
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 639 reviews with recorded playtime.
Reviews
Themes across 639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its good
一部小投入的作品但钱花对地方了,魂味很浓,但是新出的肉鸽DLC个人不是很喜欢,还是期待第二部拓宽本体剧情的北方DLC吧
魂味十足,简直就像宫崎老贼自己做的,虽然体量不大,但是麻雀虽小五脏俱全,魂元素应有尽有
佳作,值得一玩,小箱庭设计较为出彩,战斗没有亮点但中规中矩,足以支撑正常游戏体验
开了血爪之后的打击感好爽 厄休拉和那个圣子做的不错
好
好游戏!优化很好、剧情很顺、人物很棒、战斗很爽(说实话战斗内的正反馈比传统魂游爽多了)。主要遗憾是配乐和BOSS演出确实便宜了点,但瑕不掩瑜。(另外虽然DLC似乎拉了,但又不要钱,没啥好说的。)
“信念不至于盲目,共情亦未泛滥,卓越的成就!” 无限机兵,其实,你把它当魂游来玩,对标黑魂、法环来玩的话,大概率是要失望的;但是你把它当做不用抽卡的二游玩,对标原神的话,那无限机兵还是非常不错的。因为把他看作魂游,缺点可就太多了,而把它看作二游,优点可就太多了,甚至魂游的缺点都可以看作优点了,比如打击感,这打击感在魂游是垫底的存在,但在二游又是相当不错的。 先说说优点吧:前期的服装和头发有多难看,后期的服饰和头发就有多惊艳,我用的是侵蚀机兵长白波浪发和圣树套,黑白配非常好看!好看的角色确实有玩下去的动力;没体力条和负重条的限制,不用那么在意空精;可以无线洗点,这点确实不错,可以根据推图、打boss的不同情况做出不同应对方式;人物塑造不错,听别人说经费不足,在这种情况下,能塑造出独立理性的米雷尔、善良惹人怜惜的厄休拉、悲惨却顽强不屈的维卡斯等这些印象深刻的Npc,还是很可以的;有足够多的轮椅使用。你想挑战有各种花里胡哨的玩具挑战,打不过了也有各种轮椅让你过关,最难打的厄休拉和洛希德,洗点成法师,都能担架无脑过。 说完优点也说说缺点。 1.恶心的推图体验。这是第一款没有欲望清图的游戏。小怪聚集,恢复手段很少,之前的魂游,我从一个篝火推到另一个篝火,元素瓶基本都有剩余,这个不行,推图到一半就没了,只能不打怪跑图。后面元素瓶满了还好些,后面就是各种怪的复用,小怪的仇恨机制也稀烂,我都跑好久了,小怪还是追着我不放。 2.怪的种类太少了。一个怪,前期当Boss,中期当精英怪,后期当精英怪,大后期又被调过来当Boss连战的boss,一个怪复用到这种地步没谁了。这还不是特例,中期地图和大后期大图怪的种类基本没啥变化。 3.没有跑攻和跳劈。太简陋了,一般我们跑向小怪或boss时,为了节约时间或者保持手感,会使用跑攻和跳劈,可惜这游戏都没有,跑时摁攻击键,会非常生硬地停下,调用平砍模组。跳劈更是没有的事。 4.贫瘠的音效和打击感。bgm对boss不说有决定性作用,至少会有一种史诗感,很遗憾,这游戏基本没有什么bgm。打击感只能说比二游强,有时候我感觉有的招我都闪过去了,要不是看血条掉了,我都不知道我中招了。有时也会吞音效,比如纯净骑士放横扫的电磁炮,没打中人没音效,打中了才有。 5.场景同质化太严重。地图设计的还行,但是在同一个地区,很难分辨场景的特色,比如你在下水道地区,那么全图都是那种黑蒙蒙的下水道的砖头质感,有些地方跑完后,隔一段时间再让我看,我都不知道我到底有没有来过这个地方,没有很特色的场景。 6.地图没有连接性。很多地区与地区间的切换是靠传送门、列车、缝隙穿越来实现的。 总得来说游戏还能说得过去吧,毕竟是全成就的游戏哈哈哈哈,瑕不掩瑜。再见了呆呆兽。
El gameplay es muy bueno, no es tan dificil como otros juegos pero si tiene un reto interesante, visualmente no esta mal tampoco.
不好玩,素材复用,音乐重复,怪物建模重复,BOSS演出跟没有一样,地图也只是中规中矩,4分作品
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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