
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Страшно вырубай
스팀판 구매 전에 엔딩까지 봤지만 리뷰 쓰려고 굳이 설치하는 수고를 들여 5분 켜놓음. 단순히 무섭다를 넘어 현대식 공포 게임 장르를 정립시킨 기념비적인 작품. 적을 죽일 수 없음. 정신력 같은 요소로 정신적 압박을 받는 걸 시각적인 요소로 표현. 스토리 중심. 이 게임 이후로 많은 공포게임들이 이 패턴을 그대로 사용했다. 그냥 잘 만든 게임이 아니라 게임 역사 박물관에 전시해야 할 게임이다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fajna gra o drakuli z rumuni co pobił menela
spooky
10/10 atmosphere.
For a long time I picked this game and put it back down. But recently I decided to give it another go. The game really knows how to use tension to scare in an interesting way. It's interesting from a design and development standpoint that I have to respect, the aesthetics of this game are really good with the monsters and gothic architecture of brennenburg. I never did get bored of this game completing it and played it through start to finish, and I still have more to do in it with the harder difficulties and challenges.
2010 yılında çıkmış bir oyun olmasına rağmen bu kadar kaliteli bir lore yazmak inanılmaz bir başarı ister. evrenin derinliği o kadar birbirine bağlı ve ürkütücü ki okudukça, öğrendikçe öğrenesi geliyor insanın. hala bu oyunun nasıl filmlere konu olmadığını merak ediyorum. hikayenin yavaş yavaş yerine oturması ve evrenin içine dalıp gitmek aşırı zevkli. günümüz oyunlarına taş çıkartır çoğu konuda. bir korku oyunu olarak ise atmosferi müzikleriyle birlikte muazzam derecede korkunç bir hava katıyor. tabii ki ufak tefek eksikleri var ama kimin umurunda? oynadığım en iyi ilk 3 korku oyununa rahat girer.
Horror? Yes. Immersive? Sadly no. Too slow, too much puzzle. I hate puzzles and this gave is more likewalking simulator and puzzle solving. I stopped playing after Cistern.
流程很短,初见仅6小时左右。一款开创了众多新玩法的游戏,理智、追逐、碎片化剧情等设定在当时是很新颖的,同时影响了后面一系列恐怖游戏的出现,例如逃生和面容。但放到恐怖游戏不断发展的今天来看,无论从画面氛围塑造还是恐怖感都稍差一截,剧情也没什么深度,不过解谜元素做得很有意思 只是有些地方引导很弱甚至没什么缘由。尽管是非常经典的恐怖游戏,但如今个人认为它也只能算是入门级作品了,适合想尝试恐怖游戏但胆子不太大的玩家。顺便低理智时那个动态模糊和极难操控的鼠标视角转动真的特别特别难受,幸好仅在初期出现占比不多。
clairement le meilleur jeu d'horreur indépendant, même si je préfère toujours Bunker. les énigmes sont assez cool, et assez simple si vous n'êtes pas un total abruti comme moi. l'histoire est très intéressante, et je trouve que la manière de raconter me fait un peu penser à Edgar Allan Poe et Guy de Maupassant.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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