
A VR game focused on laser sword fighting. Cut your enemies and environment to pieces in a physics-based world. Use your powers to pull and push any object! Deflect enemy projectiles with your blade! Rebuild your destroyed temple! Train and become a master!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not really made for left-handed people. I got a staff-saber, and tried to execute some bo staff technique, and it only works if the staff is in your right hand.
This title started as nothing and has grown and progressed into a formidable light saber title. Albeit, it doesn't have a ton of different game to play lol. feels more like a "very accurate light saber" sand box game. The mechanics of the blades and the way they slice through anything as you did it is fantastic. The force powers are quite spectacular and feel powerful as well.
it is a demo. 3/10 add some content. mechanics are fun, the levels and enemies are just boring. The robots are the same in every map, the difficulty just adds one or two more enemies. The generated maps are pretty much the same just one or two lay out changes. It's fun for two-four runs and then it's just the same. Sabe customization is just walking to an alter and selecting color crystal and a few hilt styles, 4-5 to pick from of each. Very lack luster.
this game is great and fun i would personally give it a 4 out of 5 and im not a huge star wars fan but the only thing i think that is missing is lightsaber fights bc all it is is people shooting you but if you could put lightsaber vs lightsabers it will be perfect kinda like boss fights
[h1]十中八九ルーカスフィルム非公認なジェダイの騎士ごっこVR[/h1] 例の起動音を鳴らしながら伸びる光剣でレーザー光線を跳ね返し、タレットやロボット兵を切り刻み、手をかざして念力的な不思議パワーでコンテナをぶん投げる。 2~3体の敵がいる部屋をランダムで適当に何部屋か連ねて1ステージとする構成で、難易度カーブや盛り上がりもクソもないので、ゲームとしてのやりごたえとかは皆無。 敵弾は野球でいうバントすると明後日の方向に跳ね返るが、積極的にスイングした場合は発射点にそのまま返却できる利点がある。けどそれが有効なタレットは近づいて斬ったほうが早く、手が届かない位置を飛び回るドローンは撃ったら動くを徹底してるのでまず当たらない。ほぼ死に要素。 コンテナを光剣でスライスして、光が通過した軌跡でほんとに切れるみたいなVR体験としてはまあ楽しめなくもないけど、システムだけできててもそれを活かすステージがショボいのでゲームとしては30分で飽きる。 実績はバグってるし、ストアに記載された公式Webサイトも死んでるので、多分これ以上の更新を諦めた売り逃げ案件。やめとけ。
mate this game is awsome
uwu
I would say the game needs much more content for it to work out. Its a really fun game and I enjoy using the force and saber mechanics but thats not enough to justify the lack of content. Personally i would like to see a form of PVP or even a form of PVE where you do actual lightsaber battles and what not. PVP would be much much better to implement though. Other than that its just more content is needed as well as more enemys more unique levels and other than that its a really good game.
I just played it, and I would say, YES, this game has so much potential and ignore the people saying the combat sucks, yes its imperfect, yes its clearly unfinished, but it's still really satisfying to cut off the barrel of a droid's gun so it cant shoot anymore. This game definitely has ideas from Vader immortal, and it takes that and expands it with you being able to move freely, cut things into shrapnel to throw at your enemies, and an interesting jump system that's super satisfying to jump into a turret on the ceiling and cut it down the middle. I could see it being a bit boring by fixing up a temple but that's not really what this game is about. Its about cutting things in half and messing around carving a penis out of a cube ya know. Now a quick warning, this game will glitch your power (force) abilities out, i almost found a fix for this, but then it broke again. Well enough talking go read someone else's review.
Super cool game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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