
TowerClimb is a difficult and rewarding procedurally generated platformer with roguelike elements. Enormous and mysterious towers of ancient unknown origin stand above humanity, extending to the heavens. Struggle forward as a weak human, driven by an iron will to reach the top.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
To be submissive is to be still! Oh High and Mighty Tower! Our true devotion never moves. The Tower is Tall! The Tower is Tall! Those who move are heretics. The hand of God will slay. In the green all will be seen. Move not. Pray night and day.
Chapter 3 has truly brought this game to the next level, and I've found myself falling in love with it all over again. Thank you davioware and quazi for not giving up and finally putting out the update 10 years later. The online works surprisingly well. Feliz navidad
it deserves way more players than it gets
One of my favorite games of all time. This game really is a hidden gem that deserves more attention.
climb tha tower Id say I have well over 300 hours, finally decided to buy the game on steam because its just that good of a game and imo is well worth the 15 dollars. This isn't really a "review" more just me rambling, if you want a review go look at Tobash's, or watch that one YouTube vid Sir Doshington made that just kinda goes over what the game is TowerClimb is one of those games that have an ungodly amount of "problems" to it, but none of them are big enough to actually impact the game for the worse and imo they actually add to the games general vibe. Its rare to find a game that's bold enough to front-load its worst content, the first half is boring and a bit generic compared to the second half but I think that just adds to some of that charm? Like its not "unplayable" or anything its still fun, but the area theming/music choice/gimmicks are just way less creative. You probably wont "Beat" the game or even see that fancy stuff that makes the game so special in the first 10, maybe 20 hours because you'll be too busy fumbling with the games wonky control scheme which tbh I don't know how they landed on it but after a bit you'll get used to it which honestly is like every other game with a unique control scheme so I cant really fault it for that. The music is good but that doesn't really mean anything because literally every indie game with a soundtrack that isn't ambient noise is good, correct me on that if i'm wrong, still though there're some BANGERS in there. Despite the game being the way it is everything just feels fair and just? I've rarely died in a way that felt like BS, more just me skill issue'ing, panicking, or failing to understand an interaction unlike in most other roguelikes where you get a bad item in the first room and immediately know that run is a dud. Afaik there're rarely if any game breaking bugs that can kill a run and there's only been 1 patch like a month or so after the game released, while most people consider that a bad thing HONESTLY I'd say its pretty neat they managed to get the game (mostly) right in their first go rather than like most games where a decade later they're still having to patch out extremely obvious interactions, or alternatively the devs deciding that a feature was actually a bug and getting rid of it. towerclimb is cool, it never goes on sale, id recommend playing it for a bit through a [b]LEGALLY ACQUIRED COPY[/b] before deciding whether or not you actually want to buy it because its extremely not for everyone. game's good
It's one of the hardest games I've ever played. Every hazard kills you in one hit, and yet everything still feels fair. No damage numbers, no metagaming upgrades, just pure precision platforming. This game really deserves way more attention, truly a hidden gem.
I've played 230 hours of the first two chapters of this game. It's a fantastic and unique experience. I can't wait for chapter 3.
This game is amazing. Soundtrack, design, everything. It has an EXTREMELY steep learning curve- Even when you understand the mechanics, you will still struggle to execute them properly. Sometimes the floor generation will screw you over no matter how good you are. There are TONS of hidden secrets and stages, I would recommend an in-depth study of the wiki, and regularly refer to it for a list of crafting recipes. Trying to beat the tower without crafting is extremely difficult. You will 100% be given the opportunity to craft EVERY run, whether or not you have the materials will be up to luck and risk. You should also check out Tobash's runs on his twitch/youtube, he does a great job teaching game mechanics & techniques that you should learn while also explaining their risks- if you're okay with spoilers. Keep in mind, if you are planning on playing this game completely blind, it will likely take hundreds of hours to discover and learn enough to clear the tower. I also recommend downloading the cheat engine table for this game to practice by setting revives to infinite, or spawning in certain items to practice with that would otherwise take a lot of time & luck to obtain, or teleporting to & practicing the higher floors- There are still many obstacles in the tower that will end your run even while using the cheat table. On the Fearless Revolution website, the correct URL ends in t=2138 This is the reliable source for the cheat table. I've only beat the tower once without cheats at around 60 hours, with some extremely good luck, skipping some completion objectives, and that's not even the hidden ending. On easy. I haven't mastered most techniques, and there are some that are so difficult I haven't even properly learned how to use them yet. Oh, and by the way, I learned from this game that boomerangs and explosions can really give you the competitive edge you might need in a basketball game.
I hate this game but I can't stop climbing the towers
tafy my me a tower cilb
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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