
8-Bit Adventures: The Forgotten Journey Remastered Edition is a retro-styled JRPG with polish and personality, that focuses less on references and more on telling a story...
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About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
O the scale of JRPG mechanics this would land below Final Fantasy 1. It felt more like a walking simulator than a JRPG, at no point in the game I was making any tactical decision more advanced than red beats green, green beats blue blue beats red. That said the story and the characters kept me playing till the end, it was nothing original but felt charming. The ending was meh, but writing a good ending is hard. In summary i had good and relaxing time playing this. Recommended at discount.
I really enjoyed my time with this game. (my hours are from three separate starts/restarts over a few years). You did a lot with very little and some very amazing PoV sorcery on some scenes and areas. Great use of parallax and music. The combat, though a bit repetitive, was well balanced (until the very end but that's to be expected in a jrpg style game). I thought bosses were reasonably difficult, I even died a few times. The only character I struggled to find use until late game was the Thief, outside of her poison and smoke bomb abilities. I felt that the element system, built into the very world & individuals within it, was a unique take and I loved the concept of the BBEG. It was a very interesting story that I enjoyed a lot with a lot of side quests. I loved that each piece of ultimate gear was locked behind some sort of legend or side quest that you could ignore if you wanted but I really wanted to seek out. (except for the last three pieces of course). I felt that your dungeon design was very well done with an appropriate amount of encounters & twists/turns with treasures. I feel like most items mattered and I was mostly almost broke until the very end of the game (which is good from a balancing place imo). I thoroughly enjoyed the dev room trivia section as a hobbyist game maker myself. It is fun to peer behind the veil of what other people's development process is like. I'm going to be vague about the ending but basically my main criticism is having to use an item several times & then not really feeling like the cool abilities I unlocked at level 20 were really that effective on the last boss. I think you were going for a "this boss should feel unbeatable and what these characters should feel is dread that their strongest abilities are doing very low damage to it... can we win this?" and then the umm *vague on purpose* where you aren't really able to fight anymore but just heal was a bold choice. If the feeling you were going for was to make the player feel like this is a lost cause then it worked but idk, I think you might have sacrificed their heroic persona for the big reveal at the end. It was cool, don't get me wrong, just not sure how I feel about it. I really enjoyed my time in this world and am looking forward to playing through the sequel next!
A game with tremendous heart, great ideas, and solid execution. I *felt* something at the end credits, which is as much of a rarity as it is a sign of quality, in my experience. Though it it limited by being an RPGMaker game, it is nonetheless worth the asking price and your time spent playing it. I finished the main story in about 11 hours after doing all available side quests, so it's a pretty breezy experience. That being said, having played both this and 8-bit Adventures 2 (which is a direct sequel to this game), while #1 is good, #2 a wonderful game, and is superior to #1 in every imaginable way. You don't need to have played #1 to get or enjoy #2; but if you're like me and played #2 and were then curious about #1, you'll find that the story, characters, and mechanics of #2 are thoroughly enriched by experiencing #1.
Quand tu te retrouves à batailler pour changer les contrôles du jeu c'est qu'il y a un problème fondamental avec ton jeu (même pour 2015). Le menu de réglage des touches est une abomination. Le rendu à l'écran est vraiment pas terrible, sois on est coincé avec une fenêtre de 640/480, sois un fullscreen qui n'est pas net. Le jeu mériterais qu'on s'attarde un minimum sur l'expérience utilisateur. J'ai prix le 1 suite à la très bonne impression que m'a laissé le 2, mais même en sachant que le 1er était plus brut de décoffrage, j'ai mes limites. C'est dommage, j'aurais voulu jouer au 1er pour connaître le début de l'histoire; je regarderais un playthrough à la place.
A nice game! Pro: - Nice story - Nice characters - Nice map Con: - Not nice start - Not nice combat - Not nice dust Overall: Nice / 10
Você acha que o jogo só vai entregar o que promete: uma homenagem aos RPGs 8-Bits, mas ele vai MUITO além!! Se prepare para boas surpresas!!!
"8-Bit Adventures: The Forgotten Journey" is a single dev JRPG made in RPG-Maker and an earnest bow to the classics, while inheriting a "meta"-narrative that is worth the journey. On the surface you have your standard fantasy tropes with the typical main protagonists bound to save the world - pretty standard stuff, but they are quite likeable. Presentationwise it is a really "blocky" experience. The pixelated surroundings are really simple, their scaling sometimes feels off and they got some asset-characteristics. Spritework is also very basic and the enemy design is so awkwardly plain, that it nearly inherits a style of its own (last boss looks cool, though). The writing is quite decent; I found minor typos, but nothing severe. Music is also nice, simple and retro. Gameplaywise you get your standard-combat mechanics with elemental weaknesses, it gets the job done (the "SmokeScreen"-Ability feels really strong for normal mobs and you got this from the start). Luckily it is not very grindy and has almost no backtracking. Escaping battles has a good window of success. The overarching narrative and the symbolism of it [spoiler] the inevitability of the old to catch dust and your ability to prevent this [/spoiler] got me through the whole ordeal which can be casually 100% in less than 10 hours. Overall a nice and heartfelt little game that can be offputting for some, but nevertheless gets the oldschool-charm right. Looking forward to the second game (bought both in a bundle and the second looks gorgeous in the pixel-department)!
While I liked the writing and the start of the game it gets a bit boring as you progress. I was also hit with a bug where my key bindings were no longer recognised and since I was already bored by then I could not care less and I uninstalled the game.
gg
Amazing 8-bit game. simple but still gives a bit of a challenge. Very nostalgic like the old final fantasy games.
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