
Amneron's Legacy is a classic style RPG PC game that takes place on a world called Ellis. Heroes must come together to save the realm from darkness while uncovering what happened to the heroes of old.
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Languages: English
Reviews
Its the a very dope game!!
Story line is well thought out and game play is solid. Highly recommend this game.
An amazing opening sequence, fun battle/job system, interesting story, beautiful customization, and solid characters! (Plus some nice eye candy as well haha) You can definitely feel the love that has gone in to making this game, and I highly recommend it.
游戏很不错,就是只有第一章,但游玩时间也有16小时左右了,剧情引人入胜,有主/副职业系统,技能繁多,战斗很刺激。 接下来的章节似乎仍在制作,很期待故事的后续发展 个人认为有些小瑕疵,第一点是主角团集合之后,未出战的角色能够得到经验,却不会获得能力点数,如果能力点数和经验全得不到,这某种意义上很合理,但是如果能得到经验的话为什么能力点数得不到呢? 第二点是宝石镶嵌系统有些繁琐,你得到更好的武器/护甲之后,往往由于身上装备的武器/护甲有宝石镶嵌,导致更好的装备属性是比身上的装备属性差的,只有把宝石拆除下来才能比对装备的优劣,有些麻烦。某些宝珠能为物理攻击附加魔法属性,是否只装在武器上才有效呢?游戏中似乎是这样的,但是好像没说明白 整体而言瑕不掩瑜,作为一款steam中的rpgmaker游戏,质量上乘,值得一玩
Good game and fun to play. Interesting characters and some romance mixed in.
[h1] Reasons why I don't recommend it [/h1] - The game has problems with the save files and for an RPG the save files are SACRED. - There is no answer from the devs, so if you have a problem (bug, glitch,etc) with the game I don't think they will solve it.
Great for those who wants to play a tabletop rpg in the style of a jrpg. Takes a little while to get going but stick with it and you'll find a robust system with plenty of adventure and treasures ahead! ===Post Stream Review=== CRITICALS ⚡Fleshed out battle mechanics and out of battle interactions. ⚡Equipment visuals over battlers that makes collecting gear all the more enjoyable. STRIKES (Pacing was a little off but not enough to warrant any strikes)
This has been a very interesting game with a lot of content in regards to both the story and gameplay aspects. I typically am not a fan of RPGs in this style but I have had a lot of fun so far playing through this one. Each character feels unique and stays consistent with their personality, even as they grow, really making them like genuine people. The Skills and Classes system is intuitive and I like the variety in skills that allow you to plan out and execute different rotations depending on the needs of your team. The visual arts are detailed and the animations are pretty good. The music composition is fitting for the events and even when out of time period instruments are used, it does not seem out of place. Overall a very good game that I will continue to play and explore.
Early Review, Will update later. The intro of this game is just rough to say the least, You sit through about 10 minutes of cut-scenes just to finally play and its just an info dump tutorial explaining absolute basic mechanics like taunt and healing potions, things that anyone who has ever touched this genre will already be hyper familiar with, it also does not help that you have absolutely 0 control over your characters movements during this outside of battle. UI: I get wanting to stray from the norm but the action wheel just feels clunky, want to use an action that is displayed to the right of your current selected action? You need to press left to cycle to it, just feels clunky for no reason, There is a reason that games stick to the standard action select screen, its clean and functional. Outside of that status effect symbols are just slapped on-top of your character portrait which can make them hard to see them, downscale the portraits and give debuffs their own space above them, you do not need 1/3rd of the screen to be portraits. TL:DR; Openings should be short and sweet with a good narrative hook, try to give players control of their characters relatively quick even if they can only walk around a small area, tutorials should not be mandatory and explain absolute basic rpg mechanics, and lastly keep the UI clean.
NOTE: I own this game on another platform and have put a lot more hours into it than the Steam playtime stat would indicate. Now to the review! A very well constructed adventure with a classic, familiar feel that feels like it could be a (popular TTRPG system) campaign. PROS: ATB combat system that rewards player skill without being unnecessarily complex Pacing that respects the player's time Very epic/cinematic feeling cut scenes and story Great character customization with skill learning and multi-classing Fun equipment system, gear upgrade slots, and quality levels gives it a bit of "loot-based dungeon crawler" feel Solid characters with a lot of personality and good party banter Secrets abound! Side quests are fun and not filler, nor are they strictly mandatory Challenging but never unfair or imbalanced (has a Difficulty slider too, IIRC) A lot of hot jams (especially the battle tunes!) CONS: A few maps experience mild frame drops (doesn't bother me but I know this will irk someone somewhere) The occasional spelling or punctuation error On-map encounters don't provide any sort of ambush/surprise mechanic so just rushing the enemy or letting them rush you yields about the same result Overall the Cons section is mostly nitpicks that don't impact my gameplay experience significantly nor would I expect them to for the average player. Absolutely recommended to anyone who is into classic era FF, Diablo, D&D, as well as fans of strategic, turn-based RPGs in general.
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