
In a world overrun by the undead, build a lab to fight back with science. Manage survivors, gather vital resources, and turn zombies into allies. Defend your base and research the cure to reclaim humanity.
Modeled estimate, not a reported figure. How we estimate →
About
The world has fallen to the undead. But hope isn't lost — after years of research, brave scientists have discovered an antidote that can reverse zombification. The result? Zombie-human hybrids called humbies. Your mission: build a cutting-edge lab, cure the infected, and lead humanity back from the brink.
Raise walls and fences to protect your scientists. Set up production lines to process materials, generate power, and support your growing facility. Efficient planning is key — every machine, room, and cable counts.
Assign workers, prioritize tasks, and balance resources across day and night shifts. With four different worker types to manage, you’ll need smart planning to keep your lab running — and safe.
Unlock over 200 technologies to advance through four tech tiers. Discover high-tier materials, develop advanced science equipment, and push closer to the final cure.
Use high-tech freezing guns to catch zombies and bring them in for treatment. Watch them transform into humbies — helpful hybrids ready to work. But be careful: neglect their needs, and they might rampage through your lab.
Each night brings waves of zombies. Build smart defenses, electrify your perimeter, and keep the hordes at bay. But beware: one blackout can undo everything.
Healing, not killing, is your path forward. Grow your workforce, manage their moods, and turn the tide of the apocalypse — one humbie at a time.
Research and unlock 200+ technologie
Gather resources and process them to fuel your economy
Design and optimize your lab layout
Build a complex, sustainable economy
Manage power systems and avoid blackouts
Control four worker types across day/night shifts
Keep humbies happy to prevent outbreaks
Build clever defenses to survive nightly zombie attacks
Cure the undead and reclaim the world with science
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 467reviews | 68% | — | $419.9K |
| $29.99 | 35ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not sure how this game got 1.0 release in this state. Lot of bugs and meh UI
Game incomplete. Buggy and seems abandoned by the developers.
Zombie Cure Lab takes a familiar genre premise and deliberately inverts it, turning what is usually a fight for survival into a project of rehabilitation. Instead of wiping out the undead, you are tasked with capturing, curing, and reintegrating them into society as part of a growing scientific settlement. Developed by Thera Bytes, the game blends colony management, base building, and light tower defense into a single loop that revolves around transforming chaos into order. This twist is more than cosmetic—it reshapes how you approach nearly every system, giving the game a distinct identity in a crowded genre. The core experience is structured around building and maintaining a functioning laboratory in a hostile environment. You begin with a small team and limited resources, gradually expanding your base through construction, research, and careful workforce management. As with most colony sims, the balance between supply and demand is critical. Workers need food, rest, and direction, and every building or system you introduce adds another layer of responsibility. The early stages are relatively manageable, but complexity ramps up quickly, requiring players to juggle multiple priorities at once. There is a steady sense of progression as your settlement grows, and watching a fragile outpost evolve into a structured, efficient operation is one of the game’s most satisfying aspects. What sets Zombie Cure Lab apart is how it treats its primary threat. Zombies are not simply obstacles to be eliminated; they are potential assets waiting to be converted. Defensive systems are designed not just to repel attacks, but to capture and process incoming enemies, eventually turning them into “humbies” that can contribute to the colony. This mechanic creates a unique feedback loop where each successful defense strengthens your workforce, blurring the line between enemy and resource. It also adds a layer of strategic consideration, as players must decide how to balance containment, curing capacity, and workforce integration. The day-night cycle reinforces this rhythm in a way that feels both structured and dynamic. Daytime is focused on planning, expansion, and resource management, allowing players to optimize their base and prepare for what’s coming. Nighttime shifts the tone, introducing waves of attacks that test the effectiveness of your defenses and the efficiency of your systems. This alternating cycle creates a natural flow between calm and tension, giving the game a pacing structure that keeps players engaged. When everything is working smoothly, there is a strong sense of control and momentum, as preparation leads directly to successful outcomes. Beneath this loop lies a network of interconnected systems that drive the game’s depth. Research unlocks new technologies, which expand your capabilities and introduce new layers of management. Resource chains become more complex as the base grows, requiring careful planning to avoid bottlenecks. Workforce management adds another dimension, as assigning tasks efficiently becomes just as important as building infrastructure. These systems interlock in ways that reward thoughtful planning, making the game particularly appealing to players who enjoy optimizing processes and managing multiple variables simultaneously. However, this depth is not always supported by the game’s interface. Navigating menus, tracking resources, and managing workers can feel more cumbersome than it should, especially as the complexity increases. The user interface, while functional, lacks clarity in certain areas, which can make it difficult to quickly understand what needs attention. This becomes more noticeable in later stages, where multiple systems demand simultaneous oversight, and the lack of streamlined tools can lead to frustration. Pacing is another area where the experience can feel uneven. There are moments when progress slows, as players wait for research to complete or resources to accumulate, creating periods of relative inactivity. These are often followed by sudden bursts of activity, where multiple issues arise at once—attacks, resource shortages, and system failures—forcing players to react quickly. This fluctuation between calm and chaos can be engaging, but it can also feel inconsistent, particularly for those who prefer a more steady progression. Visually, the game adopts a colorful, stylized aesthetic that contrasts with its apocalyptic setting. The design of the humbies, in particular, adds a touch of humor that softens the overall tone, making the experience feel less grim than traditional zombie games. The environments are clean and readable, which supports the management gameplay, though they do not push the boundaries of visual detail. Sound design is subtle but effective, providing ambient cues and feedback that help maintain immersion without drawing too much attention to itself. Over time, the repetition of the core loop becomes more apparent. While the systems offer depth, the way they are applied remains relatively consistent, and the lack of significant variation in scenarios can reduce long-term engagement. Each new stage or challenge builds on the same structure, which can make the experience feel predictable once the mechanics are fully understood. This is not necessarily a flaw for players who enjoy refining and optimizing a familiar system, but it may limit appeal for those seeking constant novelty. Ultimately, Zombie Cure Lab is a game built on a strong and creative foundation. Its central idea—transforming enemies into allies—gives it a unique perspective, and its interconnected systems provide a solid framework for engaging management gameplay. At the same time, its rough edges, particularly in interface design and pacing, prevent it from reaching its full potential. It is a game that rewards patience and strategic thinking, offering a satisfying experience for those willing to work within its systems, even if it occasionally struggles to maintain momentum. Rating: 7/10
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| $29.99 |
| 32ratings |
| 58% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was really excited about the premise of this game, a combination of tower defence, research, and colinization. I ended up frustrated. The early game is cute and has a gentle learning curve. The late game is really buggy and missing optimization. I just cured my first human and the congratulations screen actually says "We are still in early access, more features are coming." I was looking forward to setting up a human-curing facility and churning them out, but instead ended up with bloated population I couldn't get rid of fast enough, and a bunch of buildings that don't need workers just as I hit a population of 100 (thus earning a perpetual "too crowded" alert).
Game got abandoned by the developers in favor for their new Global Rescue title, never got past update 1.01 after a bugfix patch and never has been updated since. Don't waste your money if you don't want a game where there's no future content. Don't get me wrong the game as it is right now is pretty good, but it's just not going to be receiving future content.
full with bugs, not finished. DONT BUY
Game was never fully completed. Lots of gliches, quite unfortunate, game was really fun. I had high hopes, this didn't meet them.
O jogo não está totalmente traduzido para o português.
Não recomendo! Jogo cheio de bugs chatos, totalmente desbalanceado! O conceito é bom, a falha é na execução!
Buggy and incomplete. It's worth 10 dollars, not the 25 that they say this is worth. Go buy Deltarune instead.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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