
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 624 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
巧克力味的屎,傲慢,打折还100多不如正经买个魂,或者买个只狼,仁王啥的,再不济买个吃血代码
非常推荐
Summary: A good souls-like, if you buy into its strengths and forgive its weaknesses. Combat: Combat is fluid, and there are very few checkmate situations. I can think of two off the top of my head, both including grabs. Multiple phase bosses are used sparingly and this preserves the uniqueness. The input buffer is good, better than Dark Souls III. Boss AIs are varied, and this also gives the game flavor to break up the pace. Weapon variety (at least with greatswords) was good, there are generally three types (swords, lances, scythes) and this kept combat varied. Music: The music is appropriate and seamless. it is in the background and doesn't stand out, which is a good thing in a game like this. Level Design: The levels are fairly linear. Branching paths, open expanses, and good use of verticality is present. There is one area that reminds me of the Great Tree in Dark Souls. Jumping down was frustrating at this point, and I had to change my controller screen to navigate this area. Other level design aspects also remind me of Dark Souls 1, so the DNA is clear. Not original, but at least inspired by the best. Lore: Here's where the game falls short. The story is presented in a way that sometimes devolves into exposition. The factions are diagetically interesting, but the developments are fairly standard and predictable. Overall: In my opinion, this game is decently enjoyable, if you forgive its flaws. I could definitely see the studio making a sequel. For me, this game is a 7/10. It is good, but one playthrough is enough for me.
优缺点明显的良作,算是符合价格也符合预期
Really good I enjoyed my first playthrough. I got locked out of a few quests because I went past a certain point but I don't mind doing NG+ to complete them.
好玩爱玩,快出dlc
If you are a hardcore Souls-like junkie who also happens to have a massive soft spot for sleek, post-apocalyptic anime aesthetics, this game is essentially a direct attack on your free time. It is the absolute perfect marriage of those two worlds. For the longest time, whenever anime fans wanted a true challenge, we had to look at games like Code Vein. But AI LIMIT takes that foundation and completely refines it into something incredibly sleek and punchy. You play as Arisa, a Blighter who can regenerate and wield these crazy post-apocalyptic blade mechanisms, exploring a collapsed, ruined world overflowing with dangerous tech and grotesque monsters. The Souls-like DNA is strong here, and it doesn't pull any punches. You’ve got the classic high-stakes rhythm: managing your stamina, learning complex enemy attack patterns, and dying—a lot—before finally mastering a boss fight. The combat feels incredibly crisp. Every dodge, parry, and heavy strike has this weighty, deliberate feel to it, giving you that exact same rush of adrenaline you get from the best FromSoftware games. But where it truly shines is how it weaves the anime flair directly into the gameplay mechanics. Instead of just standard rolling and hacking, your abilities look like they were ripped straight out of a high-budget studio Ufotable anime. The weapon transformations, the glowing elemental weapon buffs, and the spell casting look absolutely gorgeous. The game relies heavily on a spell/skill system fueled by your aggressive playstyle, rewarding you for staying up close and personal with monsters rather than just playing defensively. The art direction is immaculate. It masterfully balances the grim, depressing, ruined-city atmosphere of a dystopian Souls game with vibrant, neon cyberpunk accents and beautiful character designs. Exploring the interconnected levels feels rewarding, as you piece together the mystery of the "Blight" while finding cool new gear and upgrade materials. It completely nails that niche. It’s got the punishing, rewarding depth of a top-tier action RPG, wrapped in a beautiful, stylish anime shell. If you love the thrill of overcoming brutal bosses and you live for that stylish, futuristic anime aesthetic, AI LIMIT is a no-brainer.
我觉得做很好也很好玩.
通关完想了想差评改成好评 国产魂代餐吧 地图确实学到了魂的精髓 优化和画面惨不忍睹 但是dlc免费 赞
纯纯恶心人
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| House Flipper 2 | $19.8M | 19.5K | 87% | $25.99 |
| Wargame: Red Dragon | $19.7M | 19.7K | 89% | $29.99 |
| The Escapists 2 | $19.9M | 33.6K | 91% | $19.99 |
| ABZU | $19.6M | 27.5K | 93% | $19.99 |
| Unpacking | $20M | 40.5K | 93% | $19.99 |
| Alan Wake | $20M | 58.7K | 90% | $14.99 |