
A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated labyrinth each time you play and discover randomized power-ups to traverse obstacles, find secrets and explode meat beasts.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 796reviews | 89% | — | $218.3K |
| $14.99 | 38ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don’t know why I never gave this game a chance. It’s THE perfect game for anyone that’s obsessed with Metroid, Metroidvanias, and wants a game that can truly be endless. Every run is different, and the permadeath can really sting, especially when you’re doing a perfect run and almost at the end, but the seed code gives you another chance to redo that run. It plays beautifully. Fluid retro super Metroid combat and exploration. I do wish the overall world in a run was larger, with way more aquatic, underwater areas. I’d have really loved to have seen the more sci-fi alien world aspects in this, but its ficus is more on our world being invaded, which is still totally great. I’ve spent hours playing at a time, and I’m still not remotely tired of playing it.i would love to see this developer do a sequel, in the vein of Metroid dread and other sci-fi related aspects, because this game deserves a sequel and more more more content, respect, recognition, attention, adulation, love…etc. This is easily now one of my top favorite games ever. Plays perfectly on my ROG Ally Z1 extreme. It’s retro graphics from the Super Nintendo era, so it’s a very small footprint on storage space, system resources.
very fun game at its core, and really impressive. it can be rough around the edges sometimes and the level design is.. inconsistent.. but the power ups and synergies are fun. if you like super metroid and roguelike games give it a shot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you've ever wondered what a roguelike would feel like if it were seamlessly grafted onto the skeleton of a classic Metroid game, look no further. A Robot Named Fight! is that intriguing experiment, and for the most part, it's a success. My experience followed a consistent pattern: the first couple of minutes of each run felt a tad slow, as the initial weapon and movement upgrades can feel limited. But once you push past that opening, the game finds its rhythm and becomes a deeply engaging loop of exploration and combat. While not without its minor flaws, I absolutely recommend this game to any fan of either genre. It’s a love letter that understands its inspirations. In fact, I enjoyed it so much that I'm now genuinely eager for a sequel. I'd love to see the developers take the core concept and really flesh it out (Pun definitely intended!) imagine larger, more intricate environments and a greater variety of enemies, bosses and biomes. It's a fantastic indie title that proves a great concept, and I have no doubt a follow-up could achieve true greatness.
Very enjoyable.
Controls and movement feel amazingly similar to Super Metroid. However, the rather slow gameplay and randomized map design is rather boring and lacks the needed atmosphere. It takes some time to get to the more exciting and interesting sections with each restart. That's a problem when repeated runs are needed to understand how everything works and what various collectible items do. Furthermore, it mainly relies on finding secret wall and platform passages to progress. Have fun shooting at everything constantly just to see if a path opens up. Even then, the random map generator can occasionally seemingly create levels where there's no more ways to go and a secret path just opens to a solid dead end wall.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $218.3K | 690 | 85% | $9.99 | |
| $218.3K | 501 | 83% | $34.99 | |
| $218.3K | 392 | 77% | $19.99 | |
| $218.4K | 1.5K | 99% | $7.49 | |
| $218.5K | 883 | 89% | $8.99 | |
| $218.5K | 267 | 40% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $146K | 410 | 92% | $14.99 | |
| $1.3M | 2.8K | 90% | $19.99 | |
| $336.3K | 1.6K | 92% | $11.99 | |
| $123K | 741 | 80% | $6.99 | |
| $73K | 856 | 90% | $3.99 | |
| $27.8K | 171 | 95% | $9.99 |