
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esto da un miedo de la hostia
ну и духотища, еще постоянно кто то флешки кидает прям в лицо каждые 3 минуты во время флешбеков, приходится всячески уворачиваться игра скорее понравилась чем нет, палец вниз ставить не хочется
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1M | 18.5K | 95% | $19.99 | |
| $10.1M | 24.2K | 85% | $19.99 | |
| $10M | 10.8K | 90% | $49.99 | |
| $10.2M | 14K | 64% | $39.99 | |
| $10M | 15K | 84% | $39.99 | |
| $10M | 21.8K | 89% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 53K | 96% | $29.99 | |
| $738.5K | 9.3K | 77% | $5.99 | |
| $87.1K | 272 | 83% | $16.99 | |
| $71.3K | 206 | 77% | $11.99 | |
| $61.8K | 711 | 89% | $5.99 | |
| $40.6K | 158 | 92% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A older, short (8 hours roughly), and small sized horror game that's perfect to scratch the itch. Runs exceptionally well, With a handful of endings that are all obtained in the same two levels, It makes a good point against the games that'd force you to do ten-thousand pre-requisites to get the "good ending" or "true ending" The enemies are easy and understandable, with simple AI that don't overwhelm you with a thousand unneeded features, and are as simple as "They look around for you and leave if they cannot find you" Sanity can be a bit of a hassle personally, I found myself sitting near lamps for 5 minutes waiting for my sanity to go above dangerous levels before moving on, But I never had a big issue with it; Tinderboxes are plentiful on normal, Lamp oil can be found (Barrels that give full refills are much more uncommon but feel more like a treat when found) My big personal complaint is sanity relies too heavily on post-editting effects as compared to the fake servants that can occasionally rush you, But I was able to live with it. Overall? 10/10.
Still scary in 2026, rarely have I ever felt the need to take a break while playing a horror game.
I still can't bring myself to finish this bore fest
10/10 atmosphere.
스팀판 구매 전에 엔딩까지 봤지만 리뷰 쓰려고 굳이 설치하는 수고를 들여 5분 켜놓음. 단순히 무섭다를 넘어 현대식 공포 게임 장르를 정립시킨 기념비적인 작품. 적을 죽일 수 없음. 정신력 같은 요소로 정신적 압박을 받는 걸 시각적인 요소로 표현. 스토리 중심. 이 게임 이후로 많은 공포게임들이 이 패턴을 그대로 사용했다. 그냥 잘 만든 게임이 아니라 게임 역사 박물관에 전시해야 할 게임이다.
Fajna gra o drakuli z rumuni co pobił menela
For a long time I picked this game and put it back down. But recently I decided to give it another go. The game really knows how to use tension to scare in an interesting way. It's interesting from a design and development standpoint that I have to respect, the aesthetics of this game are really good with the monsters and gothic architecture of brennenburg. I never did get bored of this game completing it and played it through start to finish, and I still have more to do in it with the harder difficulties and challenges.
W
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.