
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 639 reviews with recorded playtime.
Reviews
Themes across 639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall 7/10 , pretty good souls-like with well-designed areas , great boss fights , decent amount of enemy variety , there's no stamina bar so you can go crazy with dodges and attacks (Personally I didn't like that , it makes the game easier), story was kinda meh , but then again these games are mainly for gameplay , and the game had some really great bosses. Not the best Souls-like I've ever played but not bad either , wish it was a bit longer , might come back to it some day for NG+
坠落次数比死亡次数多,真离谱,支线一不小心就错过要开新周目,也是没谁了
呆傻的同时又非常的色气,完美的女人
great soulslike ~
勾石
It's fairly easy - about as hard as DS2, minus the DLCs. Very fun game though. I don't play new games very often, and when I do I end up bouncing off them the majority of the time. In comparison, I picked this up on a whim during the Summer Sale and ended up marathoning it.
No stamina to manage? No mana bar to keep track of? Count me in! Instead it's all in one package that simply attacking will recharge it, at the cost of losing some when taking dmg from direct attacks, with plenty of other ways to recharge it as well. Exploration feels like Dark Souls 1 but is probably closer to DS3 if we're being technical: plenty of small detours but only really one main path with a couple of "optional" areas (optional if you don't care about some side quests and getting the "true" ending afaik). Character progression is nothing new, just different names and exact numbers when compared to other souls-likes. Not everything needs to be "new" so it's not a bad thing imo. My only real complaints are the average souls-like issue of not having any real way to tell where you're supposed to go to unlock the most stuff, before finally going for the final fight and locking some of it away until ng+ or an entirely new playthrough. Second issue I faced was weapon move sets variety, or lack thereof. Not that every single weapon strictly needs to be different but having experienced Bloodborne's weapon system I found it boring to experiment with different weapons. One thing this game gets right is how easy it becomes to switch builds, just find the key-item that unlocks the feature and do it however many times you like, no limited count item to stop you from switching after the 14 time. It took me roughly 16 hours to beat the entire game, though maybe 2 of those were farming and backtracking into nowhere. Any time after that is ng+, which is slightly different from the norm (in that you can choose to restart your world while keeping all your levels and loot) but you can then choose whether to activate the hard difficulty mode or just never turn it on. You do gain loads more resources for buying and leveling but other than that it's just regular ng+ stuff. If you like souls-like and you are NOT looking for the hardest game ever then this one is great.
我就喜欢没有体力条的魂,爽魂
拉鸡游戏
EDIT after beating it: Good game 8/10. Loyal to Dark Souls 1 in basically everything. It's funny but I felt nostalgic playing this 'new' game. It has creative enemy designs, interesting art style, fun boss fights, exceptional level design and map/environment design and some memorable scenes and bosses. Despite their being some wonky stuff here and there, stiff animations and a handful of glitches, a pinch of frustrating platforming, and a dash of poorly placed enemies, it's good overall. The only obvious drawback is the sound design, all of it. The atmosphere is repetitive and bland throughout multiple locations. Attacks don't sound as powerful as they should. Enemies are dull, hardly any grunts or pain noises or movement noises or anything. Nothing sounds alive really. Voice acting is bad, especially the main character. One of the few bosses that has dialogue has no voice acting at all. Music is ok, but I can only think of 1 or 2 pieces at most that were good or memorable, and you only find those near the end of the game. I still like the game and will go for 100%, but i believe it could be better with just a few tweaks. Original review: A futuristic souls-like that is absurdly loyal to the original formula. Dying world, awkward jumps, enemies hiding behind barrels and half-open doors, pressure plate elevators, items that you can see that are right there but you can't reach, same souls scaling system, etc, etc, etc, and that's just within the first hour. So far the maps are tight, enemies are challenging, and exploration is rewarding. Bosses may be too easy though, or maybe I'm just that good. The environmental color palette is 50 shades of grey and a few shades of piss yellow. Sound design is lacking and the voice acting is laughable but the anime girls are cute. So far: 7/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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