
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 624 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一坨
剧情很不错,整体玩起来也不错
PEAK GAME
整体质量不错,优点是地图设计,不是那种一本道地图,探索起来不乏味,部分地图的恶意设计很有“魂味儿“,但又没那么过分,整体来说推图难度不高。 由于特殊的同步率设计,闪避和攻击都是无限的,性能在类魂中算是比较高的,但是相应的怪也都是很多连段,boss更甚。战技术式啥的都需要消耗同步率,但是恢复同步率相对较难,可以靠平a击中敌人,或者吃道具(消耗品),或者就是穿刺爪卖血来回,所以可以看出这游戏鼓励进攻。如果是喜欢拿轻武器一直滚a的话很可能会打的很难受,所以推图推荐玩大剑这种冲击力高的武器,可以压制小怪一直压到死。人形boss很多都是疯狗连招,要多使用战技、术式或者弹反压制着打或者灌伤害就会很简单,不然的话还是有一点难度的。大型boss相对很多都是马拉松,灌伤就行了。 二次元画风,画面比较贫瘠,跟那些3A肯定没法比,但是对这个画风也差不多够了。喜欢高画质写实风的要注意。
Бабадзаки открыл ящик пандоры своим елдариком. Теперь хит сезона всех боссов во всех играх - атаки с задержкой. Атаки с задержкой - пока босс замахнётся, ты успеешь выйти на пенсию.
国产类魂佳作
A very smooth playing and pretty looking soulslike. The sync system is really interesting, I love a lot of the costumes, and the game is replayable. Still, the game's atmosphere does feel quite dead, but if that's not a problem and you feel like playing an anime looking soulslike, I think you'll like it.
One of the best Soulslike games I've ever played. It has a few differences compared to others in the genre (like the absence of stamina and dodge weight), but it's very well implemented in the game as a whole. Visually, it’s stunning; the music is incredible; the overall atmosphere is amazing; the parry system is incredibly satisfying (and some bosses really make you push that system to its limits—one particular fight has become my favorite in recent years); and the story is the kind that hits you hard and leaves you staring at the ceiling at night. Even though it’s harder, I’d choose the best ending on all my playthroughs just to make everyone happy. Right now, I haven’t played the “Eirene’s Warforge” DLC yet—I have to finish my 5th playthrough to unlock it—but if it’s as good as the base game, I’m sure it won’t disappoint. The only thing I regret is not having access to the soundtrack and artbook outside the game to view whenever I want.
It's an OK game at start, gets too boring after a while!
非常推荐
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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