
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 639 reviews with recorded playtime.
Reviews
Themes across 639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Выглядит как аниме, пытается быть похожей на дарк соулс. Но по факту срань посредственная. Выдержал только 1.3 часа геймплея
沉没之都下层扩充商人的死了二三十次没拿到,也许我就不该尝试这种类型的游戏
没啥多说的,地图设计不错,怪物很帅,剧情很好,给的数值绝对够碾压过去了,可以作为入门级类魂作品入手, 后期明显穿模有点难绷,希望dlc补完北方的故事,国产加油
还可以,不赖
部分粪怪的设计堪比让我无伤打通魂2
感觉优化一般,不过游戏是好游戏
好穷啊真的好穷啊(
Good!
好
3星中评 地图设计有5分像小高了 指大树洞跳跳乐(魂1那个不是圣树大舞台) 隐形桥 和剧毒池里塞俩颠火老头 可惜也只学到了皮毛 跳跳乐没怪 隐形桥居然是直的没有七拐八歪 以及不塞个咒死怪塞两个大眼还是难杀我 不过这不是我扣分的理由 扣分点1:战斗深度太低了 重击只有蓄力重和普通重的区别 战技除了极个别能给武器附魔有点联动外都是独立小技能 更别说和轻重击产生联动派生 最离谱的还是这游戏没有加伤手段 纯粹的属性点加伤 武器buff没有(可能有 但真没动力全收集) 道具没有 戒指也没 唯一一个和加伤有点关系的只有处决加伤 问题是这游戏不能背刺(黑魂那种背后直接背刺 不是偷袭背刺) 也不能像血源一样蓄力重击背后背刺 只能用那个臭傻逼弹反弹中处决 而且处决收益也不高 这种设计也让我直接没了开二周目的动力 因为属性这东西越往后越难提升 没有加伤手段我开二周目不说猛猛做大牢 但肯定是舒服不到哪去的 扣分点2:boss设计 我不说什么快慢刀神经刀延迟刀疯狗刀骗刀读指令啥的 这种对我老ass来说无所吊谓 我真正恶心的是像nm个焰狐龙一样 飞来飞去 疯狂丢垃圾 丢完垃圾让你上去砍两刀的设计 中期就开始有苗头了 程度越往后越是提升 直到最终boss到达了顶峰 他落地时间甚至不够我放个战技 整场战斗没有任何交互 他丢他的垃圾 我在他落地后砍砍砍 然后就过了 我当时都懵了 咋没了 我紧张刺激的3阶段呢黄金蛞蝓起码都在之前给我放了个冈子让我爽爽 最后说个无伤大雅的服装 你这又要遮又不肯遮全 要漏就漏一点 又当又立真的很没意思(
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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