah! I see it now!" I shrieked. "You have seized the throne and the empire. Woe! woe to you who are crowned with the crown of the King in Yellow!" [EDITOR'S NOTE.--Mr. Castaigne died yesterday in the Asylum for Criminal Insane.]
game was great didnt scrare me but was ok and sometimes intense my butthole bu not spoiling it soooo yeaahh good game
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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