
After Long Night is a sandbox survival RTS. Build and fortify your base, scavenge every corner for vital resources, craft deadly weapons, and raise a militia to fight off relentless zombie hordes that strike every night. In this world, scavenging isn't just survival—it's strategy, power and war.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to the real apocalypse. After Long Night is a sandbox survival RTS where you take on a world completely overrun by the undead. Scavenge a ruined city, build your shelter, and lead a survivor army in the face of overwhelming zombie hordes. Will you fortify your defenses—or strike first? The choice is yours.


Bad news: the city's crawling with zombies.
Good news: the whole place is a goldmine of resources. Skyscrapers? Break them down for bricks and beams. Street signs? Scrap metal. Abandoned cars? Take'em apart and haul the steel home.
In the apocalypse, "reduce, reuse, recycle" isn't a virtue—it's how you stay alive.


Fear comes from a lack of firepower. But you've got options. Train and command units with distinct roles:
Frontline gunners mow down the infected, RPG crews blast through zombies, and tanks roll through the undead like a wrecking ball. Let the roar of engines drown out the screams of the damned—because nothing says survival like overwhelming force.


No civilians to please. No happiness meters. Just survival.
Put every idle hand to work—craft weapons, grow crops, cook food, and build defenses. Raise walls, mount turrets, and create a safe haven sturdy enough to survive the endless nights.

When the radar turns red and the dead flood your gates, it's do-or-die time.
Strategize your defense: deploy barricades, place towers, organize units into specialized squads, and launch coordinated assaults. Infantry, tanks, artillery—your tactics decide who walks away from this fight.

Tired of fighting tooth and nail? Try Challenge or Endless modes—or go wild in Cheat Mode.
Spawn unlimited units, build the impossible, and bomb the zombie hordes just for fun. Or start your own post-apocalyptic cricket tournament. No rules. No mercy. Just chaos.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Indonesian, Turkish, Japanese, Polish, Thai, Simplified Chinese +6 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作者是个傻逼
整体来说还行,就是波次多了就比较卡,目前还没玩到无尽,只是主线做完,然后挑战模式的前两个噩梦完成,希望多做做优化,暂时不想继续玩了
不错的游戏,期待更多内容更新
挺好玩 但是内容还是偏少 不怎么耐玩 不过更新倒是很不像国内懒狗工作室 推荐
nice
666666666666666666666666666666
游戏中规中矩,有一些单位会莫名其妙的卡主,进了q群反馈也没人理我
物超所值,产能很高
作者的想法很好我很支持(从内测就开始高强度玩了),RTS+僵尸这个玩法,前辈就是《亿万僵尸》,但是咱们有自己的特色(狠狠搜刮)。但是该说要说的,明白作者大大的个人技术力有限啊,还是UNITY这个引擎,角色的寻路能力弱鸡导致卡模后就动不了和同屏超过1千只僵尸后就卡成真PPT的性能,游戏发售到现在了依旧还是无法越过的大山,直接导致这游戏的无尽模式过了30天直接就是不可玩状态(做那个60天的成就痴人说梦)。而且游戏到现在僵尸出了不少新的,我人类这边炮塔还是个机枪炮塔和没良心炮,白瞎了我们在后面手搓做火箭弹和炮弹的幸存者,以及辛苦踩着发电转轮的僵尸,防御的组合玩法太少了,连创意工坊也救不了。未来可期,但现在我太难了。
还不错
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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