
Take control of a mighty ball and fling with great precision towards the top of the Tower. Jump through aesthetically pleasing environments filled with intriguing creatures and encounters. Falling is part of the journey, so just keep going. Can you reach the end?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Itching for a good platforming game that takes an unusual angle of how the gameplay for said platformer plays out, Mighty Fling is a hard tower-based climber that bears the spirit of Jump King's most revered difficulty but tones it down in a couple of unique ways that makes it surprisingly more approachable for those looking to dip their toes into the more challenging platforming games out there. For starters, you control a white ball that starts off in the bottom of a very tall tower whereby you escape from the cage it's inside using momentum brought forward by a tried-and-tested 'click and drag' approach to aim where the ball goes and how far it goes via the strength of it determined by how far you drag said click from it's original spot, after which the ball will, indeed, be flung instantly in that direction! Now what makes this a couple of steps easier (or, as some of the more cynical of gamers out there would likely claim, more 'fair) is that a most handy visual indicator of where your shot and the trajectory of it will align roughly, as this can be used to give those in need of that extra assistance a little fighting chance in some of the more difficult platforming obstacles (of which the first proper challenge is not even that far away from the bottom of the tower!) that await within the heights of the tower. Furthermore, a perk that Jump King does not have is the ability for one to adjust their ball's direction mid-flight, as this allows for quick-second decision-making that could very well save you from a big fall as well as allowing more experienced Mighty Fling players to take shortcuts with the right knowledge and precision, definitely a handy feature to have as far as how challenging this platformer can be! Speaking of which, the overall challenge from this game is certainly a couple of leagues below that of Jump King's much harder DLC towers, albeit I would make the argument that this tower here has it's difficulty spread across certain parts as some segments of the tower are noticeably more difficult to pass than others, as each fall has the risk of sending your ball a great distance down if your luck is bad enough to be in the wrong spot! Although it is a relief that the halfway point does offer a near-guarantee safe checkpoint of sorts, which should ease the anxieties of those dreading going from near the top of the tower all the way right down to the bottom again! Now, despite being a pretty good platformer of the vertical kind that has a unique style of gameplay to it that also balances challenge with extra aids in the form of a visual indicator and the ability to fling again mid-flight, Mighty Fling does have a few flaws in that it is surprisingly easy to accidentally quit your current session and restart the whole game from scratch, with no confirmation button in sight. Also the sound and resolution settings reset for me each time I booted up the game here, having to manually change them back every time I got back on to give it another shot. Finally, it is rather disappointing that there is no 'secret' extra-hard content as the last segment does give a taste of what truly difficult platforming for Mighty Fling can be here, as it would have been a nice incentive for New Game+ players to have to go back up to the top of the tower a second time, only to discover a whole new extension has been added to it alongside more of the witty and charming characters that this game has spread across the scale of the tower itself! Otherwise though, I would safely recommend this unique platformer that takes some form of inspiration from Jump King for those looking to see if they have what it takes without being too insane of a challenge for the slightly more casual of players! TLDR Version: • A unique platformer that offers a new perspective into the scene with controlling a white ball through 'click and drag' methods that is easy to pick up but hard to master (+) • Challenging gameplay that rewards those with patience and determination whilst being easier than it's inspiration, Jump King, by adding in a visual indicator for more casual gamers (+) • Lovely retro pixel graphics that help one to reminiscent about the older gaming days whilst being polished up with more modern software and techniques (+) • The ability to affect the direction of the ball mid-flight allows for quick saves from otherwise bad flings whilst also doubling as a method for professional players to take shortcuts with added risk and reward (+) • Fun characters that are spread throughout the tower that add charm to the world of Mighty Fling (+) • There is only the one tower available currently and it appears that no further content for this game will be made (-) • Settings for audio and visual appear to reset every time you close and reboot the game at a later time, causing unnecessary nuisances which could have been avoided (-) • No extra content for completing the tower that could have served as a way of extending gameplay beyond the initial sessions of gradually making your way up the tower and taking full advantage of Mighty Fling's more punishing obstacles (-) • Ability to restart the game is made unfortunately easy to accidentally trigger as no confirmation screen is offered when wanting to start over from scratch (-)
Mighty fling is a foddian game of aiming type, where you drag your mouse to aim and release to launch the ball. Although the game has a projected line to see where your ball will launch, there is still a part to master where you can do a little correction in the air with your "double jump". The map is pretty, but can be punishing at time. There is a permanent checkpoint during the map but before reaching it, you can have one fall that reach the start of the game, and another long fall from the end to that checkpoint if you are unlucky. The fall happen really fast and the camera doesn't follow your ball fast enough which makes it impossible to recover with your double jump. The camera is also a permanent issues in the game, in section where you need to be fast, sometime the camera doesn't show you the next jump which can be quite annoying. The mouse is stuck inside your game, which might be a design choice, but makes it harder to play having to do wider mouse movement for big jump in succession. I finished the game in 2.8 hour and loved it, but there are small issues that can make it harder and more annoying for most people.
The game has some interesting mechanics that are fun to play with. For the type of game it is trying to be, it was surprisingly forgiving, even to the point of feeling too easy at some points. There were a few points though which took a while to overcome, but with practice it became manageable. There was a steep increase in difficulty in the end to where it caused me to spend over half of my playthrough just getting past the very last obstacle. There seemed to be an attempt at creating a story, but it felt largely unnecessary and not fully realized as it did not add much to the experience. Overall, it was not a great experience, and not worth the money for me. TL;DR: Just play “Getting Over It with Bennett Foddy” instead, that game is a masterpiece.
Do not for a second believe you'll have a good time.
Full chill Oasis of calm
This is a lovely game. Challenging enough to not be easy, but not extremely difficult. An enjoyable experience overall. Just beat it; will be playing again.
I want to Mighty Fling™ myself off a bridge
Great game, i recommend you buy and play this
You can tell me to get gud, but this doesn't feel rewarding enough to make up for its brutal difficulty and unforgiving design, not to mention a few small imperfections that really start to pile up towards the top. I've cleared Getting Over It 50 times with less trouble than this.
is good
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