
Dead Night Highway is a compact colony simulator where a group of survivors on their journey west sets up camps to replenish resources, but zombie horde only grows larger...
Modeled estimate, not a reported figure. How we estimate →
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About
A tactical road-trip survival across a collapsing country.
Lead your squad west, plan your route, and make decisions that decide who makes it to the end.
Explore cities, take contracts, and run scavenging missions under pressure.
Every outing is a risk: time is limited, loot can be lost, and the horde grows stronger.
Cities are alive and falling: they get sieged, lose strength, and can collapse entirely.
Your actions shape their survival — and your access to resources.
Real-time with pause tactical combat.
Control your squad, switch combat modes (aggression, movement, aiming), and react instantly.
Manage scarce resources: fuel, food, meds, ammo, scrap, and money.
Wounds create “HP debt” that requires time and supplies to recover.
Recruit survivors, manage gear, and decide who comes with you.
Not everyone will make it back.
Contracts with consequences: deliveries, nest clearings, and more — with rewards tied to risk, difficulty, and distance.
PSX/VHS aesthetics and retro horror tone deepen the sense of dread on the road.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Turkish, Japanese
Reviews
Definetely an early access release, almost certainly a certified Mr. Pink banger, just needs polishing. Gameplay is basically way less complex Rimworld but you dont stay in one place for long: 1) You need to travel west to reach safety from unending hordes of undead (and sometimes other people). 2) For that, you have a car and a constant need of fuel, ammo, food and medicine. They are constantly being drained by random encounters, zombies and bandits. 3) To secure those resources, you need search, scavenge and craft stuff using the fabled dendrofecal techniques, and carry them back to your car when you're done. Again, I can recommend the game, it just needs optimisation and bugfixing.
sometimes works
Surprisingly, the controls and building mechanics are quite intuitive, so they don’t overwhelm the player every time they need to build a new fortification—especially since you have to constantly move around to escape the horde. The visuals are pleasantly minimalist, with Mr. Pink’s signature style. There’s still a lot to figure out as the game progresses, but I can already recommend giving it a try.
中文UI过于小了,希望可以调大或者增加大小滑扭
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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